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elektronik Newbie
Joined: Oct 23 2006 Posts: 3 Offline
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Posted: Mon Oct 23, 2006 1:26 pm Post subject: quick win plugin |
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im looking for a plugin that prevents quickwins by neuting one flag somewhere on the map. anyone know of this? |
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Witchie NL Seasoned Helper
Age:35 Gender: Joined: Jul 24 2005 Posts: 112 Location: Veere, Zeeland, Netherlands Offline
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Posted: Tue Oct 24, 2006 3:29 am Post subject: |
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not making it. but why not prevent flaggers from going into safety? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Oct 24, 2006 12:01 pm Post subject: |
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There are other ways to quick win. I'm sure I've seen a plugin that can do this, but I'm not sure where to get it, sorry. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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elektronik Newbie
Joined: Oct 23 2006 Posts: 3 Offline
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Posted: Tue Oct 24, 2006 5:33 pm Post subject: |
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anyone willing to code? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Oct 24, 2006 6:03 pm Post subject: |
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i had tried it before but bots are typically too late to make a determination of a quick-win. _________________ Performance is often the art of cheating carefully. - James Gosling |
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elektronik Newbie
Joined: Oct 23 2006 Posts: 3 Offline
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Posted: Tue Oct 24, 2006 6:30 pm Post subject: |
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ive seen a similar plugin in eg/rs , they work pretty well. if i new c++ or vb i would code it my self btw its for MERVbot core. |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Thu Oct 26, 2006 5:19 pm Post subject: |
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Just don't allow them to go into safe, or if they die and kill someone with the flags at the same time and get the flags, give them a few seconds to leave the safety zone. I don't code mervbot plugins. Maybe someone else will be nice enough to code a quick one up for you.  |
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Witchie NL Seasoned Helper
Age:35 Gender: Joined: Jul 24 2005 Posts: 112 Location: Veere, Zeeland, Netherlands Offline
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Oct 27, 2006 5:50 am Post subject: |
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I thought Continuum automatically neuts the flag if the flagcarrier is in safe and hit by an enemy bullet ? _________________
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Witchie NL Seasoned Helper
Age:35 Gender: Joined: Jul 24 2005 Posts: 112 Location: Veere, Zeeland, Netherlands Offline
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Posted: Fri Oct 27, 2006 12:43 pm Post subject: |
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no it drops the flag, kinda bug. |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Oct 27, 2006 4:07 pm Post subject: |
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That's what I meant, Witchie.
This feature makes a quickwin impossible by taking a flag to safe. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Oct 30, 2006 12:43 am Post subject: |
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Actually it makes it easier. It drops the flag so the person who was originally carrying is still the owner _________________
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Witchie NL Seasoned Helper
Age:35 Gender: Joined: Jul 24 2005 Posts: 112 Location: Veere, Zeeland, Netherlands Offline
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Posted: Mon Oct 30, 2006 8:44 am Post subject: |
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yep. |
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