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special warp plugin needed

 
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Jmunky85
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PostPosted: Sun Apr 24, 2005 11:52 pm    Post subject: special warp plugin needed Reply to topic Reply with quote

Im in need of a modified warp message.. I need it to be like the tm_baw merve plugin but i need the option to be able to specify what ship to warp as well as what feq. For example, I want to be able to warp ONLY ship 1 or ship 1 and 2, or 1234, or ext.. from a fequency of my choice. If a feature to warp more then one freq from the same tile to two diffrent locations could be added that would be perfect. This would make it so a ship or frequency going over the same tile would not be warped unless specified to do so. Currently the tmbaw plugin only allows public, private, or all to warp.
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myke
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PostPosted: Mon Apr 25, 2005 2:30 pm    Post subject: Reply to topic Reply with quote

that's what the PrivAction#= is for

Code: Show/Hide
[Warp0]
FromX1=172
FromY1=475

FromX2=176
FromY2=479

ToX=27
ToY=1011

Ship=-1

Freq=-1

PubAction0=

PrivAction0=Fly to the other side of the map and dock the enemy base.
PrivAction1=*setship 6
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D1st0rt
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PostPosted: Tue Apr 26, 2005 7:57 pm    Post subject: Reply to topic Reply with quote

He's saying he wants a restriction on warping, not ship changing. What he is asking will only warp people if they are in the specified ship.
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Cyan~Fire
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PostPosted: Tue Apr 26, 2005 11:18 pm    Post subject: Reply to topic Reply with quote

Yeah, what about Ship=?
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PostPosted: Wed Apr 27, 2005 9:55 am    Post subject: Reply to topic Reply with quote

hought I would give ya all a heads up for future refrence. the TM_baw bot does do ship specific warps but it has an erro.. if you type in ship=1 it will warp ship 2, ship=2 warps ship 3, and ext down the line. The only problem is that ship=8 will not warp ship 1. This means there is no possible way to do ship 1 specific warps. I have not tried this for the freq= but it would be my guess that it is the same problem. I will note that I have not tried doing ship=0 to warp ship 1, I will do that when i get home tonight.
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Muskrat
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PostPosted: Wed Apr 27, 2005 2:29 pm    Post subject: Reply to topic Reply with quote

Noting that, ship=0 would be the obvious thing to try for ship 1.
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Cyan~Fire
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PostPosted: Fri Apr 29, 2005 12:08 pm    Post subject: Reply to topic Reply with quote

There's a reason -1 disables ship checks, and not 0.

In the SS (and Continuum) protocol, warbird is ship 0, not ship 1.
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