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TD Guest
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Posted: Thu Jun 12, 2003 6:18 pm Post subject: Where am i suppose to get file-m.bmp for the flagmover setup |
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In the instructions for flag mover it says something like "open facts, deconvert the level, open file-m.bmp, edit the tiles, yada yada and move it to server folder" WTF is file-m.bmp ? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jun 12, 2003 6:38 pm Post subject: |
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"file-m.bmp" is one of two bitmaps that FACTS creates when you "deconvert" a .lvl file. It is a .bmp where one pixel = one tile
from flagmover readme.txt:
Quote: | Installation:
Copy flagmover.ini and flagmover.dll to your MERVBot folder.
In spawns.txt, use flagmover.dll instead of blank.
1) Install FACTS.
2) Run FACTS.
3) Click the "Maps" tab.
4) Click the "Deconvert" button.
5) Deconvert the level file where the flags will be moved.
6) Close FACTS.
7) Open the "file-m.bmp" file, color in the invalid tiles with WHITE (palette 255).
8) Move "file-m.bmp" to your MERVBot folder.
9) Edit flagmover.ini with the name of the bitmap. |
Understand that "file" is whatever the name of your .lvl file is. So if you "deconvert" shibbyhoohoo.lvl, you will end up with shibbyhoohoo-m.bmp and shibbyhoohoo-t.bmp added to the directory shibbyhoohoo.lvl is in. |
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td Guest
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Posted: Fri Jun 13, 2003 7:35 pm Post subject: |
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all i got is shibbyhoohoo.WTD, no bmps... |
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ExplodyThingy Server Help Squatter
Age:38 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Fri Jun 13, 2003 9:01 pm Post subject: |
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Those are the wall tile definitions, you clicked save at the part where you select those tiles, and didnt continue. _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries |
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