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Server Help | ASSS Wiki (0) | Shanky.com
Server settings (multifire)

 
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Genrik
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PostPosted: Fri Jan 26, 2007 12:02 pm    Post subject: Server settings (multifire) Reply to topic Reply with quote

I cant find which setting toggles multifire on or off for ship?

By default - they're ON, but i turned off, and now i need multifire ability on 1 ship ON.

How to do this?
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Bak
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PostPosted: Fri Jan 26, 2007 12:51 pm    Post subject: Reply to topic Reply with quote

with subgame, you have to set the multifire prize count to 1, and set initial bounty on wb to 1 and all other ships to 0. That will ruin prizes but achive what you want.

With ASSS you can set Warbird:InitialMultifire to 1 if you're using my initial plugin, http://rshl.org/bak/asss.html
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Genrik
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PostPosted: Fri Jan 26, 2007 2:02 pm    Post subject: Reply to topic Reply with quote

Hmmm
im using asss, will try to set ur plugin
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Genrik
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PostPosted: Sat Jan 27, 2007 3:20 pm    Post subject: Reply to topic Reply with quote

Ohh (
Im so sad!

It's much more hard to do the balace than i thought...

Are there some really good ship confs which i can see and get understood what the conf have to be laki i want..

I just cant understand how to make balans between maxenergy/fire speed/fire cost and etc.
Im very interested in somethn like DSB conf.. the example...
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Genrik
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PostPosted: Sun Jan 28, 2007 5:30 am    Post subject: Reply to topic Reply with quote

Ahahah! I found what was thre trouble..

A lots of settings after #include derective...
I edited 1 file and nothing happened... but now everything is fine. I had to delete these settings in main file.

But there are some new questions:
1) How to set up a specific bomb power and bomb model for each ship? CSEdit help says that BombDamage var is the dmg for _all_ types of bobms...
So lvl 1 bobm is like lvl 3?
How to make for ex lvl1=200dmg, lvl2=400, lvl3=600?

2)"greens" - how to set up where they should appear? Their position..
3) spawn point - how move spawn region and make it bigger (like on trench for ex)
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aussie243
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PostPosted: Mon Jan 29, 2007 5:30 am    Post subject: Reply to topic Reply with quote

Genrik wrote:
Ahahah! I found what was thre trouble..

A lots of settings after #include derective...
I edited 1 file and nothing happened... but now everything is fine. I had to delete these settings in main file.

But there are some new questions:
1) How to set up a specific bomb power and bomb model for each ship? CSEdit help says that BombDamage var is the dmg for _all_ types of bobms...
So lvl 1 bobm is like lvl 3?
How to make for ex lvl1=200dmg, lvl2=400, lvl3=600?

2)"greens" - how to set up where they should appear? Their position..
3) spawn point - how move spawn region and make it bigger (like on trench for ex)



lets have a look at the bomb settings
[Bomb]
BombDamageLevel=750 the max damage a bomb can hit
BombAliveTime=6000
BombExplodeDelay=150
BombExplodePixels=80 how far away you can be damaged by bombs
ProximityDistance=3
JitterTime=72
BombSafety=1
EBombShutdownTime=400
EBombDamagePercent=1000
BBombDamagePercent=1000

i'm not compleatly shour but when the bombs are upgraded the explosion will cause more damage away from the explation even thow the verry center of a bomb explosion will do the same damage.

2. with subgame i dont think there isnt a way of doing tha but...

[Prize]
MultiPrizeCount=10
PrizeFactor=1000
PrizeDelay=300
PrizeHideCount=30
MinimumVirtual=256 how far from the center prizes apear
UpgradeVirtual=6 when a new player enters the prizes can apear this much futher out
PrizeMaxExist=8000 max amount of prises
PrizeMinExist=4000 minum about of prises
PrizeNegativeFactor=300
DeathPrizeTime=800
EngineShutdownTime=700
TakePrizeReliable=0
S2CTakePrizeReliable=0



3.
[Spawn]
Team0-X=0 the x coord freq 0 ships spawn at
Team0-Y=0 the y coord that freq 0 spawn at
Team0-Radius=0 how far away freq 0 can spawn away from there spawn coord.
Team1-X=0
Team1-Y=0
Team1-Radius=0
Team2-X=0
Team2-Y=0
Team2-Radius=0
Team3-X=0
Team3-Y=0
Team3-Radius=0

set like this will have ships spawn like in svs settings


please correct me if i made any mistacks
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Samapico
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PostPosted: Mon Jan 29, 2007 7:09 am    Post subject: Reply to topic Reply with quote

Bomb damage will be the same for all levels... However, the blast radius is multiplied for each bomb level, thats what makes the damage difference. But if you get hit exactly in the center of your ship by any kind of bomb, the damage will be the same.
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Genrik
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PostPosted: Mon Jan 29, 2007 2:15 pm    Post subject: Reply to topic Reply with quote

Tnx, I'll try this.

So if i do highter bomb speed and less lvl it would couse much more damage then a bomb with lower speed and higher lvl would couse less dmg... It will explode far away from target because of it's prox..

Am i right?

And can you show the docs about how to change bombs and bullets image? I missed this info in docs and faqs.
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