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4gotten Guest
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Posted: Sun Feb 16, 2003 2:52 pm Post subject: Lvz Logo |
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Im trying to get a logo to show when a person enters my zone. I read along directions in subspacedownloads.com but i still didnt get it work. What all do i need to do exactly? I dunno what i missed. Does it matter if its a bm2, or should i change the IMAGE0 to just bmp? Do i just have to do the screenobjects section , or the other parts? Plez help.
4gotten
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Sun Feb 16, 2003 4:10 pm Post subject: |
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Does this actually work?
I'd do it in lvz...
So, i attached an example ini,
which was made with my LIE [Lvz Ini Editor], using the Splash-Screen-Preset
It doesn't matter if its .bm2 or .bmp
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
splash.ini - 0.14 KB
File downloaded or viewed 51 time(s)
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Feb 16, 2003 6:04 pm Post subject: |
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Erg! DO NOT USE ads!! They will lag the nut out of your zone.
Do it like kozy's example, just don't use the line "File=example.bmp" with buildlevel.exe, I don't know how kozy's works.
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Sun Feb 16, 2003 6:08 pm Post subject: |
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Akai wrote: |
Do it like kozy's example, just don't use the line "File=example.bmp" with buildlevel.exe |
y?
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Feb 16, 2003 6:31 pm Post subject: |
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Because buildlevel wont remove duplicate entries.
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Sun Feb 16, 2003 7:21 pm Post subject: |
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If you read makelevel help.txt from the lvztoolkit.zip, it will tell you that my MakeLevel program will not load a file unless it is in a File=. Priitk's original BuildLevel program will include those in File=, and will also include those in the IMAGE#'s. This was done because he never foresaw people wanting 2 lvz's with objects in each at the original time he looked at things. My method added the ability to make a single .lvz with only the object information, and you can split files up over different lvz's, so if you need to update a file, you won't have to re-download a large single lvz again.
Makelevel Help from LVZToolkit
makelevel help.txt - 1.03 KB
File downloaded or viewed 70 time(s)
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mister_manners Newbie
Gender: Joined: Feb 16 2003 Posts: 15 Offline
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Posted: Sun Feb 16, 2003 8:17 pm Post subject: |
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hey 4!, i ll do it 4 u if u give me the graphic and where u want it.btw u should get lie: )
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Mon Feb 17, 2003 11:17 am Post subject: |
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Then... clc only includes files specified with "File=", like makelevel...
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Feb 17, 2003 5:18 pm Post subject: |
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Good to know, kozy. Thx
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