Server Help Forum Index Server Help
Community forums for Subgame, ASSS, and bots
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   StatisticsStatistics   RegisterRegister 
 ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin (SSL) 

Server Help | ASSS Wiki (0) | Shanky.com
Continuum 0.38pr2 (link to file included)
Goto page 1, 2  Next
 
Post new topic   This topic is locked you cannot edit posts or make replies Printable version
 View previous topic  To all zones connected to SSC Billing ... Post :: Post Archiving of the Forums  View next topic  
Author Message
Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:40
Gender:Gender:Male
Joined: Aug 01 2002
Posts: 3614
Location: Las Vegas
Offline

PostPosted: Sun Mar 09, 2003 11:21 pm    Post subject: Continuum 0.38pr2 (link to file included) This topic is locked you cannot edit posts or make replies Reply with quote

PriitK wrote:
Continuum 0.38 pre-relase 2 is available for public testing.
You can download it from http://subspace.edome.net/files/Continuum038pr2.zip. Unzip it to your Continuum directory and run Continuum038pr2.exe. Note that 0.38pr2 doesn't read old Subspace graphics and sound DLLs anymore, so you need to install Continuum 0.37 full package if you have used Subspace to Continuum update in the past. Continuum 0.37 is available at
http://www.subspace.net/continuum.shtml

You can test pre-release version in SSCU Continuum testing zone and can't use it in regular zones yet unless you are in zone's vip list.

Report bugs using Help -> Report Bug in Continuum main menu

Important note to zone sysops: 0.38pr2 requires SubGame 1.34.13 or newer.You'll get randomly disconnected with older SubGames


Information about Continuum 0.38 prerelease #2:

Quote:
Continuum 0.38pr2
-----------------

Gameplay
* fixed point blank bomb shrapnel doing full damage, istead of inactive
shrapnel damage as it is supposed to
* fixed driver stealthing entire turret
* fixed crash when somebody attaches you at same moment when you go to
spectator mode
* added support for specifying spawn location and radius per team is
settings
* added support for new configuration variable Misc:AntiWarpSettleDelay
which
will activate artificial anti-warp for given amount of time after
attching,
portaling and warping. This should fix "getting past anti" bug in flagging
zones

User Interface
* fixed auto commands not beeing sent when there is not any chats in profile
* fixed character keys not working as PREV/NEXT key in menus
* fixed arena list not working with many areas (50+)
* moved first 2 previously hardcoded help pagas into Commands.hlp so they
can
be changed too by including Commands.hlp to lvz file

Graphics
* added support for lvz objects in multiple lvz files. In earlier versions
only
objects from last lvz where used
* added support for *objset command with multiple objects
* fixed "move object" packet handling
* added support for GIF, PNG and JPG files in addition to BMP. This should
help
reduce lvz file size
* reworked lvz loading logic. image, audio and help files and now loaded
directly from lvz file instead of extracting all files and saving to disk.
files are now loaded in following order: 1. zonedir\arenaname (arenaname
(public) can be used for main spawn), 2. active lvz files, 3. zonedir,
4. graphics/sound dir, 5. Continuum dir.
* added support for 16, 24 and 32-bit display modes

Sound
* fixed not beeing able to set music volume to higher after setting it once

Misc
* fixed zone setting BounceFactor 0 crashing Continuum
* fixed frequent 'Packet tampering' server messages caused by incorrect
retry
handling when packet got lost during initial handshake
* added support for hashed passwords
* better timer synchronization with server
* fixed Continuum not starting sometimes when clicked on icon

Menu/Chat
* fixed menu window creeping when taskbar was not auto-hide
* minimize zone selection logic to speed up gfx loading
* fixed bug in display of zone specific ships
* ignore left button while in right-click zone info mode
* fixed proxy/zones dialogs affect on zone pings
* fixed " #" is pub msg not squad msg, show blue
* don't flash chat for 5 seconds upon opening to avoid flash for existing
text
* fixed rare crash on exit
* added color depth to menu and profiles
* added "show default resolution" and "disable clipping" to advanced
graphics
options
* added web links, news, help, banner editor to chat menu
* updated URL's
Back to top
View users profile Send private message Add User to Ignore List Send email
SOS
Server Help Squatter


Joined: Dec 02 2002
Posts: 329
Offline

PostPosted: Sun Mar 09, 2003 11:57 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Wee icon_smile.gif
_________________
3y3 4m l33t h4x0r
j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
-"l33t h41ku"
Back to top
View users profile Send private message Add User to Ignore List Send email
k0zy
Server Help Squatter


Gender:Gender:Male
Joined: Jan 11 2003
Posts: 571
Location: Germany
Offline

PostPosted: Mon Mar 10, 2003 8:41 am    Post subject: Re: Continuum 0.38pr2 This topic is locked you cannot edit posts or make replies Reply with quote

Quote:
* added support for 16, 24 and 32-bit display modes


YES!!!!

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Back to top
View users profile Send private message Add User to Ignore List
Dr Brain
Flip-flopping like a wind surfer


Age:38
Gender:Gender:Male
Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
Offline

PostPosted: Mon Mar 10, 2003 10:25 am    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Absoulty awesome!
_________________
Hyperspace Owner

Smong> so long as 99% deaths feel lame it will always be hyperspace to me
Back to top
View users profile Send private message Add User to Ignore List AIM Address Yahoo Messenger MSN Messenger
Doggeti
Server Help Squatter


Age:39
Gender:Gender:Male
Joined: Jan 12 2003
Posts: 297
Location: Germany
Offline

PostPosted: Mon Mar 10, 2003 10:53 am    Post subject: Re: Continuum 0.38pr2 This topic is locked you cannot edit posts or make replies Reply with quote

Wow, this sounds like the perfect Continuum new_multi.gif but I didn't understand one point:

Mine GO BOOM wrote:
Graphics
* added support for lvz objects in multiple lvz files. In earlier versions
only objects from last lvz where used

_________________
Expect the worst but hope for the best.
Back to top
View users profile Send private message Add User to Ignore List Send email AIM Address
Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:40
Gender:Gender:Male
Joined: Aug 01 2002
Posts: 3614
Location: Las Vegas
Offline

PostPosted: Mon Mar 10, 2003 2:06 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

This means that you don't need my makelevel anymore. Instead of having 1 lvz with the objects, each lvz can contain its own. This is now because the client doesn't extract the lvz's to files anymore. So you can have a lvz for just the stats box, a lvz for the timer/score box, and they can co-exist with each other (as long as the *objon's don't over lap).
Back to top
View users profile Send private message Add User to Ignore List Send email
k0zy
Server Help Squatter


Gender:Gender:Male
Joined: Jan 11 2003
Posts: 571
Location: Germany
Offline

PostPosted: Mon Mar 10, 2003 6:15 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Just to make sure...
I'm adding gif, jpeg and png support to lie at the moment...

Everything that has been done with a bmp, i.e. animated images, can now be done in the other formats?

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Back to top
View users profile Send private message Add User to Ignore List
Picano2.0
Novice


Gender:Gender:Male
Joined: Jan 11 2003
Posts: 80
Offline

PostPosted: Mon Mar 10, 2003 6:55 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Im so happy i could kiss someone!

These are just what warp2, err ummm, i mean continuum needs.

BTW warp2 will be possible for 56k ^_^
Back to top
View users profile Send private message Add User to Ignore List AIM Address
AolguyVer8.0
Newbie


Gender:Gender:Female
Joined: Jan 18 2003
Posts: 1
Location: your house!
Offline

PostPosted: Mon Mar 10, 2003 7:10 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

shhiiiit...... *drool* now i can use my aimation maker ^^ when is this .38 gonna be made? new_bigcrowd.gif new_multi.gif

did u look at my army?
new_snipersmilie.gif new_2gunsfiring_v1.gif grav_flamethrower.gif grav_bigger.gif grav_flamethrowingsmiley.gif grav_furious.gif grav_guns.gif grav_mgun.gif grav_rocketwhore.gif sw_fight.gif ac_bomb.gif
Back to top
View users profile Send private message Add User to Ignore List Visit posters website AIM Address Yahoo Messenger MSN Messenger
craigg
Guest


Offline

PostPosted: Mon Mar 10, 2003 7:57 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Multiple lvz's with their own object definitions and the ability to use compressed formats is priceless. Excellent updates all around. Hope to be forcing Continuum 0.38 soon.
Back to top
Dr Brain
Flip-flopping like a wind surfer


Age:38
Gender:Gender:Male
Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
Offline

PostPosted: Mon Mar 10, 2003 8:24 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

MGB, do you have an eta for the release?
Back to top
View users profile Send private message Add User to Ignore List AIM Address Yahoo Messenger MSN Messenger
Method
Guest


Offline

PostPosted: Mon Mar 10, 2003 9:36 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Animated banners please
Back to top
ExiSteNzZ+
Newbie


Joined: Dec 13 2002
Posts: 0
Offline

PostPosted: Mon Mar 10, 2003 10:17 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

icon_cool.gif
Back to top
View users profile Send private message Add User to Ignore List
Ophie
Guest


Offline

PostPosted: Mon Mar 10, 2003 10:56 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

* added support for GIF, PNG and JPG files in addition to BMP. This should
help
reduce lvz file size
---------


r0x0r
Back to top
Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:40
Gender:Gender:Male
Joined: Aug 01 2002
Posts: 3614
Location: Las Vegas
Offline

PostPosted: Mon Mar 10, 2003 11:02 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Quote:
* added support for GIF, PNG and JPG files in addition to BMP. This should help reduce lvz file size


Please note, this is just the exact same thing as converting the bmp to a different format. It will NOT read animated gifs correctly. You still have to use the big # by # format that bmp's are in.
Back to top
View users profile Send private message Add User to Ignore List Send email
Linkin15
Guest


Offline

PostPosted: Tue Mar 11, 2003 9:30 am    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

That is awesome dude.
Back to top
Linkin15
Guest


Offline

PostPosted: Tue Mar 11, 2003 9:32 am    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

When is Continuum .38 goin to be released?
Back to top
Dr Brain
Flip-flopping like a wind surfer


Age:38
Gender:Gender:Male
Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
Offline

PostPosted: Tue Mar 11, 2003 9:54 am    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

subspace.net says today (if all goes well)
Back to top
View users profile Send private message Add User to Ignore List AIM Address Yahoo Messenger MSN Messenger
SVS
Newbie


Joined: Dec 17 2002
Posts: 11
Location: SSC Network
Offline

PostPosted: Tue Mar 11, 2003 10:09 am    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

This is just a pre-release however meaning that most of you will be unable to use it in the zones you frequent most often and it also means zones will not be incorperating these features for awhile.

This will actually mean something when Ctm .38 is released. Until then have fun with the pr, it does crash less icon_wink.gif
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
RussianSniper
Guest


Offline

PostPosted: Tue Mar 11, 2003 1:32 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

As soon as it gets released I'll be sure to post it up on www.continuum-central.com in the downloads section.
Back to top
Rowen
Newbie


Gender:Gender:Male
Joined: Mar 11 2003
Posts: 0
Offline

PostPosted: Tue Mar 11, 2003 3:28 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Of course you will be able to find it at SubspaceDownloads.com when it comes out, we have no limit anymore so it shouldn't lag like the last server icon_smile.gif
Back to top
View users profile Send private message Add User to Ignore List Visit posters website AIM Address Yahoo Messenger
Kill9mm
Newbie


Age:44
Gender:Gender:Male
Joined: Feb 23 2003
Posts: 19
Location: San Francisco, CA
Offline

PostPosted: Tue Mar 11, 2003 3:46 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Mine GO BOOM wrote:
Quote:
* added support for GIF, PNG and JPG files in addition to BMP. This should help reduce lvz file size


Please note, this is just the exact same thing as converting the bmp to a different format. It will NOT read animated gifs correctly. You still have to use the big # by # format that bmp's are in.


Hey MGB. Need some clarification regarding image formats.

For .gif format, does .38 support multiple colors and transparencies? For example, can you define your own transparency block, or does Continuum still force jet black as the main transparency?

For .png format, will there be support for multiple translucency layers?

Thanks for clarifying the fact about animations, and how they still need to be layed out in a grid. That'll save lots of dev time.
Back to top
View users profile Send private message Add User to Ignore List Send email Visit posters website AIM Address Yahoo Messenger
SOS
Server Help Squatter


Joined: Dec 02 2002
Posts: 329
Offline

PostPosted: Tue Mar 11, 2003 4:02 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Since MGB said that it's basically the same as converting to BMP, I'd guess no extra format features.
Back to top
View users profile Send private message Add User to Ignore List Send email
Kill9mm
Newbie


Age:44
Gender:Gender:Male
Joined: Feb 23 2003
Posts: 19
Location: San Francisco, CA
Offline

PostPosted: Tue Mar 11, 2003 4:16 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

Oh ok. thanks
Back to top
View users profile Send private message Add User to Ignore List Send email Visit posters website AIM Address Yahoo Messenger
Kill9mm
Newbie


Age:44
Gender:Gender:Male
Joined: Feb 23 2003
Posts: 19
Location: San Francisco, CA
Offline

PostPosted: Tue Mar 11, 2003 4:24 pm    Post subject: This topic is locked you cannot edit posts or make replies Reply with quote

I was thinking... what is the recommended way of delivering the different bitdepth graphics? You can't just use all 32bit graphics because the benefit of using less bitdepth graphics is the smaller file size. For example, someone with a slower computer is going to want to run 8 or 16 bit -- and definitely not 32bit. So with LVZ file format, how would you go about delivering the bitdepth version of your zone's graphics dependant on their screen resolution?

I suppose if there's no real answer to this, I'll just export all my graphics as 16bit png files, as that is the easiest to scale. But it still doesn't make much sense for running a smaller bitdepth if the graphics a client is loading are 32bit. It matters little what depth you draw them.
Back to top
View users profile Send private message Add User to Ignore List Send email Visit posters website AIM Address Yahoo Messenger
Display posts from previous:   
Post new topic   This topic is locked you cannot edit posts or make replies    Server Help Forum Index -> Announcements All times are GMT - 5 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum
View online users | View Statistics | View Ignored List


Software by php BB © php BB Group
Server Load: 637 page(s) served in previous 5 minutes.

phpBB Created this page in 0.441315 seconds : 50 queries executed (90.7%): GZIP compression disabled