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Partial or Small Tiles
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Sgt.Sargent
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PostPosted: Sat Aug 27, 2005 1:06 am    Post subject: Partial or Small Tiles Reply to topic Reply with quote

I wanted to make a map with spaces smaller than one standard tile. Is there any way to make smaller spaces to fly/shoot through? (So that, for instance, a radius 6 ship could NOT fit through the smallest spaces) Perhaps some way to make small tiles or tiles that act as part space and part wall? All those levels with apparent 45 degree angle walls that you get caught on give me a sinking feeling that this may not be possible...

I'm trying to make a level with some very small ships, but with some spaces too small for even them to fly through (but still big enough to shoot through).
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PostPosted: Sat Aug 27, 2005 1:39 am    Post subject: Reply to topic Reply with quote

Tiles are always 16x16.
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Muskrat
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PostPosted: Sat Aug 27, 2005 1:43 am    Post subject: Reply to topic Reply with quote

Sorry, not going to happen.

Well, at least not in my lifetime...
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Maverick
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PostPosted: Sat Aug 27, 2005 10:49 am    Post subject: Reply to topic Reply with quote

Make the ships bigger, the tiles will then relatively be smaller tongue.gif
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Sgt.Sargent
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PostPosted: Sat Aug 27, 2005 6:22 pm    Post subject: Reply to topic Reply with quote

Unfortunately, that won't help make a low resolution level for those stuck with old/ low res systems...
Ah well, that's what I was afraid would be the answer...

Thanks (anyway) everybody.

Hmmmm... is it possible to make tiles which can be fired through, but not flown through?
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Donkano
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PostPosted: Sat Aug 27, 2005 6:32 pm    Post subject: Reply to topic Reply with quote

Nope, but what you could do is just go like this:

Code: Show/Hide

( = solid tile that nothing can go through.
) = Tile that goes over top everything (except LVZ images)
- = bulet fire.
X = Part of the ship.

XXXXX    (
XXXXX- - ) - - - - - - - - -
XXXXX    (


Cheap work-around, but works.
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Cancer+
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PostPosted: Sat Aug 27, 2005 7:57 pm    Post subject: Reply to topic Reply with quote

a fly under/fly over tile. just make it look the same as the other tiles and connect it. you can still shoot through it, even fly through it, if it is two tile spaces wide. we have already done this in my zone.
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Donkano
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PostPosted: Sat Aug 27, 2005 8:21 pm    Post subject: Reply to topic Reply with quote

That is just what I said, look at my diagram.
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PostPosted: Sat Aug 27, 2005 11:14 pm    Post subject: Reply to topic Reply with quote

Here's a useful TXT file that explains the "extra" tiles that you can either hexedit into the map, or use something like Dusted.



"extra" tile docs

specialtiles2.txt - 2.65 KB
File downloaded or viewed 21 time(s)


Last edited by Purge on Sun Aug 28, 2005 12:18 am, edited 1 time in total
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D1st0rt
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PostPosted: Sun Aug 28, 2005 12:13 am    Post subject: Reply to topic Reply with quote

Isn't nebula the zone list downloader?
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PostPosted: Sun Aug 28, 2005 12:18 am    Post subject: Reply to topic Reply with quote

D1st0rt wrote:
Isn't nebula the zone list downloader?


Yeah, woops. Edited.
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Cancer+
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PostPosted: Sun Aug 28, 2005 1:11 am    Post subject: Reply to topic Reply with quote

sorry, i didnt understand the "Tile that goes over top of everything"
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PostPosted: Sun Aug 28, 2005 1:55 am    Post subject: Reply to topic Reply with quote

Cancer+ wrote:
sorry, i didnt understand the "Tile that goes over top of everything"

LVL Format - Tileset explains everything. Also includes all those extra non-standard tiles that were linked to before in this thread.
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PostPosted: Sun Aug 28, 2005 2:36 am    Post subject: Reply to topic Reply with quote

Purge+ wrote:
Here's a useful TXT file that explains the "extra" tiles that you can either hexedit into the map, or use something like Dusted.


You can also use clit for your special tile needs.
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Cancer+
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PostPosted: Sun Aug 28, 2005 2:40 pm    Post subject: Reply to topic Reply with quote

what is the difference between all the map editors? just the different tiles.
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Donkano
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PostPosted: Sun Aug 28, 2005 3:09 pm    Post subject: Reply to topic Reply with quote

Wrong. It is functionality, you can import various tiles.

Ex.
SSME isn't buggy at all.
CLE will crash every 5 minutes.
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Maverick
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PostPosted: Mon Aug 29, 2005 4:15 am    Post subject: Reply to topic Reply with quote

CLE?

SSME can't handle special tiles and that makes it old. Use CLIT instead which has alot more functionality.
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PostPosted: Tue Aug 30, 2005 9:15 pm    Post subject: Reply to topic Reply with quote

Well, I did only skim through the txt file, but I did read each tile's effect. Did I miss the tile he's asking for; the one that allows you to shoot through it, but does not allow access over?
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PostPosted: Wed Aug 31, 2005 2:58 pm    Post subject: Reply to topic Reply with quote

nope, that tile doesn't exist. there is one that you can pass through but not shoot through though.
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Cancer+
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PostPosted: Wed Aug 31, 2005 6:14 pm    Post subject: Reply to topic Reply with quote

i just downloaded Dusted and that comment by purge helps me alot. where would i get clit? and CLE is just like SSME but updated right?
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outlawgene.
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PostPosted: Wed Aug 31, 2005 10:38 pm    Post subject: Reply to topic Reply with quote

Hmm.. Why don't you figure out how to stretch the tileset to make double tiles instead? It's possible icon_smile.gif. I didn't bother figuring it out though. I think I could of done it with reshack.exe but didn't bother finishing doing it. Otherwise theres another way.
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PostPosted: Thu Sep 01, 2005 12:54 am    Post subject: Reply to topic Reply with quote

how about putting four tiles side by side and calling it a single tile?

get clit at http://www.rshl.org/CLIT
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PostPosted: Thu Sep 01, 2005 1:05 am    Post subject: Reply to topic Reply with quote

thanks
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PostPosted: Fri Sep 09, 2005 11:28 pm    Post subject: Reply to topic Reply with quote

SHIP RADIUS
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PostPosted: Sat Sep 10, 2005 12:24 am    Post subject: Reply to topic Reply with quote

reread the topic, then delete your post
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