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Hs_ufo

 
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Dr Brain
Flip-flopping like a wind surfer


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PostPosted: Sun Apr 02, 2006 11:32 pm    Post subject: Hs_ufo Reply to topic Reply with quote

Here's my 5th publically released module. It's a ufo module. I made it for testing the possibility of a cloak that doesn't deactivate after firing a weapon. I eventually found this to be a dead end, so I'm releasing the module to the public.

The command /?ufo will toggle a player's UFO status. It's not much more than that, really.
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hs_ufo.c - 1.62 KB
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BDwinsAlt
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PostPosted: Tue Apr 04, 2006 8:02 pm    Post subject: Reply to topic Reply with quote

Is there a way to detect if a weapon is fired and make the arena remember when cloak was or wasn't enabled before the firing?
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Dr Brain
Flip-flopping like a wind surfer


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PostPosted: Tue Apr 04, 2006 9:03 pm    Post subject: Reply to topic Reply with quote

Yes, but there's no acceptable way to act on that data.
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Animate Dreams
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PostPosted: Mon Apr 17, 2006 11:53 am    Post subject: Reply to topic Reply with quote

Is it not possible to go in to ASSS's coding and change the way cloaking itself works, and take out the deactivation by weapon fire?
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Dr Brain
Flip-flopping like a wind surfer


Age:38
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PostPosted: Mon Apr 17, 2006 12:24 pm    Post subject: Reply to topic Reply with quote

The fact that ASSS doesn't hold that code prevents that. Like most things in SubSpace, it's clientside.
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Goldeye
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PostPosted: Mon Apr 17, 2006 4:12 pm    Post subject: Reply to topic Reply with quote

Can't you just lie and send out to other clients that the ship is in fact cloaked.
I'm about to do a lot of that to give hz a lot of control over how the ball works.
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Dr Brain
Flip-flopping like a wind surfer


Age:38
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PostPosted: Mon Apr 17, 2006 5:24 pm    Post subject: Reply to topic Reply with quote

Goldeye wrote:
Can't you just lie and send out to other clients that the ship is in fact cloaked.
I'm about to do a lot of that to give hz a lot of control over how the ball works.


Indeed there is a way, but there's no way to let the client know that. All I said in the first post was that UFO is was no help, not that it couldn't be done.
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Mon Apr 17, 2006 7:46 pm    Post subject: Reply to topic Reply with quote

To let others know, if a client is toggled to be a UFO, they will never take damage, ever. This is a client side feature of the UFO and the server cannot change this.
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Dr Brain
Flip-flopping like a wind surfer


Age:38
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Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
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PostPosted: Mon Apr 17, 2006 8:01 pm    Post subject: Reply to topic Reply with quote

Mine GO BOOM wrote:
To let others know, if a client is toggled to be a UFO, they will never take damage, ever. This is a client side feature of the UFO and the server cannot change this.


That's not entirely true, but it's close enough to the truth to make UFO worthless for my goals.
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