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Server Help | ASSS Wiki (0) | Shanky.com
font sheet maker
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Smong
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PostPosted: Sun May 29, 2005 8:59 pm    Post subject: font sheet maker Reply to topic Reply with quote

Here's a font sheet maker written in java. It may be useful to someone but most fonts just look totally naff.

It saves to .png (unoptimised) and has a config file so it can be used in other games that have font sheets with a similar layout.



If anyone has problems running this please say what version os you have (win98, xp, linux, etc) and what version of java you have.

Edit: Updated attachment on august 16 2005.




fixed bad zip file

fsm.zip - 20.84 KB
File downloaded or viewed 153 time(s)


Last edited by Smong on Tue Aug 16, 2005 3:05 pm, edited 4 times in total
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Cyan~Fire
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PostPosted: Sun May 29, 2005 9:21 pm    Post subject: Reply to topic Reply with quote

Sweet, man. You've gotta be the primary writer of apps for SubSpace by now. icon_smile.gif
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Purge
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PostPosted: Sun May 29, 2005 9:25 pm    Post subject: Reply to topic Reply with quote

Very useful. I had no problems running it on Windows. Good Job! icon_biggrin.gif
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PostPosted: Mon May 30, 2005 5:17 am    Post subject: Reply to topic Reply with quote

ImageIO... I swear I was looking through api's and forums for that functionality for hours... good job smong
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Smong
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PostPosted: Mon May 30, 2005 6:25 pm    Post subject: Reply to topic Reply with quote

Update:
added more comments to the code
fixed save dialog (directories)

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SyrusMX
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PostPosted: Tue May 31, 2005 4:12 pm    Post subject: Reply to topic Reply with quote

Why would you have it save as a png?
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PostPosted: Tue May 31, 2005 4:28 pm    Post subject: Reply to topic Reply with quote

Better compression than BMPs.
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SyrusMX
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PostPosted: Tue May 31, 2005 4:33 pm    Post subject: Reply to topic Reply with quote

But you need to convert it to bmp anyway...
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PostPosted: Tue May 31, 2005 4:44 pm    Post subject: Reply to topic Reply with quote

For what? Continuum supports png for everything that it supports bmp.
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SyrusMX
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PostPosted: Tue May 31, 2005 5:07 pm    Post subject: Reply to topic Reply with quote

So I can take a png file, rename it to a bm2 file, and it will see it just fine?
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Smong
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PostPosted: Tue May 31, 2005 6:38 pm    Post subject: Reply to topic Reply with quote

Yeah, or just leave the .png extension (it seems you have missed a key feature in cont. all this time).
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PostPosted: Wed Jun 01, 2005 3:55 am    Post subject: Reply to topic Reply with quote

It's pretty good Smong, good job. icon_smile.gif
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Smong
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PostPosted: Thu Jun 09, 2005 8:22 am    Post subject: Reply to topic Reply with quote

Update:
fixed for accented font sheet
tweaked colors

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SuSE
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PostPosted: Thu Jun 09, 2005 10:49 pm    Post subject: Reply to topic Reply with quote

actually, it's likely that an image with only a handful of colors like the one in the screenshot will be smaller as a bmp, not a png (not by a whole lot, though, and png is usually more convenient to play with)
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SamHughes
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PostPosted: Fri Jun 10, 2005 4:38 pm    Post subject: Reply to topic Reply with quote

You are catastrophically wrong.
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PostPosted: Fri Jun 10, 2005 4:41 pm    Post subject: Reply to topic Reply with quote

SuSE wrote:
actually, it's likely that an image with only a handful of colors like the one in the screenshot will be smaller as a bmp, not a png (not by a whole lot, though, and png is usually more convenient to play with)


I tried it, too, and you're wrong. icon_wink.gif
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PostPosted: Fri Jun 10, 2005 5:51 pm    Post subject: Reply to topic Reply with quote

You're probably both doing it wrong.
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PostPosted: Fri Jun 10, 2005 5:54 pm    Post subject: Reply to topic Reply with quote

I did it right. The PNG version of that screenshot was 11KB and the BMP version was about 606KB.
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SuSE
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PostPosted: Fri Jun 10, 2005 6:05 pm    Post subject: Reply to topic Reply with quote

SuSE wrote:
the one in the screenshot
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SamHughes
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PostPosted: Fri Jun 10, 2005 7:18 pm    Post subject: Reply to topic Reply with quote

Smong, the zip file has been reported as invalid by two different pieces of software.
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PostPosted: Fri Jun 10, 2005 7:19 pm    Post subject: Reply to topic Reply with quote

my bmp build is like ~.2 Kb larger than png build, so I guess it takes less colors
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PostPosted: Fri Jun 10, 2005 8:14 pm    Post subject: Reply to topic Reply with quote

Purge+ wrote:
I did it right. The PNG version of that screenshot was 11KB and the BMP version was about 606KB.


haha, jackass....
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Smong
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PostPosted: Sat Jun 11, 2005 11:59 am    Post subject: Reply to topic Reply with quote

Update:
fixed bad zip file

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SamHughes
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PostPosted: Sat Jun 11, 2005 1:09 pm    Post subject: Reply to topic Reply with quote

I had an 11859 byte png output, and when I save that as a bitmap image, it becomes something like 450 kilobytes. As an indexed bitmap image, it used 60 kilobytes.

I could further compress the png version down to 7132.

This was using Verdana with the settings listed in the screenshot. Not a fully identical image as the screenshot's, but sufficiently similar.

Are you getting bmps that are 12000 bytes? How? How about 7132 bytes?
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Smong
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PostPosted: Mon Jun 20, 2005 9:19 am    Post subject: Reply to topic Reply with quote

Here's a .def file for putting fonts in tilesets, you need to adjust the width/height manually to 16x16.



font(tileset).def - 0.06 KB
File downloaded or viewed 57 time(s)
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