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trapping the 'downgrade' event

 
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PostPosted: Thu Jan 05, 2006 8:47 pm    Post subject: trapping the 'downgrade' event Reply to topic Reply with quote

Everyone has probably seen how when playing subspace, periodically you take damage or pick up a green that downgrades your ship.

A message displays briefly on your screen telling you that your ship has been downgraded and also alerting you to what was lost (i.e. proximity lost, recharge downgraded, etc.)

Is there a way to trap this event in a bot, so that when a downgrade occurs, a wav could be played for the user that the downgrade occurred for, or something similar?
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dhall
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PostPosted: Thu Jan 05, 2006 8:48 pm    Post subject: Reply to topic Reply with quote

damn, forgot to login before I created this topic =P
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Muskrat
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PostPosted: Thu Jan 05, 2006 10:17 pm    Post subject: Reply to topic Reply with quote

If the playerprize event in mervbot gets it then it will be pretty easy, not sure if it does though.
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Cyan~Fire
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PostPosted: Fri Jan 06, 2006 3:52 pm    Post subject: Reply to topic Reply with quote

Yep, it's there. The prizes are negative for downgrades, by the way.
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D1st0rt
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PostPosted: Fri Jan 06, 2006 3:56 pm    Post subject: Reply to topic Reply with quote

It fires a playerprize event on downgrade? I would think it would just update the item count on the next position packet.
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