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Ini Files for Making LVZ

 
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Is making an ini file easy?
Yes
88%
 88%  [ 8 ]
No
11%
 11%  [ 1 ]
Total Votes : 9

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Buoyancy
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PostPosted: Mon Jul 03, 2006 9:46 pm    Post subject: Ini Files for Making LVZ Reply to topic Reply with quote

These are my files I want to put into the lvz:

repel.bm2
empburst.bm2
explode1.bm2
explode2.bm2
hlthbar.bm2
ships.bm2
warp.bm2
grass.bmp
welcomehamu.bmp

The map is called Hamtaro.
The grass.bmp is the background.
The welcomehamu.bmp is the image that appears infront of the screen for a few seconds when you enter the arena.

Please really need help. Its too hard for me >.<. If you correct the ini I might know whats the problem and I will know how to make an ini now!

Thanks,
Buoyancy
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xsp0rtsfanx
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PostPosted: Mon Jul 03, 2006 10:14 pm    Post subject: Reply to topic Reply with quote

read the sticky. that helps out a lot and tells you exactly what you'll need to make the ini
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Smong
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PostPosted: Tue Jul 04, 2006 8:35 am    Post subject: Reply to topic Reply with quote

You could try this too:
http://forums.minegoboom.com/viewtopic.php?t=2575
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Bak
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PostPosted: Tue Jul 04, 2006 12:29 pm    Post subject: Reply to topic Reply with quote

For the welcome image, you need to use a screenobject with the mode EnterArena.

For the background you need to use a program that can tile the mapobject across the entire map (or be prepared to do it by hand which will take a while). Popular ones that can do this are TileMagik and CLT.

For the override images, like the repel and such, those are easy. Just put them after the File= on seperate lines at the top of the file. So lilke:
Code: Show/Hide
File=repel.bm2
File=empburst.bm2
File=explode1.bm2
File=explode2.bm2
File=hlthbar.bm2
File=ships.bm2
File=warp.bm2
all at the top of the ini file
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SuSE
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PostPosted: Tue Jul 04, 2006 4:34 pm    Post subject: Reply to topic Reply with quote

Bak wrote:
Popular ones that can do this are TileMagik

http://www.ssdownloads.com/download.php?fid=186

Bak wrote:
seperate

separate

Bak wrote:
Code: Show/Hide
File=repel.bm2
File=empburst.bm2
File=explode1.bm2
File=explode2.bm2
File=hlthbar.bm2
File=ships.bm2
File=warp.bm2

just use .bmp
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Spyed
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PostPosted: Wed Jul 05, 2006 7:10 am    Post subject: Reply to topic Reply with quote

What also to do is debuild another zones LVZs and see what they've typed, be sure to ignore the lines with ; at the start.
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Maverick
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PostPosted: Wed Jul 05, 2006 8:56 am    Post subject: Reply to topic Reply with quote

Just use the example.ini from the lvztoolkit.zip sa_tongue.gif
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