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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Sat Dec 31, 2005 6:41 am Post maybe stupid Post subject: Roof Bot Effect Without a Bot. More Features than a Bot Even |
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( Watches some Random Person (not me) View my post one million times)
Roofbot Effect with No Bot : Not a Lame Idea eh?
What you do:
Create your lower bottom map ( Best to use Isometric ) using Lvz Graphics and Tiles. Isometric walls can as tall as you like ( 3d effect )
Place a Lvz Graphic Over The Map ( on top of Isometric walls Just covering the whole map )
There you have a Lower Map and You can Spawn Your Players Above the map have an Extra Map to play on. Above and Below.
Have Players Enter the Lower Map ( Below the Roof ) Through an Opening somewhere on the map ( In this case on the Side ).
This means you can just simply Play on top of the map have your Events on the Inside.
Note to Bak- : This hasn't been Tested but it Should work I'm not exactly sure of the Spawning on the Lvz Graphic Roof Placed over the map. But if it is Impossible Clit Map Editor needs to beable to have that option. To play on top of a lvz graphic placed over a map  _________________ SOMEONE ATE MY PASSWORD |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sat Dec 31, 2005 9:21 am Post maybe stupid Post subject: |
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jesus, use sentences and stop capitalizing every word.
You'd still need something to warp players back and forth between the two maps, unless you use warp regions. Even so, people couldn't shoot in from the outside and vice versa. I think that ww2 zone's solution is best, where once you enter a building it turns off the roof graphic. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Dec 31, 2005 1:05 pm Post maybe stupid Post subject: |
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Bak wrote: | jesus, use sentences and stop capitalizing every word. |
OutlawGene is far from Jesus. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Sat Dec 31, 2005 2:25 pm Post maybe stupid Post subject: |
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I'll have to say that I think it's not a bad idea It just depends how it's used with the zone. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sat Dec 31, 2005 6:01 pm Post maybe stupid Post subject: |
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you can't have the roof be both above and below the ships. That is not one of the valid layers for lvz images:
Quote: | ; <layer> is one of following: BelowAll,AfterBackground,AfterTiles,AfterWeapons,
; AfterShips,AfterGauges,AfterChat,TopMost and specifies when the image is displayed
; ie if ships go behind or above it on user screen |
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