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Dissident Newbie
Gender: Joined: Aug 29 2004 Posts: 19 Offline
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Posted: Tue Aug 02, 2005 5:20 pm Post subject: Multiple Door Control? |
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How would one go about deactivating one door, and at the same time activating two others? I grasp the binary concept of ?set door:doormode=#, but in my experience I can only get it to activate one door at a time and deactivate all the others in the process. I have three doors total. When one is active, the two others aren't, and when those two are active, the original one isn't.
I'd rather learn how to do it with SysOp commands instead of using a bot. I'm programming a bot of my own (unless you couuld give me a bot that handles doors and include the source and the permission to incorporate it into my own bot). Thanks. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Tue Aug 02, 2005 5:29 pm Post subject: |
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There's no other way than what gets down to setting the doormode, just keep trying and you should find it somewhere in there. Make sure your doordelay is 0 when you try it. |
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Dissident Newbie
Gender: Joined: Aug 29 2004 Posts: 19 Offline
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Posted: Tue Aug 02, 2005 5:29 pm Post subject: |
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Nevermind, I figured it out.
Thanks. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Tue Aug 02, 2005 7:02 pm Post subject: |
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Yeah, posting the solution will help others with the same problem. If you grasp the binary concept all you have to do is add them up to have multiple door modes, so like door #0,1,3 on is 1(2^0) + 2(2^1) + 8(2^3) = doormode 11 _________________ SubSpace Discretion: A Third Generation SubSpace Client |
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Dissident Newbie
Gender: Joined: Aug 29 2004 Posts: 19 Offline
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Tue Aug 02, 2005 9:17 pm Post subject: |
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is that 2 code blocks in one post? hmm |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Tue Aug 02, 2005 10:15 pm Post subject: |
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Haven't you noticed they are different? What with the show/hide and all _________________
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Dissident Newbie
Gender: Joined: Aug 29 2004 Posts: 19 Offline
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Posted: Tue Aug 02, 2005 10:21 pm Post subject: |
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Is there something wrong with that? |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Wed Aug 03, 2005 12:57 am Post subject: |
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it's new, they used to be bugged so you could only have one code block per post |
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Dissident Newbie
Gender: Joined: Aug 29 2004 Posts: 19 Offline
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Posted: Wed Aug 03, 2005 12:59 am Post subject: |
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Ah, gotcha. |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Wed Aug 03, 2005 1:05 am Post subject: |
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Bak wrote: | it's new, they used to be bugged so you could only have one code block per post |
No, it was only buggy for you |
Its fine for me, and is still the same original 'updated' show/hide |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Aug 03, 2005 7:53 am Post subject: |
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Okay, I'll try and stop the digression this topic has gone through but I must say, I love your user title/avatar MGB. _________________ Performance is often the art of cheating carefully. - James Gosling |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Thu Aug 04, 2005 12:39 am Post subject: |
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How does it work with 0 buttons? |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Thu Aug 04, 2005 1:04 am Post subject: |
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Brain impulses. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Thu Aug 04, 2005 1:09 am Post subject: |
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it's actually a one button, but you can't see the lines because the material bends when you press it. It's an Apple mouse. |
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