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LVZ NOOB Guest
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Posted: Tue Nov 15, 2005 4:36 pm Post subject: Something about Making LVZs from a noob |
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I want my own custom ships.
I have already completed the first step which is create a ship in bm2 file. Now they are telling me to create a .wa2 file. How am I susposed to create a wa2 file using which program? And you need bombs too. Is there any place where you can download these wa2 Bomb files?
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Tue Nov 15, 2005 4:48 pm Post subject: |
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WA2 = WAV, which are sound files not needed for making a custom ship set. Where did you get this message that asked you to make a 'WA2 file'?
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Guest
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Posted: Tue Nov 15, 2005 5:10 pm Post subject: |
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It was from the lvztoolkit you download from subspacedownloads.com in the editors section of the file archives.
The "BuildLevel" Gave me a message saying "Unable to open bombs3.wa2"
No such file even EXISTED.
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Guest
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Posted: Tue Nov 15, 2005 5:17 pm Post subject: |
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Froget it, I got how you make lvzs now.
My first question was how to make custom ships.
Do i have to make one lvz for each?
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Guest
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Posted: Tue Nov 15, 2005 5:17 pm Post subject: |
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Because ships.bm2, the first file only contained One Ship.
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Tue Nov 15, 2005 10:52 pm Post subject: |
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If it's different ships, make each ship graphic relate to its file name. For example, if you want a ship 1 graphic (WarBird), make the filename of that graphic ship1.bmp. If you want a graphic of ship 2 (Javelin), make the filename ship2.bmp. Once you do that, bind all the bmps into a LVZ and you're set.
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kooskooskoos Newbie

Age:31 Gender: Joined: Nov 12 2005 Posts: 22 Location: Arrogant Land Offline
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Posted: Wed Nov 16, 2005 5:03 pm Post subject: |
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I have al ready created my ships but in bm2 files. (Which are about the same).
How do I combine them in to 1 lvz? Te Stupid Readme dosen't tell me anything _________________ Don't like signatures.
BURN!!!
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kooskooskoos Newbie

Age:31 Gender: Joined: Nov 12 2005 Posts: 22 Location: Arrogant Land Offline
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Posted: Wed Nov 16, 2005 5:12 pm Post subject: |
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I admit the guest was me.....
Ok if you are finished making an lvz do you just put it in servers folder??
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Wed Nov 16, 2005 10:14 pm Post subject: |
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Yeah, and make sure the lvz name is in the [Misc]:LevelFiles=whatever.lvz section in the server.cfg.
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Thu Nov 17, 2005 1:53 am Post subject: |
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You need to create an ini file defining what files you want inside the lvz file. Then run BuildLevel or CreateLvz on the ini file. If you've done everything correctly, a .lvz file should have been created in the same folder as the .ini file.
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Thu Nov 17, 2005 11:17 am Post subject: |
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Here is the Step by Step process in text to go with the new wonderful pictures.
Step 1: Make an image in whatever program you are using, finish it, and give it a name. (Also you should give it a low-size file type such as PNG or JPG) In this example lets say my Chambahs.png.
Step 2: Write an .ini file for your lvz. "Outfile" being the name of the lvz, "File" being what file you want to be put in the lvz. This example it would be File=Chambahs.png. And YES you can add more than 1. which would look like.
File=Chambahs.png
File=Chambahs2.png
File=Chambahs3.png
Look in the Example.ini that comes with the LVZToolKit to read more about making .ini files and about screen and map objects.
NOTE: You must have your .ini file and your images in the SAME FOLDER. Or else it will NOT Build.
Step 3: Go to where you put your LVZToolKit and open it.
Step 4: Find where you put the .ini file and images and click on the .ini file and press open.
Step 5: If done correctly, the LVZ file will be in the folder that your .ini and image files rest at. The name of the LVZ file will be the name that you gave it in the .ini file under "Outfile"
Step 6: Move your LVZ file into (If using SubGame) the Continuum Folder and (If using ASSS) into your maps folder. Then go into your zone in the arena that you would like to use the LVZ in. Use ESC+C to bring up your settings, go to General:SettingsFile and type in your LVZ filename, then use F10 to save. If you want to put more than 1 lvz in then use a "comma" inbetween filenames.
Example: Chambahs.lvz,Chambahs2.lvz,Chambahs3.lvz
Step 7: If using ASSS, use your ?Recyclearena command and download and view your new LVZ, or if using SubGame, exit and re-enter the arena to download the lvz.
NOTE: If you are using your lvz to be an Image Object like in my example, please know you need to be Smod+ to use the *objon # command in Subgame.
tutor.zip - 180.21 KB
File downloaded or viewed 17 time(s)
Last edited by Chambahs on Thu Nov 17, 2005 6:16 pm, edited 2 times in total |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Thu Nov 17, 2005 1:39 pm Post subject: |
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you never upload the lvz to the server in your tutorial
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Thu Nov 17, 2005 3:58 pm Post subject: |
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...you just move the files into your continuum folder...bleh, STOP BEING PICKY BAK! lol or if your using ASSS you put them in your maps folder
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Guest
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Posted: Thu Nov 17, 2005 5:34 pm Post subject: |
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thx for the tutorial, but you skipped too many steps lol
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kooskooskoos Newbie

Age:31 Gender: Joined: Nov 12 2005 Posts: 22 Location: Arrogant Land Offline
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Posted: Thu Nov 17, 2005 5:46 pm Post subject: |
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Thank you for the tutorial.
I wonder how you accessed the last few steps.
And in Step2 if you want more than 1 file do you do
"File = file.bmp again???
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Thu Nov 17, 2005 6:14 pm Post subject: |
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Updated
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Nov 18, 2005 5:32 pm Post subject: |
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Cham, if you're using subgame, you still have to upload with *putfile. The same works for ASSS (if you're not hosting on your own computer you can't just "put it in your maps folder.") _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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kooskooskoos Newbie

Age:31 Gender: Joined: Nov 12 2005 Posts: 22 Location: Arrogant Land Offline
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Posted: Fri Nov 18, 2005 5:40 pm Post subject: |
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thx guys, do i need to set any properties or can i just do
Quote: | File=filename1.png
File=filename2.png |
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kooskooskoos Newbie

Age:31 Gender: Joined: Nov 12 2005 Posts: 22 Location: Arrogant Land Offline
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Posted: Fri Nov 18, 2005 5:55 pm Post subject: |
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Chambahs wrote: | Here is the Step by Step process in text to go with the new wonderful pictures.
Step 1: Make an image in whatever program you are using, finish it, and give it a name. (Also you should give it a low-size file type such as PNG or JPG) In this example lets say my Chambahs.png.
Step 2: Write an .ini file for your lvz. "Outfile" being the name of the lvz, "File" being what file you want to be put in the lvz. This example it would be File=Chambahs.png. And YES you can add more than 1. which would look like.
File=Chambahs.png
File=Chambahs2.png
File=Chambahs3.png
Look in the Example.ini that comes with the LVZToolKit to read more about making .ini files and about screen and map objects.
NOTE: You must have your .ini file and your images in the SAME FOLDER. Or else it will NOT Build.
Step 3: Go to where you put your LVZToolKit and open it.
Step 4: Find where you put the .ini file and images and click on the .ini file and press open.
Step 5: If done correctly, the LVZ file will be in the folder that your .ini and image files rest at. The name of the LVZ file will be the name that you gave it in the .ini file under "Outfile"
Step 6: Move your LVZ file into (If using SubGame) the Continuum Folder and (If using ASSS) into your maps folder. Then go into your zone in the arena that you would like to use the LVZ in. Use ESC+C to bring up your settings, go to General:SettingsFile and type in your LVZ filename, then use F10 to save. If you want to put more than 1 lvz in then use a "comma" inbetween filenames.
Example: Chambahs.lvz,Chambahs2.lvz,Chambahs3.lvz
Step 7: If using ASSS, use your ?Recyclearena command and download and view your new LVZ, or if using SubGame, exit and re-enter the arena to download the lvz.
NOTE: If you are using your lvz to be an Image Object like in my example, please know you need to be Smod+ to use the *objon # command in Subgame. |
Omg. How do you set the OWNER of your arena. It says esc+c can be only accessed by OWNER so how do i enter who's the owner.
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Fri Nov 18, 2005 6:01 pm Post subject: |
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If you are a SysOp, use the *SyopPasswordHere to log in. If you are not a SysOp, place your ID from "?info" into the [Owner] section of the arena's .cfg file.
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kooskooskoos Newbie

Age:31 Gender: Joined: Nov 12 2005 Posts: 22 Location: Arrogant Land Offline
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Posted: Fri Nov 18, 2005 6:06 pm Post subject: |
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Thank you Donkano I get it now
The General: LevelFiles in ESC + C dosent appear. It skips from Flag to Kill
(see screenshot)
DANG IT, IT SHOWS THE ENERGY PASSWORD, meh goin changing it anyways
screenshot7.GIF - 94.39 KB
File downloaded or viewed 45 time(s)
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Fri Nov 18, 2005 6:44 pm Post subject: |
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No, look for "Misc". there is a bunch of Misc items, 1 of those items is called "LevelFiles".
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kooskooskoos Newbie

Age:31 Gender: Joined: Nov 12 2005 Posts: 22 Location: Arrogant Land Offline
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Posted: Sun Nov 20, 2005 10:52 am Post subject: |
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thanks donkano
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