Gre3n Lantern Newbie

Age:34 Gender: Joined: Nov 22 2005 Posts: 23 Location: Missouri Offline
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Posted: Wed Dec 21, 2005 12:27 pm Post subject: |
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; ctf.dll
; Required settings:
; [Flag]FlagDropDelay=? <- Set really high if your [Game]Timer=0, else set =[Game]Timer * 100
; [Flag]FlaggerOnRadar=1 <- So people can compete
; [Flag]CarryFlags=2 <- Only carry one flag at a time, important if one flagger kills another flagger
; [Flag]FlagMode=1 <- Warzone style
; [Flag]FlagReward=0 <- Never win jackpot
; [Flag]MaxFlags=2 <- Two teams, two flags
; [Flag]FlagTerritoryRadius=1 <- Admiral Kirk says this is optimum
; [Flag]FlagTerritoryRadiusCentroid=1
; [Flag]NoDataFlagDropDelay=32767 <- Bot has trouble with these settings
; [Flag]FlagBlankDelay=32767 <- Bot has trouble with these settings
; [Team]MaxFrequency=2 <- two teams only are supported right now
; [Team]MaxPerTeam=255
; [Team]DesiredTeams=2
; [Team]ForceEvenTeams=0 <- ONLY NECESSARY if the bot isn't a sysop
; Configure the CTF game in here.
; Public teams 0-1 are supported.
; These are the coords where each team's flag respawns.
[Flags]
0=252, 493
1=837, 493
; Distance from the flag spawn centroid where the goal is located
GoalRadius=7
; These are the coords where each team's players respawn.
[NewSpawn]
0=226,507 , 351,468
1=853,493 , 731,822
; These are bounding rectangles where each team's players respawn.
; Format: x1, y1, x2, y2
; x1, y1---
; | |
; | |
; ---x2, y2
[OldSpawn]
0= 0,0 , 512,320
1=512,0 , 1023,320
[Points]
; Change points granted to the flagger and his team for winning.
Flagger=50
TeamVictory=200
; Change game settings
[Game]
; Minimum number of players per team for points to be awarded.
MinimumTeamPlayers=4
; Modes:
; 0: Flag race - game ends at a certain number of goals
; 1: Soccer-style - game ends when a team has a number of rounds higher than the other in wins
Mode=0
; When a player's timer runs out with a flag, he automatically gets a goal
; Set =0 to disable the timer. When enabled, only timer-goals will count
; When disabled, you must return to your flag area to score a point.
Timer=0
; Must a team attempting to make a goal be in control of their flag?
; 0=no, 1=yes
MustControl=1
; Number of goals until a team is victorious
Rounds=3
[Teams]
; Difference in teams before the evener is used
MaximumTeamDifference=3
; Change the text displayed by !rules
[Rules]
Line0=Capture the flag!
Line1=Go to your enemy's base, grab his flag and run back to your own.
Line2=First team to 3 goals wins. Flaggers get 50 points, team gets 200.
Line3= |
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