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Pirates!
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Smong
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PostPosted: Wed Jun 14, 2006 9:35 am    Post subject: Pirates! Reply to topic Reply with quote

Pirates! is currently up on PSS Pirates!.
Stats are at http://toktok.sscentral.com/pirates/stats.php

Essentially you want to get a good ship and amass a vast fortune in wealth. You can do this by finding treasure, pleasing the governors and attacking other ships. Should you be totally clueless how to go about this, the F1 file explains in more detail.

Screenshot:


Old stuff:
Quote:
I put my Pirates! zone on the UT slot, I don't know how long it will stay there.
Stats are available here http://toktok.sscentral.com/daws/

IP: 66.111.249.180
Port: 7205

Quote:
now on SSCI, stats moved to http://pirates.sszones.com/
IP: 65.111.166.54
Port: 7501




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pirates.png - 35.94 KB
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Last edited by Smong on Thu Jul 05, 2007 9:14 pm, edited 3 times in total
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PostPosted: Wed Jun 14, 2006 11:39 am    Post subject: Reply to topic Reply with quote

cool
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PostPosted: Wed Jun 14, 2006 5:09 pm    Post subject: Reply to topic Reply with quote

It looks really nice, that is a lot of hard work that you have done. Keep up the work!
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D1st0rt
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PostPosted: Wed Jun 14, 2006 6:35 pm    Post subject: Reply to topic Reply with quote

It's really cool except it made me French icon_sad.gif
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Protoman
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PostPosted: Wed Jun 14, 2006 8:36 pm    Post subject: Reply to topic Reply with quote

Holy crap im gonna play that when I get home! <3
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Purge
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PostPosted: Wed Jun 14, 2006 9:39 pm    Post subject: Reply to topic Reply with quote

Nobody to play with. icon_sad.gif
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Yoink
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PostPosted: Wed Jun 14, 2006 9:52 pm    Post subject: Reply to topic Reply with quote

really cool - i love it.

are the quests (tasks that the gov. assigns) chosen randomly?


suggestions:
-tax occurs way too often. it seemed like it was a % of your points, which is fine, but i think the % is too high
-after you leave - you lose everything! i spent an hour or so saving up for a frigate (i had lost quite a bit of money due to taxes, and trying out cannons / bought powder grain (does that do anything?)), and i wanted to see if it stayed. so i left and came back - to my sloop! no fair.
-i didn't know that i started off in a sloop. why offer the sloop to buy if you already have it?
-towns of other nations shouldn't let you in, or at least only in the tavern, where you risk "You've been mugged! The bartavender and his thugs stole XXX (50%) of your gold!"
-the bots are a bit buggy, how about, instead of telling them to go through walls, having them do a 180 and then execute whatever flight algorithm?
-thrust sa_tongue.gif - would just white lines do ? so when you're on water it looks like wake, but when you're on land it isn't horrible.
-exploding ships? There isn't a source of combustion on these (aside from the cannons)
-cannons should use cannon graphics

i'm sure i could give 10000 other issues too but i'll stop here icon_smile.gif[/b]
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Chambahs
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PostPosted: Wed Jun 14, 2006 10:29 pm    Post subject: Reply to topic Reply with quote

1) Last time i tested with smong, i think he put player persistants, if they arent in here, that can be done easily.

2) The fake players (not bots) are the first of their kind, smong spent a good time and hard effort on them, how about you make some, then you can share on how you made them not go through walls.

3) Removing the thrust gfx altogether would be better than any gfx.

4) Exploding gfx would look funny when you are walking on land as a person.

5) Make cannon gfx and donate.

Purge, you can play with the fake players.
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PostPosted: Wed Jun 14, 2006 10:35 pm    Post subject: Reply to topic Reply with quote

It is extremely hard to kill the "Fake Bots", however.
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PostPosted: Thu Jun 15, 2006 12:39 am    Post subject: Reply to topic Reply with quote

Not really. I killed the merchants a couple times then got bored. icon_sad.gif
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Yoink
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PostPosted: Thu Jun 15, 2006 1:29 am    Post subject: Reply to topic Reply with quote

I took Chambahs' advice and made a bomb graphic -



pirates-bombs.zip - 31.25 KB
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Smong
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PostPosted: Thu Jun 15, 2006 7:41 am    Post subject: Reply to topic Reply with quote

Not bad, now how about some bomb trails?

I will add saving country, ship and upgrades to the top of my todo list. Taxes, I'll see what I can do about that, if I can think up more assignments then taxation will occur less often.

I am aware the bots can go inside the islands and get stuck there. So far I haven't thought of a good way to prevent this while keeping server load down.
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Hakaku
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PostPosted: Thu Jun 15, 2006 11:55 am    Post subject: Reply to topic Reply with quote

Lol, the zone is funny. It's definately the merchants and the ship saving that I'd like to see fixed, and a slightly bigger map. And when killing a ship, shouldn't you gain more or the same amount as picking up gold? And gold sound effect would be nice.

Another thing, mind explaining the country men thingy? Am I not suppose to kill others with the same flag or what?
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Smong
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PostPosted: Thu Jun 15, 2006 12:50 pm    Post subject: Reply to topic Reply with quote

Fix the merchants? As in making them easier to kill?

There will generally be more ships than treasure so I made kill points lower. Plus if a human has upgrades, a large crew and maybe on a kill spree, then they will have a large bounty.

The countries were originally put in so you could achieve pirate status by killing someone on the same country as yourself. When you are a pirate the game is slightly harder, for example more tax. It turned out the countries were also useful in the tasks the governor can give you. Currently there is no advantage to being a pirate other than you don't have to take care who you shoot at.
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PostPosted: Thu Jun 15, 2006 5:55 pm    Post subject: Reply to topic Reply with quote

I'd like to see a bigger map, and more things to do, but especially the saving of the ships..Also some more people tongue.gif
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xsp0rtsfanx
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PostPosted: Thu Jun 15, 2006 6:10 pm    Post subject: Reply to topic Reply with quote

yea a bigger map would make the game awesome.

while i was playing earlier i came across this



i know you cant see it that well.. but its the merchant ship on an island..
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Protoman
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PostPosted: Thu Jun 15, 2006 6:44 pm    Post subject: Reply to topic Reply with quote

I wouldn't mind seeing the merchants shoot back icon_smile.gif

Also would be willing to help with island gfx is you would like some.
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PostPosted: Thu Jun 15, 2006 6:58 pm    Post subject: Reply to topic Reply with quote

haha merchant ships arent supposed to shoot back.. if you had "fake players" as pirates and then a merchant ship or 2 maybe have a person get an upgrade for killing a merchant ship and a lot of gold for killing a pirate ship.
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Smong
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PostPosted: Thu Jun 15, 2006 7:29 pm    Post subject: Reply to topic Reply with quote

I don't want to promise anything because I made all this several months ago. But I am taking note of all the ideas just incase I get into a zone making mood.
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Hakaku
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PostPosted: Thu Jun 15, 2006 9:58 pm    Post subject: Reply to topic Reply with quote

Smong wrote:
Fix the merchants? As in making them easier to kill?

Lol, I should have made that more clear. I already know it'll take a lot of time before it's possible, but the fact that they end up on islands and lag terribly when they go near the smaller ones is a bit annoying. Also, how do they not go to the edge of the map? If you can define that, then would it not be possible to define other things (e.g. islands)?
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Cyan~Fire
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PostPosted: Thu Jun 15, 2006 10:08 pm    Post subject: Reply to topic Reply with quote

Smong, couldn't you have asss generate some sort of bitmap based on the lvl where bots aren't supposed to go? Like, when it first loads, have them "detect" the islands and then add a bit of padding to it, so they'll stay away.

It might be a little tough, but it shouldn't cost too much during gameplay.
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D1st0rt
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PostPosted: Thu Jun 15, 2006 10:26 pm    Post subject: Reply to topic Reply with quote

Just padding their current pathfinding a little more might work as well. Also, what's with the price fluctuations for shipwright equipment? I check the price and it's 280, then when I have enough I come back and it's risen to 345 icon_sad.gif
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Smong
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PostPosted: Fri Jun 16, 2006 6:42 am    Post subject: Reply to topic Reply with quote

The problem with the merchants/islands is the diagonal tiles. A handmade bitmap should work well, but means I'll have to write code to read it in. I think making the diagonals double thickness might help, I'll try it later.

The upgrades cost a random amount, so just keep trying.
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PostPosted: Fri Jun 16, 2006 7:55 am    Post subject: Reply to topic Reply with quote

instead of a handmade bitmap use asss regions
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Smong
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PostPosted: Fri Jun 16, 2006 9:01 am    Post subject: Reply to topic Reply with quote

I would if there was a decent editor, can't you add a "region tile" to clit? It would be fiddly to do irregular shapes with a rectangle tool.

I have now added ship and country saving. So if you buy a ship it should get saved if you quit and re-enter. I'm not going to add upgrade saving since they are a lot cheaper than a new ship. If anyone sees any bugs let me know.

Also I noticed upgrades generally cost 100 more if you're a pirate tongue.gif
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