Author |
Message |
Sgt.Sargent Newbie
Joined: Jul 20 2005 Posts: 12 Location: location, location Offline
|
Posted: Sat Aug 27, 2005 1:06 am Post subject: Partial or Small Tiles |
 |
|
|
|
I wanted to make a map with spaces smaller than one standard tile. Is there any way to make smaller spaces to fly/shoot through? (So that, for instance, a radius 6 ship could NOT fit through the smallest spaces) Perhaps some way to make small tiles or tiles that act as part space and part wall? All those levels with apparent 45 degree angle walls that you get caught on give me a sinking feeling that this may not be possible...
I'm trying to make a level with some very small ships, but with some spaces too small for even them to fly through (but still big enough to shoot through).
|
|
Back to top |
|
 |
Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
|
Posted: Sat Aug 27, 2005 1:39 am Post subject: |
 |
|
|
|
Tiles are always 16x16.
|
|
Back to top |
|
 |
Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
|
Posted: Sat Aug 27, 2005 1:43 am Post subject: |
 |
|
|
|
Sorry, not going to happen.
Well, at least not in my lifetime...
|
|
Back to top |
|
 |
Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
|
Posted: Sat Aug 27, 2005 10:49 am Post subject: |
 |
|
|
|
Make the ships bigger, the tiles will then relatively be smaller  _________________
|
|
Back to top |
|
 |
Sgt.Sargent Newbie
Joined: Jul 20 2005 Posts: 12 Location: location, location Offline
|
Posted: Sat Aug 27, 2005 6:22 pm Post subject: |
 |
|
|
|
Unfortunately, that won't help make a low resolution level for those stuck with old/ low res systems...
Ah well, that's what I was afraid would be the answer...
Thanks (anyway) everybody.
Hmmmm... is it possible to make tiles which can be fired through, but not flown through?
|
|
Back to top |
|
 |
Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
|
|
Back to top |
|
 |
Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
|
Posted: Sat Aug 27, 2005 7:57 pm Post subject: |
 |
|
|
|
a fly under/fly over tile. just make it look the same as the other tiles and connect it. you can still shoot through it, even fly through it, if it is two tile spaces wide. we have already done this in my zone.
|
|
Back to top |
|
 |
Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
|
Posted: Sat Aug 27, 2005 8:21 pm Post subject: |
 |
|
|
|
That is just what I said, look at my diagram.
|
|
Back to top |
|
 |
Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
|
Posted: Sat Aug 27, 2005 11:14 pm Post subject: |
 |
|
|
|
Here's a useful TXT file that explains the "extra" tiles that you can either hexedit into the map, or use something like Dusted.
"extra" tile docs
specialtiles2.txt - 2.65 KB
File downloaded or viewed 21 time(s)
Last edited by Purge on Sun Aug 28, 2005 12:18 am, edited 1 time in total |
|
Back to top |
|
 |
D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
|
Posted: Sun Aug 28, 2005 12:13 am Post subject: |
 |
|
|
|
Isn't nebula the zone list downloader? _________________
|
|
Back to top |
|
 |
Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
|
Posted: Sun Aug 28, 2005 12:18 am Post subject: |
 |
|
|
|
D1st0rt wrote: | Isn't nebula the zone list downloader? |
Yeah, woops. Edited.
|
|
Back to top |
|
 |
Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
|
Posted: Sun Aug 28, 2005 1:11 am Post subject: |
 |
|
|
|
sorry, i didnt understand the "Tile that goes over top of everything"
|
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Sun Aug 28, 2005 1:55 am Post subject: |
 |
|
|
|
Cancer+ wrote: | sorry, i didnt understand the "Tile that goes over top of everything" |
LVL Format - Tileset explains everything. Also includes all those extra non-standard tiles that were linked to before in this thread.
|
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
|
Back to top |
|
 |
Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
|
Posted: Sun Aug 28, 2005 2:40 pm Post subject: |
 |
|
|
|
what is the difference between all the map editors? just the different tiles.
|
|
Back to top |
|
 |
Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
|
Posted: Sun Aug 28, 2005 3:09 pm Post subject: |
 |
|
|
|
Wrong. It is functionality, you can import various tiles.
Ex.
SSME isn't buggy at all.
CLE will crash every 5 minutes.
|
|
Back to top |
|
 |
Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
|
Posted: Mon Aug 29, 2005 4:15 am Post subject: |
 |
|
|
|
CLE?
SSME can't handle special tiles and that makes it old. Use CLIT instead which has alot more functionality.
|
|
Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Tue Aug 30, 2005 9:15 pm Post subject: |
 |
|
|
|
Well, I did only skim through the txt file, but I did read each tile's effect. Did I miss the tile he's asking for; the one that allows you to shoot through it, but does not allow access over?
|
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Wed Aug 31, 2005 2:58 pm Post subject: |
 |
|
|
|
nope, that tile doesn't exist. there is one that you can pass through but not shoot through though.
|
|
Back to top |
|
 |
Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
|
Posted: Wed Aug 31, 2005 6:14 pm Post subject: |
 |
|
|
|
i just downloaded Dusted and that comment by purge helps me alot. where would i get clit? and CLE is just like SSME but updated right?
|
|
Back to top |
|
 |
outlawgene. Guest
Offline
|
Posted: Wed Aug 31, 2005 10:38 pm Post subject: |
 |
|
|
|
Hmm.. Why don't you figure out how to stretch the tileset to make double tiles instead? It's possible . I didn't bother figuring it out though. I think I could of done it with reshack.exe but didn't bother finishing doing it. Otherwise theres another way.
|
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Thu Sep 01, 2005 12:54 am Post subject: |
 |
|
|
|
how about putting four tiles side by side and calling it a single tile?
get clit at http://www.rshl.org/CLIT
|
|
Back to top |
|
 |
Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
|
Posted: Thu Sep 01, 2005 1:05 am Post subject: |
 |
|
|
|
thanks
|
|
Back to top |
|
 |
Quan Chi2 Member of "Sexy Teenagers that Code" Group

Age:34 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
|
Posted: Fri Sep 09, 2005 11:28 pm Post subject: |
 |
|
|
|
SHIP RADIUS
|
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Sat Sep 10, 2005 12:24 am Post subject: |
 |
|
|
|
reread the topic, then delete your post
|
|
Back to top |
|
 |
|