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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Jun 16, 2006 11:23 am Post subject: |
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There is a tool in the scripts dir that will convert a colored bitmap into regions. I forget the name now, but I bugged grel until he made it. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Jun 16, 2006 1:03 pm Post subject: |
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Well I just remembered it's the turning circle that is the problem. After x seconds the bots choose a new destination, performing a straight line collision detection towards the new destination. If it's clear it will start turning towards the destination while thrusting at the same time.
Everyone is having trouble killing the merchants with the "bronze cannon"/L2 bomb upgrade. Any ideas how to keep some sort of bomb upgrade and fix this problem?
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Jun 16, 2006 1:28 pm Post subject: |
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It must be a problem with the drone's damage detection system, so I think anyone to answer your question would have to look at that.
You're using the proper radius formula to calculate bomb damage, right? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Jun 16, 2006 3:52 pm Post subject: |
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Yeah I think so "damage = dist * - (i32)maxdamage / radius + maxdamage;", I got that off shanky.com/server faq somewhere. Any ideas how to bypass/sidestep the problem somehow? I don't want to code perfect ship movement as well as perfect weapon movement :/
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Jun 16, 2006 4:08 pm Post subject: |
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Just visited the Pirates! zone for the first time and it was great to see ss working this way.
Great work, smong. I already had fun with the few players and the short time I was there.
It only needs some bug fixing and a bit of finishing here and there but then it would be even better then most zones (in its own way ofcourse).
Keep up the good work!
Btw, ask Bjorn (contact him somehow) about such specific AI questions, he already figured most of it out with his AI bot. _________________
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Jun 16, 2006 7:01 pm Post subject: |
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And you're properly adjusting the radius for bomb levels? Does it do prox detection?
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Jun 16, 2006 9:44 pm Post subject: |
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Yeah it does prox, and the enlarging radius for both splash damage and prox.
The only think I can think of is the player positions are taken from the packets, as in they are not being updated every tick. Still I can't see this having much of an effect since most people's aim isn't perfect and you have the BombExplodeDelay from the prox to help make the bomb explode closer to the target.
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Spyed Registered Spam Offender
Joined: Mar 21 2005 Posts: 824 Offline
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Posted: Thu Jun 22, 2006 10:32 am Post subject: |
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Ohh, this looks good.
Before I come and look please can I know the nationalities.
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Chambahs Power attack
Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Thu Jun 22, 2006 11:28 am Post subject: |
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I believe nationalities are listed on the news.txt.
Dutch, french, english, spanish, and i think thats it...
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Jun 22, 2006 12:26 pm Post subject: |
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Chambahs wrote: | I believe nationalities are listed on the news.txt. |
Ah, I was wondering about that aswell
Yea, I opened the news.txt, it's in the FAQ:
Quote: | Q: Which ship is Spanish?
A: Ships flying a yellow flag are Spanish. French are blue, Dutch use striped flags and English have a red cross. |
No worries though, Smong told me he would make a cheatsheet . I guess that would be a ingame picture that always shows.
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jun 22, 2006 12:39 pm Post subject: |
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Yeah the cheat sheet is at H9, but I'll attach it here:
Oh and incase anyone is wondering ship saving is in and the merchants now die more easily with bronze cannons.
cheatsheet.png - 10.82 KB
File downloaded or viewed 25 time(s)
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SpecShip Complete twat
Gender: Joined: Dec 17 2005 Posts: 514 Location: 8025 - Spec Freq Offline
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Posted: Thu Jun 22, 2006 12:46 pm Post subject: |
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OMFG this is so cool.
How come I only now saw this?
*rush to check zone out*
(here's hoping the sets won't suck like a super-newb-zone) _________________ Replacing yazour untill the whore returns.
"I could run a ss server on my car stereo!" -Xalimar
"Liberta tuit ma ex infernis" -Event Horizon
"I know too much about nothing." - Mine GO BOOM
"Hmm anyway, back to my kingdom hearts." - Chambahs
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xsp0rtsfanx Seasoned Helper
Age:35 Gender: Joined: Dec 27 2004 Posts: 168 Location: California Offline
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Posted: Thu Jun 22, 2006 12:48 pm Post subject: |
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the settings are really nice and even. its smongs zone what would you expect
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SpecShip Complete twat
Gender: Joined: Dec 17 2005 Posts: 514 Location: 8025 - Spec Freq Offline
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Posted: Thu Jun 22, 2006 1:49 pm Post subject: |
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Awesome zone.
Just need to keep it a bit more balanced versus the RPG aspects (either that or chambahs abuses FCs ) and it's mint.
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jun 22, 2006 6:55 pm Post subject: |
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Death+ and Gameplay have given me a slot on SSCI so I moved the zone there. The points and stuff should still be saved. Also the stats moved to:
http://pirates.sszones.com/
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Yoink Novice
Joined: May 23 2006 Posts: 25 Offline
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Posted: Thu Jun 22, 2006 7:40 pm Post subject: |
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It's just SSI-A, apparently. It's not SSC.
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jun 22, 2006 8:03 pm Post subject: |
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Yeah, there's still no billing.
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Jun 23, 2006 2:10 am Post subject: |
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Congrats Smong
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newb Turds are yummy
Age:32 Gender: Joined: Mar 15 2005 Posts: 1267 Location: England Offline
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Posted: Fri Jun 23, 2006 5:41 am Post subject: |
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Nice job Smong! _________________ Haha SpecShip
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Spyed Registered Spam Offender
Joined: Mar 21 2005 Posts: 824 Offline
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Posted: Fri Jun 23, 2006 6:47 am Post subject: |
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I want to come play this soon when I have time :D
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Killerbot NL Newbie
Age:33 Gender: Joined: Apr 09 2006 Posts: 17 Location: The Netherlands Offline
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Posted: Fri Jun 23, 2006 7:41 am Post subject: |
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very nice
It made me dutch ^_^ _________________ SSCC Desert Storm System Operator.
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Spyed Registered Spam Offender
Joined: Mar 21 2005 Posts: 824 Offline
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Posted: Fri Jun 23, 2006 2:05 pm Post subject: |
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Killerbot NL wrote: | very nice :)
It made me dutch ^_^ |
Ah, how convenient considering you are from NL!
I hope if I go it makes me English :twisted:
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Purge Episode I > Eposide III Jar-Jar is kool
Age:34 Gender: Joined: Sep 08 2004 Posts: 2018 Offline
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Posted: Fri Jun 23, 2006 3:27 pm Post subject: |
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Where the hell is America?
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Yoink Novice
Joined: May 23 2006 Posts: 25 Offline
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Posted: Fri Jun 23, 2006 6:19 pm Post subject: |
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Purge+ wrote: | Where the hell is America? |
One might think that this is pre-colonization.
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Muskrat Server Help Squatter
Age:37 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Fri Jun 23, 2006 6:42 pm Post subject: |
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Or, better yet, pre-Americanization of the Caribbean. The way it is now looks like colonial times.
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