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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 2:00 am Post subject: Is there a REAL shooting AI bot? |
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Is there a realtime shooting bot available? I've tried AIBOT and it doesn't seem to fire at anything.. |
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Witchie NL Seasoned Helper
Age:35 Gender: Joined: Jul 24 2005 Posts: 112 Location: Veere, Zeeland, Netherlands Offline
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Posted: Mon Apr 02, 2007 3:39 am Post subject: |
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You should configure the ini properly then.
Bjorn's ai-bot is working fine in Desert Storm... |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Apr 02, 2007 3:41 am Post subject: |
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Then you haven't configured it correctly or used an age-old version.
Bjorn's aibot is the only REAL shooting AI bot around.
Links: Download here | Original topic _________________
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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 3:41 am Post subject: |
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OK, AIBOT needed to set the aispawn from -1 to a a number.
Next question though, why are the bots SO LAGGY? |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Apr 02, 2007 3:46 am Post subject: |
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Bots in general or are you talking only about the aibot(s) ?
How much bots do you have running in your zone before they go "laggy"?
If you have more then 3 spawned then you should make use of the "botip" in your server.ini (set it to the IP of the computer running the bots). This prevent the server from cutting down on the connection to the bots because of the server's single client bandwith limitation. |
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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 4:24 am Post subject: |
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ALL of the AIbots are laggy, even the first one, when they are !STARTED and then !FOLLOWED username.
Any other shooting bots like this? |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Apr 02, 2007 7:50 am Post subject: |
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Have you even read my posts ?
You only need to PM !start to the AIBot to start it, not !follow. Read the readme.txt inside the package. |
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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 12:53 pm Post subject: |
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I'm using Continuum .39 and ASSS 1.43, there are no ini files.
If I only do !start the bot enters and blinks away like it lagged out get stuck at A11. the !follow command seems to initiate the game play of the bot, but it just lags around at a distance retardedly trying to look for me. the !follow command afterwards does NOT make the bot stay on top of me, like I'm sure your thinking, but does seem to make it work. The bot even lags right through walls. It's terrible.
I want bots smooth like Bjorn's Project Subspace game. |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Mon Apr 02, 2007 1:53 pm Post subject: |
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Are the bots in your VIP.txt and sysop.txt ? |
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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 2:15 pm Post subject: |
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Cancer+ wrote: | Are the bots in your VIP.txt and sysop.txt ? |
Those files do not exist with ASSS |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Mon Apr 02, 2007 5:21 pm Post subject: |
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Maybe there is a conflict then?
I know in subgame, the bot has to be on those txt's just to work. Maybe because it isn't on the txt's, it's all laggy. |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Mon Apr 02, 2007 5:22 pm Post subject: |
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You can just add the bot as sysop in your staff.conf. Or, you COULD create your own custom bot group, but there's probably not any real point. |
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K' You can win any war if you start a year early

Gender: Joined: Jul 13 2006 Posts: 271 Location: Southtown Offline
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Posted: Wed Apr 04, 2007 6:12 am Post subject: |
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Cancer+ wrote: | Maybe there is a conflict then?
I know in subgame, the bot has to be on those txt's just to work. Maybe because it isn't on the txt's, it's all laggy. |
That's to prevent SubGame for kicking them for security violation.
SubGame was made very hostile to none-continuum clients, VIE ones included, and is hyperactive on security. |
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aussie243 Seasoned Helper

Joined: Dec 06 2005 Posts: 151 Location: australia Offline
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Posted: Tue Apr 24, 2007 4:55 am Post subject: |
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corvey wrote: | I'm using Continuum .39 and ASSS 1.43, there are no ini files.
If I only do !start the bot enters and blinks away like it lagged out get stuck at A11. the !follow command seems to initiate the game play of the bot, but it just lags around at a distance retardedly trying to look for me. the !follow command afterwards does NOT make the bot stay on top of me, like I'm sure your thinking, but does seem to make it work. The bot even lags right through walls. It's terrible.
I want bots smooth like Bjorn's Project Subspace game. |
try being in spec, use !start, the bot will just sit there doing nothing fly to it on a diffent freq and kill it, thats what i do than it works fine, if i start them when in a ship i wave to warp them to a point to kill them.
i find the bots have trouble with 1 tile thick walls, i use |
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