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Flag to open doors?

 
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PostPosted: Sat Jul 15, 2006 12:32 am    Post subject: Flag to open doors? Reply to topic Reply with quote

Is it possible to have 2 flags for a flag game and 4 seperate flags that can be captured to open doores inside a base, but not conflict with the flag game? I am using the merve bot.
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Cyan~Fire
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PostPosted: Sat Jul 15, 2006 11:51 am    Post subject: Reply to topic Reply with quote

What kind of flag game?

If you want to have the "key" flags be turf-style and the other 2 be warzone/basing/whatever style, then it's not possible. If not, it's still going to be hard.
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PostPosted: Sat Jul 15, 2006 12:56 pm    Post subject: Reply to topic Reply with quote

Don't really why it has to be hard. You create a simple bot that checks by which freq the flag is captured and open the specified door (by setting doormode).
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PostPosted: Sat Jul 15, 2006 1:07 pm    Post subject: Reply to topic Reply with quote

Two of the flags are for a turf game, yes, I dont want the other flags to be involved in the flag game. I just want them there so a frec can capture a reach a certain point in a base, take the flag, and then after capturing the flag the doors will open, providing a faster route to the flag room.
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Smong
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PostPosted: Sat Jul 15, 2006 3:44 pm    Post subject: Reply to topic Reply with quote

So what you are saying is it is turf. But 4 flags control doors and give no points, two more flags just give points as normal, right?
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Muskrat
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PostPosted: Sat Jul 15, 2006 5:59 pm    Post subject: Reply to topic Reply with quote

You could use lvz objects to emulate the turf-flag-switching behavior. I don't see any way to do it using flags for both functions.
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Smong
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PostPosted: Sun Jul 16, 2006 7:19 am    Post subject: Reply to topic Reply with quote

You could set the periodic reward to 0. Then use a bot to run the flag game by only watching 2 of the 6 flags, although this would use *points which clobbers players rec.
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freakmonger
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PostPosted: Wed Jul 26, 2006 3:24 pm    Post subject: Reply to topic Reply with quote

Muskrat wrote:
You could use lvz objects to emulate the turf-flag-switching behavior. I don't see any way to do it using flags for both functions.


This is the only practical way of doing it from what I can think of. When the player reaches the area of the lvz, just have the bot open the doors for that freq. Make the bot check the players freq before opening, to prevent the other team from using the route.
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Chambahs
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PostPosted: Wed Jul 26, 2006 6:47 pm    Post subject: Reply to topic Reply with quote

Sounds like the idea from 17th that was flying around from staff.
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