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Quan Chi2 Member of "Sexy Teenagers that Code" Group

Age:34 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
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Posted: Thu Jul 21, 2005 6:08 pm Post subject: My Best Continuum Idea Yet! |
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Get this you guys!!
MULTIFIRE BOMBS!!!!!!!
That would be great! |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Thu Jul 21, 2005 7:39 pm Post subject: |
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You could probably do it with asss, when a player fires a bomb then it can send 2 more packets for bombs. A player couldnt turn it off through, unless a command was made for it. _________________ Current Terror Alert Level
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Thu Jul 21, 2005 7:52 pm Post subject: |
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It would make the firing ship twitch on all other clients, and the firing client wouldn't see the proper effect (or take damage if they were within range). _________________ 4,691 irradiated haggis! |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Jul 21, 2005 10:16 pm Post subject: |
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Yah, they'd twich.
You could make it show up properly on the firing client's screen, though. Just send the two extra packets to the firing client along with the rest of the arena. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Thu Jul 21, 2005 10:34 pm Post subject: |
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Probably best made as a sort of "demon ship" scenario. _________________ Oldbie Server Help |
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Quan Chi2 Member of "Sexy Teenagers that Code" Group

Age:34 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
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Posted: Fri Jul 22, 2005 4:17 pm Post subject: |
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hmmmm good points |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Fri Jul 22, 2005 9:43 pm Post subject: |
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hmmm
(writes in the todo list) |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sat Jul 23, 2005 11:57 am Post subject: |
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You mean whine at someone else until they tell you its not worth it? _________________
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sat Jul 23, 2005 12:36 pm Post subject: |
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Mr Ekted wrote: | It would make the firing ship twitch on all other clients |
Not if you set it up correctly. If you send the first bomb packet correctly, then send the two other angles after it with a timestamp set before the original packet, Continuum will not draw the old packets but still apply their weapons correctly. |
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Quan Chi2 Member of "Sexy Teenagers that Code" Group

Age:34 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
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Posted: Sat Jul 23, 2005 9:26 pm Post subject: |
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:O |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Jul 24, 2005 1:16 am Post subject: |
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I got it displaying on the client's screen correctly but it only displays on other people screens sometimes, which is unacceptable. I fear I may have to put it into the game module rather than make it a seperate module for it to work correctly. _________________ SubSpace Discretion: A Third Generation SubSpace Client |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Tue Jul 26, 2005 9:55 am Post subject: |
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0.o bak gimme when your done so i can test too  |
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Cerium Server Help Squatter

Age:42 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Tue Jul 26, 2005 12:19 pm Post subject: |
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It may be some kind of fast-bomb detection?
Dunno if this helps, but whenever Ive used the fast bomb trick in chaos, other players tend to ignore the second/third bomb. Could be lag though. _________________ There are 7 user(s) ignoring me right now. |
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Spyed Registered Spam Offender

Joined: Mar 21 2005 Posts: 824 Offline
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Posted: Wed Aug 03, 2005 5:02 am Post subject: |
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It would be better if you had like chaf that came out of the back of the ship which would send bombs off your trail and onto another heat source. First you'd need heat seaking bombs though |
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aussie243 Seasoned Helper

Joined: Dec 06 2005 Posts: 151 Location: australia Offline
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Posted: Sat Dec 10, 2005 3:54 am Post subject: |
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why dont you just change the bomb and bullet graphic arond and change the bomb and bullet damage around.
that way there shouldn't have problems but you wont be able to have muti fire bullets and there would be a lot to change in the cfg, and bombs and bullet fire keys would be opist but that way should work well i think |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sat Dec 10, 2005 9:17 am Post subject: |
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aussie243 wrote: | why dont you just change the bomb and bullet graphic arond and change the bomb and bullet damage around.
that way there shouldn't have problems but you wont be able to have muti fire bullets and there would be a lot to change in the cfg, and bombs and bullet fire keys would be opist but that way should work well i think |
- Bullets are small objects in which you cannot change their collision radius.
- Bullets don't have proximity, nor shoot shrapnel when exploding.
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sat May 03, 2008 10:55 pm Post subject: |
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bak- how did you know when a bullet/bomb was fired? Was this ever finished. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun May 04, 2008 4:36 am Post subject: |
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you can use i_net to register a packet handler function for any type of packet. Listen for the player position packet and than examine if a weapon is being fired. |
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blue monday Novice

Joined: Nov 04 2005 Posts: 75 Offline
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Posted: Sun May 04, 2008 4:26 pm Post subject: |
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My great idea was heat seeking bombs... Ahhh yes.. |
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