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soccer

 
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aussie243
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Joined: Dec 06 2005
Posts: 151
Location: australia
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PostPosted: Thu Jan 26, 2006 3:34 am    Post subject: soccer Reply to topic Reply with quote

can anyone help me in how to have a soccer game set to "first to #(so manny points)" insted of what i have where both teams start on "2-2" than one team score's and the score changes to "1-3"

Code: Show/Hide
[Soccer]
DisableWallPass=1
DisableBallKilling=0
BallBounce=1
AllowBombs=0
AllowGuns=1
PassDelay=20
Mode=1
BallBlankDelay=200
UseFlagger=1
BallLocation=1
BallCount=2
SendTime=200
Reward=100000000
CapturePoints=2
CatchMinimum=30
CatchPoints=10
WinBy=2




and does anyone know what all the diffent [door], mode's are?
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SpecShip
Complete twat


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Joined: Dec 17 2005
Posts: 514
Location: 8025 - Spec Freq
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PostPosted: Thu Jan 26, 2006 5:08 am    Post subject: Reply to topic Reply with quote

[door]
doormode
0-255: 1 bit per door saying if it's open or not, perm fix
-1: doors go from left to right, IIRC, each got its own factor for opening chance (open frequent, sometimes, rarely).
-2: doors are randomized, open/closed, who knows, stroke of luck

[soccer]
capturepoints: set a negative number, first team to reach that number of goals win.
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Bak
?ls -s
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Age:24
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PostPosted: Thu Jan 26, 2006 10:08 am    Post subject: Reply to topic Reply with quote

I don't think the soccer thing is possible without a bot
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Dr Brain
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PostPosted: Thu Jan 26, 2006 10:11 am    Post subject: Reply to topic Reply with quote

No, bak, grav's solution will work just fine.
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aussie243
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Joined: Dec 06 2005
Posts: 151
Location: australia
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PostPosted: Fri Jan 27, 2006 10:25 pm    Post subject: Reply to topic Reply with quote

thanks
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