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Moving LVZ map-objects with a bot, on the pixel level?

 
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grazzhoppa
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PostPosted: Fri Apr 06, 2007 2:29 pm    Post subject: Moving LVZ map-objects with a bot, on the pixel level? Reply to topic Reply with quote

PowerBot Core has an interface where you can move around LVZ map and screen objects.
Although the documentation doesn't explicitly say what type of units the "x" and "y" coordinates are, I've found that PowerBot uses Tile coordinates to move LVZ map-objects.

Is this just a design decision specific to PowerBot - does the game's protocol for altering LVZ attributes support changing Pixel coordinates of LVZ map-objects?
If so, anyone know if any bot core supports updating LVZ map-object positions with pixels?

I want to animate the placement of an LVZ map-object, and having the precision of pixel coordinates rather than tile coordinates would make the animation more fluid and convincing.
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Maverick
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PostPosted: Fri Apr 06, 2007 3:00 pm    Post subject: Reply to topic Reply with quote

You can with Mervbot but I don't have the exact code of it anymore.
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Dr Brain
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PostPosted: Fri Apr 06, 2007 9:05 pm    Post subject: Reply to topic Reply with quote

Yes, it's at the pixel level. It must be something specific to powerbot.

I know nothing about bot cores supporting it though.

Word of warning, lag will make your fluid animation not quite so fluid.
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Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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grazzhoppa
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PostPosted: Sat Apr 07, 2007 1:18 am    Post subject: Reply to topic Reply with quote

Thanks.
Anything is better than it jumping around 16 pixels at at time.
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corvey
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PostPosted: Sat Apr 07, 2007 7:24 am    Post subject: Reply to topic Reply with quote




Tried to see what kind of bots Maverick had for download, and this is what I got.
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Maverick
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PostPosted: Sat Apr 07, 2007 11:22 am    Post subject: Reply to topic Reply with quote

err yea so... that's a pointless message, I already know

I will fix it one day
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Solo Ace
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PostPosted: Sat Apr 07, 2007 11:28 am    Post subject: Reply to topic Reply with quote

Uhm, corvey, please, grow up.
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corvey
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PostPosted: Sat Apr 07, 2007 2:31 pm    Post subject: Reply to topic Reply with quote

One last comment pertaining to this. The order in which the picture and statement flowed by what it said, the joke didn't necessarily mean it was directed towards one person or the other but rather how one perceives it. Well to be technically correct about it, "I" was the one who got ownt in the statement.

My previous post was only meant to say HEY, I tried to access your downloads link on your site because I wanted see your bot code work, though when I tried, this is what happened to me. This is indicates a "can you please fix this so I can check out the downloads you have to offer" message in a jokingly manner.

I am sorry I offended you. Apparently it was a bad joke in poor taste. I will not try to be humorous in this forum anymore. I will be serous in all topics from now on.


Last edited by corvey on Sat Apr 07, 2007 2:46 pm, edited 1 time in total
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Solo Ace
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PostPosted: Sat Apr 07, 2007 2:42 pm    Post subject: Reply to topic Reply with quote

Hahaha, wow. You didn't have to take what I said that serious. sa_tongue.gif

You'll know how to deal with the people here after you've seen a bunch of threads.
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Chambahs
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PostPosted: Sat Apr 07, 2007 5:21 pm    Post subject: Reply to topic Reply with quote

Yea, you just say stfu newb, or blow me, or something more immature.
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Maverick
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PostPosted: Sun Apr 08, 2007 10:25 am    Post subject: Reply to topic Reply with quote

corvey wrote:
Apparently it was a bad joke in poor taste.
You sure do a have a weird sense of humor sa_tongue.gif
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D1st0rt
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PostPosted: Sun Apr 08, 2007 3:27 pm    Post subject: Reply to topic Reply with quote

Hybrid and TWCore both support it
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Smong
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PostPosted: Sun Apr 08, 2007 4:45 pm    Post subject: Reply to topic Reply with quote

Or you could mod opencore.
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Cerium @ School
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PostPosted: Wed Apr 18, 2007 8:31 pm    Post subject: Re: blah blah blah Reply to topic Reply with quote

It's supported at the protocol level, but the bot must be logged in as a moderator for it to work. And, as already stated indirectly by others, it's supported by most cores.
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