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Where am i suppose to get file-m.bmp for the flagmover setup

 
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TD
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PostPosted: Thu Jun 12, 2003 6:18 pm    Post subject: Where am i suppose to get file-m.bmp for the flagmover setup Reply to topic Reply with quote

In the instructions for flag mover it says something like "open facts, deconvert the level, open file-m.bmp, edit the tiles, yada yada and move it to server folder" WTF is file-m.bmp ?
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SuSE
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PostPosted: Thu Jun 12, 2003 6:38 pm    Post subject: Reply to topic Reply with quote

"file-m.bmp" is one of two bitmaps that FACTS creates when you "deconvert" a .lvl file. It is a .bmp where one pixel = one tile

from flagmover readme.txt:

Quote:
Installation:
Copy flagmover.ini and flagmover.dll to your MERVBot folder.
In spawns.txt, use flagmover.dll instead of blank.

1) Install FACTS.
2) Run FACTS.
3) Click the "Maps" tab.
4) Click the "Deconvert" button.
5) Deconvert the level file where the flags will be moved.
6) Close FACTS.
7) Open the "file-m.bmp" file, color in the invalid tiles with WHITE (palette 255).
8) Move "file-m.bmp" to your MERVBot folder.
9) Edit flagmover.ini with the name of the bitmap.


Understand that "file" is whatever the name of your .lvl file is. So if you "deconvert" shibbyhoohoo.lvl, you will end up with shibbyhoohoo-m.bmp and shibbyhoohoo-t.bmp added to the directory shibbyhoohoo.lvl is in.
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td
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PostPosted: Fri Jun 13, 2003 7:35 pm    Post subject: Reply to topic Reply with quote

all i got is shibbyhoohoo.WTD, no bmps...
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ExplodyThingy
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PostPosted: Fri Jun 13, 2003 9:01 pm    Post subject: Reply to topic Reply with quote

Those are the wall tile definitions, you clicked save at the part where you select those tiles, and didnt continue.
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