Server Help Forum Index Server Help
Community forums for Subgame, ASSS, and bots
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   StatisticsStatistics   RegisterRegister 
 ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin (SSL) 

Server Help | ASSS Wiki (0) | Shanky.com
Balling sets. Need help

 
Post new topic   Reply to topic Printable version
 View previous topic  Spawn.cfg getting overwritten Post :: Post setting up a server problem  View next topic  
Author Message
OrangeeoZ
Guest


Offline

PostPosted: Sun Nov 12, 2006 5:52 pm    Post subject: Balling sets. Need help Reply to topic Reply with quote

SendTime=100
Reward=-1
CapturePoints=-1
CatchMinimum=0
CatchPoints=0
WinBy=50

How do I make it win on 5 by 2 goals?
Back to top
Cyan~Fire
I'll count you!
I'll count you!


Age:37
Gender:Gender:Male
Joined: Jul 14 2003
Posts: 4608
Location: A Dream
Offline

PostPosted: Mon Nov 13, 2006 1:11 am    Post subject: Reply to topic Reply with quote

Soccer Settings on the wiki.

I'd say probably CatchMinimum=5 and WinBy=2.
_________________
This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
Smong
Server Help Squatter


Joined: 1043048991
Posts: 0x91E
Offline

PostPosted: Mon Nov 13, 2006 12:40 pm    Post subject: Reply to topic Reply with quote

If you want to save on bandwidth you should increase SendTime, say to 500.
_________________
ss news
Back to top
View users profile Send private message Add User to Ignore List Visit posters website MSN Messenger
Bak
?ls -s
0 in


Age:26
Gender:Gender:Male
Joined: Jun 11 2004
Posts: 1826
Location: USA
Offline

PostPosted: Mon Nov 13, 2006 2:26 pm    Post subject: Reply to topic Reply with quote

It's a 16 byte packet. You'll be saving 160-32 bytes/sec = 128 bytes/sec = 0.125 KB/sec.
_________________
SubSpace Discretion: A Third Generation SubSpace Client
Back to top
View users profile Send private message Add User to Ignore List AIM Address
Smong
Server Help Squatter


Joined: 1043048991
Posts: 0x91E
Offline

PostPosted: Mon Nov 13, 2006 6:18 pm    Post subject: Reply to topic Reply with quote

The client also recalculates the ball's position, which depending on the contents of the packet can be expensive, so a lower frequency will also raise client responsiveness.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website MSN Messenger
Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:41
Gender:Gender:Male
Joined: Aug 01 2002
Posts: 3615
Location: Las Vegas
Offline

PostPosted: Mon Nov 13, 2006 8:35 pm    Post subject: Reply to topic Reply with quote

Smong wrote:
The client also recalculates the ball's position, which depending on the contents of the packet can be expensive, so a lower frequency will also raise client responsiveness.

Most packets from the server will either be the ball is on a specific player, or the ball was shot. The server does not calculate where the ball will end up, but instead just sends the same information (timestamp, x/y, speed) of when the ball was shot with a timestamp saying that this packet is new. The client checks to see if the data is new, and then recalculates everything. Otherwise, just leaves it to the internal physics to keep the ball doing what it needs as if it never got the packet.
Back to top
View users profile Send private message Add User to Ignore List Send email
Smong
Server Help Squatter


Joined: 1043048991
Posts: 0x91E
Offline

PostPosted: Tue Nov 14, 2006 5:15 am    Post subject: Reply to topic Reply with quote

Mine GO BOOM wrote:
The client checks to see if the data is new, and then recalculates everything.
I'm not sure about that. But you could partially test it by putting different ball settings on two ships, fire the ball in one, then switch ships and see if the ball suddenly jumps position.

It makes me wonder why is the ball data sent periodically instead of just when it changes and to entering players.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Server Help Forum Index -> General Questions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum
View online users | View Statistics | View Ignored List


Software by php BB © php BB Group
Server Load: 28 page(s) served in previous 5 minutes.

phpBB Created this page in 0.615773 seconds : 32 queries executed (85.5%): GZIP compression disabled