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Paine Newbie
Age:35 Gender: Joined: May 17 2004 Posts: 20 Location: England Offline
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Posted: Sun Jan 01, 2006 5:57 am Post subject: Would it be possible for staff to cause damage to players |
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via a command such as ?hurt [player] [amount] [+EMP]
This could be used as a punishment for disruptive players, or just somthing to spice things up...
Another idea would be to cause damage in a radius of a point, for example
?explode [x] [y] [radius] [damage at centre point] with the damage decreasing to 0 as it got further away from the radius...
Sorry if this sounds like a load of crap, because mostly it is. |
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i88gerbils Oldbie Server Help
Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Sun Jan 01, 2006 8:52 am Post subject: |
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You can send a depleted energy green already, but that mya be too much punishment. _________________ Oldbie Server Help |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Sun Jan 01, 2006 2:34 pm Post subject: |
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I would love it for the server to have more control over players' energy (besides full charge and deplete), but there's no way to do it in the current protocol. Even using the self-position-packet-hack, the client doesn't pick up the energy in the packet. |
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Jan 01, 2006 3:44 pm Post subject: |
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what you need is the fake player with invisible ship shoots player hack |
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Chambahs Power attack
Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Sun Jan 01, 2006 3:53 pm Post subject: |
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and bak would be the man to talk to for that one |
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