Author |
Message |
tenkawa Newbie
Joined: Jan 04 2007 Posts: 6 Offline
|
Posted: Thu Jan 04, 2007 2:47 pm Post subject: Recompiling SSBilling2 in Linux |
|
|
|
|
Anyone attempted taking the ssb2 src that comes with the ssbilling2 package for 1.11i and porting it to Linux?
Thanks
Tenkawa |
|
Back to top |
|
|
CypherJF I gargle nitroglycerin
Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Thu Jan 04, 2007 6:00 pm Post subject: |
|
|
|
|
I'm sure someone has attempted it but it'd need to be re-written not to utilize winsock and other windows-based libraries. _________________ Performance is often the art of cheating carefully. - James Gosling |
|
Back to top |
|
|
tenkawa Newbie
Joined: Jan 04 2007 Posts: 6 Offline
|
Posted: Thu Jan 04, 2007 7:44 pm Post subject: |
|
|
|
|
Good point. Alternate question. Is there a linux based continuum billing server out there anywhere? |
|
Back to top |
|
|
D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
|
Posted: Thu Jan 04, 2007 8:11 pm Post subject: |
|
|
|
|
I believe Doc Flabby runs it on Linux under Wine _________________
|
|
Back to top |
|
|
tenkawa Newbie
Joined: Jan 04 2007 Posts: 6 Offline
|
Posted: Thu Jan 04, 2007 9:36 pm Post subject: |
|
|
|
|
Thats what I'm doing now. I am just trying to take out all the unnecessary overhead out of the picture.. ASSS has done that on the zone/game server side and if subbill/subbill2/etc gets ported somehow and since ssbillng2's source is available it seems like a good porting candidate then a completely native gameserver could be run. Wine even for ssbilling2 still uses more resources than I'd like although it does run a lot nicer than subbill in my testing. |
|
Back to top |
|
|
Doc Flabby Server Help Squatter
Joined: Feb 26 2006 Posts: 636 Offline
|
Posted: Fri Jan 05, 2007 6:27 am Post subject: |
|
|
|
|
wow im impressed other people have tried the wine way lol
im sure it could be ported. I don't have the knowledge c in Linux and Windows to do it however. _________________ Rediscover online gaming. Get Subspace | STF The future...prehaps |
|
Back to top |
|
|
Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
|
Posted: Fri Jan 05, 2007 3:18 pm Post subject: |
|
|
|
|
Hm, have you noticed that AS3 doesn't have to be connected to a biller? It's already possible to run a completely native gameserver. If you'd still like to connect to a biller, you can connect to the Public Biller if you apply for a slot. AS3 can replicate the password system, and even the alias checks if you are using mysql. Between that, and the fact that you can just use Wine for SSBilling2, I doubt that there are many people interested in porting this. The need really isn't there. |
|
Back to top |
|
|
tenkawa Newbie
Joined: Jan 04 2007 Posts: 6 Offline
|
Posted: Fri Jan 05, 2007 3:24 pm Post subject: |
|
|
|
|
I recognize all of that and you are right there's no demand, just curiosity speaking. I am probably going to write a sqlite api for asss myself and play around with adding more db functions. As far as the biller goes yeah going with the public biller is probably the way to go or just use it completely internal db only and have no biller daemon running at all.
Tenkawa |
|
Back to top |
|
|
tenkawa Newbie
Joined: Jan 04 2007 Posts: 6 Offline
|
Posted: Fri Jan 05, 2007 3:41 pm Post subject: |
|
|
|
|
Yeah the more I think about it the low volume of data would be quite fine to use BDB for. I re set up the server to use bdb only and no billing server and that should be adequate. |
|
Back to top |
|
|
|