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other dude Guest
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Posted: Fri Feb 23, 2007 7:13 pm Post subject: Mines: max is a LIE! |
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well
in cfg,
mine: teammaxmines=
it says range is 0-36000
however, when you enter values > 1000, 16 is ingame max.
I WANT MORE MINES!
something i missed? |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Fri Feb 23, 2007 7:18 pm Post subject: |
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32000 actually (perhaps even 32767 should work?)
hmm, interesting _________________ (Insert a bunch of dead links here) |
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Cerium Server Help Squatter

Age:42 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sat Feb 24, 2007 1:11 am Post subject: |
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Isn't there a max per player/ship as well? _________________ There are 7 user(s) ignoring me right now. |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sat Feb 24, 2007 1:42 am Post subject: |
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yeah, but when that is what limits you, the message is different
something like 'Your ship cannot lay more mines' vs 'Team has too many mines'
or something like that
I'm guessing he gets the 'team has too many' message |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Feb 24, 2007 6:13 am Post subject: |
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The team max is actually 256 (or worse 128 depending on the coding). _________________ ss news  |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sat Feb 24, 2007 6:15 am Post subject: |
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Team max for mines is limited by the protocol from 0 to 255. Template.sss has most of the min/max values removed from settings because Continuum doesn't let you set higher than the suggested min/max, so they were removed from most settings. Per player, the maximum is also from 0 to 255 as set by the protocol. |
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other dude Guest
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Posted: Sun Feb 25, 2007 11:11 pm Post subject: |
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yay!
tyvm
i didnt know that
ps mgb, i liked ur old avatar : ( |
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