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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun May 29, 2005 8:59 pm Post subject: font sheet maker |
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Here's a font sheet maker written in java. It may be useful to someone but most fonts just look totally naff.
It saves to .png (unoptimised) and has a config file so it can be used in other games that have font sheets with a similar layout.
If anyone has problems running this please say what version os you have (win98, xp, linux, etc) and what version of java you have.
Edit: Updated attachment on august 16 2005.
fixed bad zip file
fsm.zip - 20.84 KB
File downloaded or viewed 159 time(s)
Last edited by Smong on Tue Aug 16, 2005 3:05 pm, edited 4 times in total |
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun May 29, 2005 9:21 pm Post subject: |
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Sweet, man. You've gotta be the primary writer of apps for SubSpace by now. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Purge Episode I > Eposide III Jar-Jar is kool
Age:34 Gender: Joined: Sep 08 2004 Posts: 2018 Offline
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Posted: Sun May 29, 2005 9:25 pm Post subject: |
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Very useful. I had no problems running it on Windows. Good Job!
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon May 30, 2005 6:25 pm Post subject: |
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Update:
added more comments to the code
fixed save dialog (directories)
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SyrusMX Wub me, everyone! or I'll wub your ...
Age:42 Gender: Joined: Jun 24 2003 Posts: 314 Offline
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Posted: Tue May 31, 2005 4:12 pm Post subject: |
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Why would you have it save as a png?
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Purge Episode I > Eposide III Jar-Jar is kool
Age:34 Gender: Joined: Sep 08 2004 Posts: 2018 Offline
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Posted: Tue May 31, 2005 4:28 pm Post subject: |
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Better compression than BMPs.
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SyrusMX Wub me, everyone! or I'll wub your ...
Age:42 Gender: Joined: Jun 24 2003 Posts: 314 Offline
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Posted: Tue May 31, 2005 4:33 pm Post subject: |
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But you need to convert it to bmp anyway...
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Tue May 31, 2005 4:44 pm Post subject: |
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For what? Continuum supports png for everything that it supports bmp.
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SyrusMX Wub me, everyone! or I'll wub your ...
Age:42 Gender: Joined: Jun 24 2003 Posts: 314 Offline
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Posted: Tue May 31, 2005 5:07 pm Post subject: |
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So I can take a png file, rename it to a bm2 file, and it will see it just fine?
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue May 31, 2005 6:38 pm Post subject: |
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Yeah, or just leave the .png extension (it seems you have missed a key feature in cont. all this time).
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newb Turds are yummy
Age:32 Gender: Joined: Mar 15 2005 Posts: 1267 Location: England Offline
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Posted: Wed Jun 01, 2005 3:55 am Post subject: |
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It's pretty good Smong, good job.
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jun 09, 2005 8:22 am Post subject: |
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Update:
fixed for accented font sheet
tweaked colors
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jun 09, 2005 10:49 pm Post subject: |
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actually, it's likely that an image with only a handful of colors like the one in the screenshot will be smaller as a bmp, not a png (not by a whole lot, though, and png is usually more convenient to play with)
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SamHughes Server Help Squatter
Joined: Jun 30 2004 Posts: 251 Location: Greenwich Offline
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Posted: Fri Jun 10, 2005 4:38 pm Post subject: |
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You are catastrophically wrong.
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Purge Episode I > Eposide III Jar-Jar is kool
Age:34 Gender: Joined: Sep 08 2004 Posts: 2018 Offline
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Posted: Fri Jun 10, 2005 4:41 pm Post subject: |
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SuSE wrote: | actually, it's likely that an image with only a handful of colors like the one in the screenshot will be smaller as a bmp, not a png (not by a whole lot, though, and png is usually more convenient to play with) |
I tried it, too, and you're wrong.
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jun 10, 2005 5:51 pm Post subject: |
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You're probably both doing it wrong.
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Purge Episode I > Eposide III Jar-Jar is kool
Age:34 Gender: Joined: Sep 08 2004 Posts: 2018 Offline
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Posted: Fri Jun 10, 2005 5:54 pm Post subject: |
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I did it right. The PNG version of that screenshot was 11KB and the BMP version was about 606KB.
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jun 10, 2005 6:05 pm Post subject: |
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SuSE wrote: | the one in the screenshot |
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SamHughes Server Help Squatter
Joined: Jun 30 2004 Posts: 251 Location: Greenwich Offline
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Posted: Fri Jun 10, 2005 7:18 pm Post subject: |
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Smong, the zip file has been reported as invalid by two different pieces of software.
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jun 10, 2005 7:19 pm Post subject: |
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my bmp build is like ~.2 Kb larger than png build, so I guess it takes less colors
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Muskrat Server Help Squatter
Age:37 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Fri Jun 10, 2005 8:14 pm Post subject: |
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Purge+ wrote: | I did it right. The PNG version of that screenshot was 11KB and the BMP version was about 606KB. |
haha, jackass....
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Jun 11, 2005 11:59 am Post subject: |
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Update:
fixed bad zip file
jump to first post
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SamHughes Server Help Squatter
Joined: Jun 30 2004 Posts: 251 Location: Greenwich Offline
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Posted: Sat Jun 11, 2005 1:09 pm Post subject: |
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I had an 11859 byte png output, and when I save that as a bitmap image, it becomes something like 450 kilobytes. As an indexed bitmap image, it used 60 kilobytes.
I could further compress the png version down to 7132.
This was using Verdana with the settings listed in the screenshot. Not a fully identical image as the screenshot's, but sufficiently similar.
Are you getting bmps that are 12000 bytes? How? How about 7132 bytes?
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Jun 20, 2005 9:19 am Post subject: |
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Here's a .def file for putting fonts in tilesets, you need to adjust the width/height manually to 16x16.
font(tileset).def - 0.06 KB
File downloaded or viewed 58 time(s)
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