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aussie243 Seasoned Helper

Joined: Dec 06 2005 Posts: 151 Location: australia Offline
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Posted: Sun Feb 12, 2006 6:01 pm Post subject: MEVRbot spawn plugin |
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does anyone have a MEVRbot spawn (for warp tiles) that isent buggy, the one i have not doesent work properly.
this what i have in my spawns.ini
[WarpTiles]
0=725,289, 2, 540,580
1=300,734, 2, 480,580
2=511,277, 3, 980,512
3=511,745, 3, 043,512
4=972,512, 2, 512,512
5=051,512, 2, 512,512
6=731,283, 3, 764,639
7=294,741, 3, 261,331 |
warp tiles 6 and 7 dont work
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aussie243 Seasoned Helper

Joined: Dec 06 2005 Posts: 151 Location: australia Offline
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Posted: Sun Feb 12, 2006 8:06 pm Post subject: |
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Edited
Last edited by aussie243 on Sat Feb 18, 2006 8:05 pm, edited 1 time in total |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Feb 12, 2006 8:50 pm Post subject: |
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Try using TM MER.
You can also just use ASSS and define warp regions visually using CLT right on the map; they'll get encoded into the map and work every time.
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aussie243 Seasoned Helper

Joined: Dec 06 2005 Posts: 151 Location: australia Offline
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Posted: Mon Feb 13, 2006 1:35 am Post subject: |
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ty bak
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Feb 13, 2006 3:00 pm Post subject: |
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Isn't TM Baw the warper? _________________
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Noirenex Novice

Age:38 Gender: Joined: Jan 26 2006 Posts: 26 Location: England Offline
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Posted: Sat Feb 18, 2006 1:18 pm Post subject: Use messagebot |
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You can always use the message bot plugin to message *warpto x y on entry to an area, it's what i use and is quite effective. I attached an example INI to help you set it up. _________________ Regards,
Noirenex
Message Bot plugin for MERVbot settings for warp.
MessageBot.ini - 0.82 KB
File downloaded or viewed 11 time(s)
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Feb 18, 2006 2:57 pm Post subject: |
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Except TM Baw is better. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Tue Feb 21, 2006 2:15 am Post subject: Tried |
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I tried to set up TM_Baw once... was buggy as hell and didnt work. I use spawn.dll and currently have 16 warps... they all work. Little bit on the delayed side tho... that needs to be fixed.
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Tue Feb 21, 2006 2:17 am Post subject: Tried |
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I tried to set up TM_Baw once... was buggy as hell and didnt work. I use spawn.dll and currently have 16 warps... they all work. Little bit on the delayed side tho... that needs to be fixed.
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Tue Feb 21, 2006 2:20 am Post subject: |
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I guess that aint the only thing thats buggy. I really never had a problem with TM_Baw, but a plugin for warping wouldnt be hard to customize.
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