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Server Help Community forums for Subgame, ASSS, and bots
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dhall Newbie
Joined: Jan 04 2006 Posts: 4 Offline
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Posted: Wed Jan 04, 2006 3:32 pm Post subject: What is a 'sub-bot' exactly? (or is there such a thing?) |
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two questions -
1. When in a zone in SS, I can see that several bots are currently running in the zone. Is there a way for me to tell what type of bot each of those is? (meaning for a given zone, 'bot1' is a MERVbot, 'bot2' is some-other-bot)
2. Is there a good location for me to get source code for various bots being used in SS currently? (i.e. latest MERVbot src code, etc.)
Lastly (I know I said two originally! =P), can someone give me a high-level view of how bots actually interact with the client and server? For example, for a given zone, I know there are several bots running in that zone, however I only see one (or maybe 2) bots physically logged in. How does this work? Are there 'sub-bots' that piggy-back on the 'active' or 'logged-in' bots, and if so, how do these sub bots interact with the parent bot, and in turn with the client and server? |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Wed Jan 04, 2006 8:09 pm Post subject: Re: What is a 'sub-bot' exactly? (or is there such a thing?) |
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Quote: | 1. When in a zone in SS, I can see that several bots are currently running in the zone. Is there a way for me to tell what type of bot each of those is? (meaning for a given zone, 'bot1' is a MERVbot, 'bot2' is some-other-bot) |
The only way I can think of to tell without using administrative subgame commands is how they interact/respond to you. Most MERVBots will respond to !about whereas most TWCore bots do not.
Quote: | 2. Is there a good location for me to get source code for various bots being used in SS currently? (i.e. latest MERVbot src code, etc.) |
Check the sticky thread with links
Quote: | Lastly (I know I said two originally! =P), can someone give me a high-level view of how bots actually interact with the client and server? For example, for a given zone, I know there are several bots running in that zone, however I only see one (or maybe 2) bots physically logged in. How does this work? Are there 'sub-bots' that piggy-back on the 'active' or 'logged-in' bots, and if so, how do these sub bots interact with the parent bot, and in turn with the client and server? |
Each bot is its own client and interacts independently with the server. Most bot cores have the functionality to run multiple bots at a time in separate threads, each with their own connection to the server. _________________
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dhall Newbie
Joined: Jan 04 2006 Posts: 4 Offline
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Posted: Thu Jan 05, 2006 8:58 pm Post subject: |
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so is there a difference between a 'bot' and a 'bot core' - other then the fact that a bot core is capable of running several bots, each in their own thread?
Also, from what I've seen, most bots run as a sysop users. I thought I had read, or heard, somewhere that there was a cap on the number of sysop users a given zome could support, although looking at it now, that doesn't seem to be the case. Is there a limit on the number of sysop users a zone can support (thus limiting the number of bots a zone could support)? Are there any other limitations on the number of bots a zone can handle? |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Thu Jan 05, 2006 10:17 pm Post subject: |
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You can have as many sysops in a zone as you want, and there is a specific amount of bots allowed per arena/zone. _________________ Unknown Webmaster, Confused Game Player |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Fri Jan 06, 2006 3:54 pm Post subject: |
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The specific amount of bots allowed per arena/zone is the same as the amount of players allowed minus the number of players in the arena/zone. For a zone, this would be how many player id's the server can assign, which I believe is like 32,767 (they are signed right? because you can get id of -1 in a packet?) For an arena, if the bot isn't on a staff account it has to obey the max arena population. Otherwise, any bot that is in the zone can be in that arena.
Feel free to correct anything I've overlooked. |
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