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Posted: Sat Jul 15, 2006 12:32 am Post subject: Flag to open doors? |
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Is it possible to have 2 flags for a flag game and 4 seperate flags that can be captured to open doores inside a base, but not conflict with the flag game? I am using the merve bot. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Jul 15, 2006 11:51 am Post subject: |
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What kind of flag game?
If you want to have the "key" flags be turf-style and the other 2 be warzone/basing/whatever style, then it's not possible. If not, it's still going to be hard. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Sat Jul 15, 2006 12:56 pm Post subject: |
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Don't really why it has to be hard. You create a simple bot that checks by which freq the flag is captured and open the specified door (by setting doormode). _________________
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Posted: Sat Jul 15, 2006 1:07 pm Post subject: |
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Two of the flags are for a turf game, yes, I dont want the other flags to be involved in the flag game. I just want them there so a frec can capture a reach a certain point in a base, take the flag, and then after capturing the flag the doors will open, providing a faster route to the flag room. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Jul 15, 2006 3:44 pm Post subject: |
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So what you are saying is it is turf. But 4 flags control doors and give no points, two more flags just give points as normal, right? |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Sat Jul 15, 2006 5:59 pm Post subject: |
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You could use lvz objects to emulate the turf-flag-switching behavior. I don't see any way to do it using flags for both functions. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jul 16, 2006 7:19 am Post subject: |
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You could set the periodic reward to 0. Then use a bot to run the flag game by only watching 2 of the 6 flags, although this would use *points which clobbers players rec. |
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freakmonger Novice
Joined: Jan 07 2005 Posts: 45 Location: Arlington, VA Offline
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Posted: Wed Jul 26, 2006 3:24 pm Post subject: |
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Muskrat wrote: | You could use lvz objects to emulate the turf-flag-switching behavior. I don't see any way to do it using flags for both functions. |
This is the only practical way of doing it from what I can think of. When the player reaches the area of the lvz, just have the bot open the doors for that freq. Make the bot check the players freq before opening, to prevent the other team from using the route. |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Wed Jul 26, 2006 6:47 pm Post subject: |
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Sounds like the idea from 17th that was flying around from staff. |
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