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Server Help | ASSS Wiki (0) | Shanky.com
Continuum Map & Lvz Editor
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Bak
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PostPosted: Sat Sep 10, 2005 12:23 am    Post subject: Reply to topic Reply with quote

To what extent do you plan to include lvz/ini functionality? Just displaying them or completely editing the ini/lvz (adding / removing images, setting locations / layers / modes / displaytimes)?
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SamHughes
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PostPosted: Sat Sep 10, 2005 1:08 pm    Post subject: Reply to topic Reply with quote

SamHughes wrote:
"But I am le tired."


Sorry. Never mind.
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Trained
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PostPosted: Sun Sep 11, 2005 2:51 am    Post subject: Reply to topic Reply with quote

Bak wrote:
To what extent do you plan to include lvz/ini functionality? Just displaying them or completely editing the ini/lvz (adding / removing images, setting locations / layers / modes / displaytimes)?


I would like to know this myself..

I wish ZnZ would of finished his editor, it looked very sexy.
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Doggeti
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PostPosted: Mon Sep 12, 2005 5:53 pm    Post subject: Reply to topic Reply with quote

First of all, I apologize for the delay of BETA 1. I have been very busy with other stuff and this might go on some weeks.

Sai wrote:
Might be nice if you have it support the 'unused' tiles, they serve other purposes.

This is planned for v2.

Bak wrote:
To what extent do you plan to include lvz/ini functionality? Just displaying them or completely editing the ini/lvz (adding / removing images, setting locations / layers / modes / displaytimes)?

It's like a built in LIE2 + WYSIWYG.
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Doggeti
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PostPosted: Tue Dec 20, 2005 11:02 am    Post subject: Reply to topic Reply with quote

After some weeks full of studying and working I am happy to see X-Mas hollidays coming near. I hope I'll find some time to go on developing this neat piece of software.
Don't expect BETA 1 lying under the chistmas tree though icon_razz.gif This won't happen. But who knows what the new year will bring.

Merry Christmas and CYA in 2006!


Last edited by Doggeti on Thu Dec 22, 2005 5:02 pm, edited 1 time in total
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Purge
Episode I > Eposide III
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PostPosted: Tue Dec 20, 2005 3:29 pm    Post subject: Reply to topic Reply with quote

Someone is already beating you.
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Doggeti
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PostPosted: Sat Jan 14, 2006 5:39 pm    Post subject: Reply to topic Reply with quote

OK, here it is!

I present to you CMLE BETA 1

I updated the first post, so go there to find download links.
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Quan Chi2
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PostPosted: Tue Jan 17, 2006 11:55 pm    Post subject: Reply to topic Reply with quote

excellente mi amigo!
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Mine GO BOOM
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PostPosted: Wed Jan 18, 2006 1:28 am    Post subject: Reply to topic Reply with quote

Doggeti wrote:
I present to you CMLE BETA 1
I updated the first post, so go there to find download links.

Feel free to post in the Quick Links thread with information about your application.
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Doggeti
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PostPosted: Mon Apr 03, 2006 4:28 pm    Post subject: Reply to topic Reply with quote

Here's a quick update.

I have played around with DirectX + VB and I am surprised how smooth it works. After some hours I am able to create a DX window, load bitmaps into the application and display them on the screen. As this is all an editor needs to be able to do I plan to rewrite the render loop for version 1.1 using DX. I hope that this will greatly improve the overall performance of the program.
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Samapico
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PostPosted: Wed May 17, 2006 1:27 pm    Post subject: Reply to topic Reply with quote

hm, I wasnt aware of that program (couldnt try it yet) ... but is it still being worked on? Will it be open source?
Me and Drake are also working on an editor in VB... we focused on the mapping part for now, but plan on including LVZ's as well... If CMLE was to be open source, it might be useful for both projects to exchange useful information
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