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droped flags neut

 
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aussie243
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Joined: Dec 06 2005
Posts: 151
Location: australia
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PostPosted: Sat Apr 08, 2006 5:55 am    Post subject: droped flags neut Reply to topic Reply with quote

i have notest when flags are droped they neut like a tk, i just want them the drop where the player is, also neuted flags apear where they where neuted and i dont want to change that.


Code: Show/Hide
[Flag]
FlaggerOnRadar=1
FlaggerKillMultiplier=2
FlaggerGunUpgrade=1
FlaggerBombUpgrade=1
FlaggerFireCostPercent=150
FlaggerDamagePercent=850
FlaggerBombFireDelay=0
FlaggerSpeedAdjustment=10
FlaggerThrustAdjustment=10
CarryFlags=1
FlagDropDelay=30000
FlagDropResetReward=10000
EnterGameFlaggingDelay=12000
FlagBlankDelay=100
NoDataFlagDropDelay=500
FlagMode=1
FlagResetDelay=1440000
MaxFlags=15
RandomFlags=0
FlagReward=1000
FlagRewardMode=0
FlagTerritoryRadius=3
FlagTerritoryRadiusCentroid=1
FriendlyTransfer=1
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(Deactived B l a h e r)
BiLinux User
I can take it both ways


Age:34
Gender:Gender:Male
Joined: Mar 25 2005
Posts: 341
Location: East Sparta, Ohio
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PostPosted: Sat Apr 08, 2006 7:49 am    Post subject: Reply to topic Reply with quote

To make the flag drop in the exact place when the timer is up make it this.
Code: Show/Hide

FlagTerritoryRadius=1

Note: This might have some error, but I can't see the warning it provides. If something goes wrong, change it to 2.

I don't really understand what your saying about neuted flags being dropped where they are neuting, but if your talking about making flags spawn where they are located on where you placed a flag tile on the map (.lvl), make it like this.
Code: Show/Hide

flagmode=2
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aussie243
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Joined: Dec 06 2005
Posts: 151
Location: australia
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PostPosted: Sat Apr 08, 2006 8:16 am    Post subject: Reply to topic Reply with quote

when a player that has flags and the flag timer runs out the flags are dropes and owned but apear around the center like at the start of a flag game but i want them to apear where the player drops them.
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(Deactived B l a h e r)
BiLinux User
I can take it both ways


Age:34
Gender:Gender:Male
Joined: Mar 25 2005
Posts: 341
Location: East Sparta, Ohio
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PostPosted: Sat Apr 08, 2006 1:12 pm    Post subject: Reply to topic Reply with quote

You can't do that in a base like game. If you want them to be like how you say, make flagmode=0, but it's not a game and you will only get points if your holding them, they will only be dropped if the player re spawns, and there will be no game reset. Your timer will still go off and your prize will be rewarded, but the player will not drop them when it goes off.

The reason why your flags are going back to the start, is because the game has been won. If you are holding the flags (not all of them are owned by your freq), and you drop them, they will be like what you say. If you drop them (all of the flags are owned by your freq), the game is restarted.
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aussie243
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Joined: Dec 06 2005
Posts: 151
Location: australia
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PostPosted: Sun Apr 09, 2006 1:30 am    Post subject: Reply to topic Reply with quote

but not all of them are owned by 1 feq and when they are droped insted of droping like in extreemgames style the are droped kile a teem kill in there
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