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PostPosted: Thu Sep 21, 2006 8:27 pm    Post subject: ship gfx Reply to topic Reply with quote

how do i upload ship graphics?
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PostPosted: Fri Sep 22, 2006 4:28 pm    Post subject: Reply to topic Reply with quote

http://forums.minegoboom.com/viewtopic.php?t=6590&highlight=lvz


Download that program from that site, and there is a How-To.txt in the folder, read it.

And next time please Search before you post.
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PostPosted: Fri Sep 22, 2006 8:35 pm    Post subject: Reply to topic Reply with quote

basicly, you can override any graphics in your continuum/graphics/ directory by using LVZ files. The files are .bm2 files, but don't worry, these are just bitmaps in disguise and will open normally in a program like paint.

For ships you can either make a file with all 8 ships and call it ships.png (or .bm2 or .bmp or any extention). You can, alternately, do it one ship at a time by naming the file ship1.png, ship2.png, ect. Your format of the image must match that of the ships.bm2 file (open it up and you'll understand this a litte more). That is, the file must be a series of ships, 4 rows and 10 columns with the initial ship facing straight up and the rest of them rotated 9 degrees per picture. If you have an image of your ship facing directly up, you can create the rotated image using a program like EZ Image Rotator.

You can do other images like exhaust by just naming it as the one in your graphics directory (so exhaust.png). Make sure your image has the same number of rows and columns as the default one, or the result won't be what you want.

Then you need to include your image(s) in a .lvz file. To do this you need an lvz toolkit such as X-LvzToolkit.
Detailed instructions on how to create a lvz file are included inside the toolkit and on the wiki page on lvz scripting.

Once you have the .lvz file created, you need to place it into the server folder. If the server is run off your computer this is easy: just put it in the folder. Otherwise, you need to upload it to the server through continuum. This isn't too bad either, but you need sysop access in your zone. First put the .lvz file in your continuum directory. Then go in to your zone and type *putfile <lvzname.lvz> where <lvzname.lvz> is the name of the file. Okay, one more step!

You need to tell the settings to use your lvz file. This is done by editing a setting, misc:levelfiles. You can do this by pressing ctrl + c in game and editing it... or simply typing ?set misc:levelfiles=<lvzname.lvz> where <lvzname.lvz> is the name of the file. Now reenter the arena and if all goes well you should see a downloading level screen and your lvz should work.

You can also do other neat things with lvz files, such as placing images on a map either over or under a ship. Read the sticky in the LVZ forum for more info on this sort of thing.
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