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OrangeeoZ Guest
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Posted: Sun Nov 12, 2006 5:52 pm Post subject: Balling sets. Need help |
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SendTime=100
Reward=-1
CapturePoints=-1
CatchMinimum=0
CatchPoints=0
WinBy=50
How do I make it win on 5 by 2 goals? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Nov 13, 2006 1:11 am Post subject: |
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Soccer Settings on the wiki.
I'd say probably CatchMinimum=5 and WinBy=2. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Nov 13, 2006 12:40 pm Post subject: |
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If you want to save on bandwidth you should increase SendTime, say to 500. _________________ ss news  |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Nov 13, 2006 6:18 pm Post subject: |
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The client also recalculates the ball's position, which depending on the contents of the packet can be expensive, so a lower frequency will also raise client responsiveness. |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Nov 13, 2006 8:35 pm Post subject: |
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Smong wrote: | The client also recalculates the ball's position, which depending on the contents of the packet can be expensive, so a lower frequency will also raise client responsiveness. |
Most packets from the server will either be the ball is on a specific player, or the ball was shot. The server does not calculate where the ball will end up, but instead just sends the same information (timestamp, x/y, speed) of when the ball was shot with a timestamp saying that this packet is new. The client checks to see if the data is new, and then recalculates everything. Otherwise, just leaves it to the internal physics to keep the ball doing what it needs as if it never got the packet. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Nov 14, 2006 5:15 am Post subject: |
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Mine GO BOOM wrote: | The client checks to see if the data is new, and then recalculates everything. | I'm not sure about that. But you could partially test it by putting different ball settings on two ships, fire the ball in one, then switch ships and see if the ball suddenly jumps position.
It makes me wonder why is the ball data sent periodically instead of just when it changes and to entering players. |
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