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Posted: Thu Jan 05, 2006 8:47 pm Post subject: trapping the 'downgrade' event |
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Everyone has probably seen how when playing subspace, periodically you take damage or pick up a green that downgrades your ship.
A message displays briefly on your screen telling you that your ship has been downgraded and also alerting you to what was lost (i.e. proximity lost, recharge downgraded, etc.)
Is there a way to trap this event in a bot, so that when a downgrade occurs, a wav could be played for the user that the downgrade occurred for, or something similar? |
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dhall Newbie
Joined: Jan 04 2006 Posts: 4 Offline
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Posted: Thu Jan 05, 2006 8:48 pm Post subject: |
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damn, forgot to login before I created this topic =P |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Thu Jan 05, 2006 10:17 pm Post subject: |
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If the playerprize event in mervbot gets it then it will be pretty easy, not sure if it does though. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Jan 06, 2006 3:52 pm Post subject: |
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Yep, it's there. The prizes are negative for downgrades, by the way. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Fri Jan 06, 2006 3:56 pm Post subject: |
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It fires a playerprize event on downgrade? I would think it would just update the item count on the next position packet. _________________
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