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Chambahs
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PostPosted: Fri Feb 23, 2007 12:01 am    Post subject: Bounty Reply to topic Reply with quote

Me and zim were working on bots in the zone, when we both realized something crazy.

If i remember correctly /*prize -100 used to take away 100 bounty from the specified ship. Does anyone else remember this? I went to MG and talked to Kn|ght and he said he remembers the same. And he also said he noticed some changes in biller, but we both agreed instantly that /*prize is client side so that wouldnt have any effect. Anyone else have any idea? This is really bugging me out.
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Cerium
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PostPosted: Fri Feb 23, 2007 12:15 am    Post subject: Reply to topic Reply with quote

As I told you in-game, this isn't the case and it hasn't worked for years.

Even if there were recent changes to the biller, they would have no impact on game packets. This would require a change to Subgame which, to my knowledge, hasn't happened in a couple years.
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PostPosted: Fri Feb 23, 2007 2:38 am    Post subject: Reply to topic Reply with quote

There is no method to lower player's bounties through greens. You can tell the client to grant tons of prizes, or grant/remove a specific one.

*prize -100 does not lower bounty in either VIE's client or Continuum.
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Fri Feb 23, 2007 7:18 am    Post subject: Reply to topic Reply with quote

the only thing that works is /*prize #-13 or whatever other prize, which gives you a negative prize.
Perhaps you're confusing it with /*points -100 too
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Chambahs
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PostPosted: Fri Feb 23, 2007 10:24 am    Post subject: Reply to topic Reply with quote

Its not just me lol, its me, zim, and kn|ght, and thats from who i asked. I think it was possible at one point.
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CypherJF
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PostPosted: Fri Feb 23, 2007 5:17 pm    Post subject: Reply to topic Reply with quote

Well there are ways to confirm or dismiss your ideas.. Crank open a older subgame and VIE client and try it out.
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Animate Dreams
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PostPosted: Sun Feb 25, 2007 4:20 am    Post subject: Reply to topic Reply with quote

No, it wasn't possible 2-3 years ago, either. That's when I figured this stuff out, and I tried to do the same thing, lower bounty with a command. As the matter of fact, I don't even think there's any way to lower bounty, even with an AS3 hack. For example, there's a command to set a player's bounty in AS3, but it doesn't work. So I assume it's there as a clue for a client feature.
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tcsoccerman
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PostPosted: Sun Feb 25, 2007 8:46 am    Post subject: Reply to topic Reply with quote

Maybe its because of a way priitk made the client?
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Smong
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PostPosted: Mon Feb 26, 2007 5:30 pm    Post subject: Reply to topic Reply with quote

Animate Dreams wrote:
For example, there's a command to set a player's bounty in AS3, but it doesn't work.
Heh if you check the code that's an unimplemented command in catids mark module. Basically he was creating a hit list type thing but never finished.
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Chambahs
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PostPosted: Tue Feb 27, 2007 9:10 am    Post subject: Reply to topic Reply with quote

Yea, then smong made one. Lol!
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Cerium
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PostPosted: Tue Feb 27, 2007 9:56 pm    Post subject: Reply to topic Reply with quote

Doesn't the hack of sending a player their own position packet (to disable things like antiwarp) also let you force the player's bounty to change?
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Dr Brain
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PostPosted: Wed Feb 28, 2007 7:53 am    Post subject: Reply to topic Reply with quote

Yes, we do it all the time in HS. We made a module to decrease bounty when someone sits in a safe.
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