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Server Help | ASSS Wiki (0) | Shanky.com
instead of banning the cheaters prevent the cheating
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psyphi
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PostPosted: Tue Jun 21, 2005 9:25 pm   Post maybe stupid    Post subject: instead of banning the cheaters prevent the cheating Reply to topic Reply with quote

some programers could make an app that would check the client binary for changes something like punkbuster theres also one for halflife, cant remember the name of it though. This could be updated unlike the continuum client which requires. It would take a client side program and a server side program. I'm not a programmer but im sure a programmer here could go into more detail about how this would work. We could get this included in the continuum download and have addition instructions on how to install/run the game. Wouldn't be more complicated then upgrading to pre .39 for the users.
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PostPosted: Tue Jun 21, 2005 9:27 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

might require source im not sure though. if it does then priitk should add this little feature into the install so the sscouncil could then do small updates to prevent cheating.
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PostPosted: Tue Jun 21, 2005 10:03 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Show me a proven case of someone cheating on Continuum and I'll consider your idea.
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PostPosted: Tue Jun 21, 2005 10:17 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

the sscouncil is a joke - even the members of it have told me "you think too highly of us". PriitK isn't going to do anything about it - he's got other things to take care of.
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psyphi
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PostPosted: Tue Jun 21, 2005 10:36 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

come to my zone. all i got to do is click a button..
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blaine0002
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PostPosted: Tue Jun 21, 2005 11:04 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
Show me a proven case of someone cheating on Continuum and I'll consider your idea.


OMG I HAXr0 cnTINUUM! WATCH HERE i goO! *poo0f*

HAXd!
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PostPosted: Tue Jun 21, 2005 11:27 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Memory poking is pretty "common".
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PostPosted: Wed Jun 22, 2005 4:16 am   Post maybe stupid    Post subject: Re: instead of banning the cheaters prevent the cheating Reply to topic Reply with quote

psyphi wrote:
some programers could make an app that would check the client binary for changes something like punkbuster theres also one for halflife

Memory hacks can't be detected by scanning the files on the harddisk of continuum. It would be far better to see if another program is trying to access or change values of the Continuum process.
Still doesn't prevend map hacking though.

As CypherJF said, nothing will be done. So map hacking will stay possible for a long time. (I have already found a quite good solution to maphacking) Also I don't think any programmer would waste his time make something like that anti-cheat even if its possible.
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PostPosted: Wed Jun 22, 2005 5:21 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Games which ban on Cd Key are much more effective then banning on IP. So if you get banned on Subspace it's much easier to bypass it if you have the knowledge then go out to the shop and buy another copy. I think Counter strike source is Cd key now.
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50% Packetloss
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PostPosted: Wed Jun 22, 2005 5:39 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

You have no idea how bans work. Only a *kill can be bypassed; if you get netbanned, you are never coming back unless you go buy a new comp and get another ISP.

All the current cheats can be corrected by a client update. Priitk will get around to it sooner or later so this thread is pointless. Punkbuster is crap, people get around it in thier sleep. I don't think there is a SScouncil anymore, just a group of people on a mailing list that get sent beta-test clients.
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PostPosted: Wed Jun 22, 2005 9:32 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Most memory hacking can be caught using simple code in an ASSS module or something. Subgame tries with its security violations, but often doesn't detect enough.

The real undetectable stuff, like evading weapons packets and the like would be very hard to memory hack, to the point that it might even be easier to decrypt and block the packet. (And we all know how easy that is!)
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PostPosted: Mon Jul 04, 2005 7:58 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

We have several people in TW who are known to be evading Netbans.

Method, Deluge to name a couple...
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Confess
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PostPosted: Tue Jul 05, 2005 2:56 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Who's the person that created/edited Continuum Pr3?
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PostPosted: Tue Jul 05, 2005 4:39 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Priitk.

http://www.skype.com/company/jobs/insiderview/priitkasesalu.html
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PostPosted: Tue Jul 05, 2005 2:31 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I believe stagshot edited the subgame.exe
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PostPosted: Tue Jul 05, 2005 2:48 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

D1st0rt wrote:
I believe stagshot edited the subgame.exe


Yes, he made a util which would enable/disable the following changes to subgame:

- Limit use of older PR's to sysop-only
- Remove filtering of messages starting with 8/* for mod/smod/sysop
- Remove filtering of consecutive identical public messages by the same player
- Add command *resetsoccer, which resets goals to zero without clearing player scores
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PostPosted: Tue Jul 05, 2005 3:42 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

There also been someone who had a subgame that's set to VIE only (blocks continuum).


Psyphi, all those 3rd party game protection apps can be bypassed/disabled.
If it's to be of any effectiveness, the programmer need to make the protection as part of the client, custom-made, which also drains resources from the client and might slow gameplay due to overanalyzing data (when someone repels in subspace, there's no time to start making a series of 100 checks whether it been a legitimate one or not, otherwise people start dying fast and in a record-oriented zone or the such as duels/league games this will cause much grief).
There are many mechanisms which can be implanted client side, varying encryptions, checks and scanners, etc.
But at the end of the day, it just makes the client more clumsy, more buggy, increased false-detections (I remember still all those poor people who got auto banned at INF for having no more than an overclocked BIOS) and so forth.

Detecting cheating via server and effectively banning them off it is a much more, faster, relatively fault-proof, course of action.

The problem with SubSpace is that it's a FREE game, "we" like providing its services in such a way, and personally I believe that the overall fun and "open arms" approach outweights the negative troubles we are forced to cope with as result.
It's real problem is more placed in its behaviour as a community, being solitary, unfrienndly, city-like instead of country-like neighbors-oriented, welcoming, assisting and caring for eachother.
It lacks a consolidating central core.
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PostPosted: Tue Jul 05, 2005 4:45 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

It's better because it's run by the players and not by a central core.

Things like repels aren't very complicated to implement. It draws a circle around the player (or square even) and sets the veloctiy of every player and item in the repel area to the value in the settings away from the repel location. SubSpace isn't a very processor heavy game; there's certainly processing power that could be dedicated to cheat detection.
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PostPosted: Tue Jul 05, 2005 5:05 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Sigh, as predicted, even given the lengthy explenation the former backend reason been picked and locked onto while the design-of-online-gameplay reason been entirely ignored.
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PostPosted: Tue Jul 05, 2005 5:23 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

50% Packetloss wrote:
You have no idea how bans work. Only a *kill can be bypassed; if you get netbanned, you are never coming back unless you go buy a new comp and get another ISP.


Oh how I wish that were true. If you know what you're doing the only thing that can get netbanned is your name.

We've dealt with a few people like that in HZ. Hopefully Priit will heed the demands of most if not every zone owner and code a better player tracking method for bans.
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PostPosted: Tue Jul 05, 2005 5:33 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

By technical terminology, what he had said is true.
Net bans cannot be bypassed (read: unauthorizedly overrided/cheated), they can only be evaded.
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PostPosted: Tue Jul 05, 2005 5:37 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

He also said "you are never coming back unless you go buy a new comp and get another ISP," which isn't true. Anyway, don't want to argue or anything, was just giving my 2 cents.
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PostPosted: Tue Jul 05, 2005 5:42 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Sorry for double post, registered.
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PostPosted: Wed Jul 06, 2005 12:17 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

He made a mistake of providing an example for achiving the effect instead of explaining the cause.
Generaly, inorder to evade a netban one need to change IP and MecID, one of the ways to do this would be to buy a new computer and get a different ISP, there be other ways as well.
In the core of intention, what he said had been true, he simply neglected to articulate it well enough.


Off topic, this forum be GQ, not GD, this thread doesn't belong here.
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PostPosted: Wed Jul 06, 2005 12:28 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

banG collects a lot more data than just your macID and your IP, hardware info is also collected. Continuum probably sends even more hardware info than subspace's login sequence does. Thus, if they really want to ban you, then you arn't coming back.
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