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i88gerbils Oldbie Server Help
Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Mon Apr 04, 2005 9:04 am Post subject: [idea] upgrade ship |
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Anybody think it'd be neat to emulate the Natural Selection method of upgrades/experience (not the setting)? That is, to make a "movement", "defense", "intelligence", and "weaponry" upgrade ships that you could purchase with points/kills/whatever. You'd eliminate greening altogether (unfortunately), and start with a base ship.
Wait, scratch this idea. I forgot about the importance of greening/equal ships :/. Though it could work with 15-30 minute game time limits with a reset at the end.
Idea posted so nobody could make the same mistake by forgetting one of the most important SS game design rules. _________________ Oldbie Server Help |
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Muskrat Server Help Squatter
Age:37 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Mon Apr 04, 2005 11:02 pm Post subject: |
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You mean kinda like Hyperspace? As far as starting with a base ship? Or do you mean using levels based on points like the "rank" plugin. These things are indeed in a few zones. |
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i88gerbils Oldbie Server Help
Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Tue Apr 05, 2005 12:05 pm Post subject: |
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Never played Hyperspace.. To me Hyperspace reminds me of a vaporware program. |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Apr 05, 2005 12:18 pm Post subject: |
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I'll be the first to admit that that is what it has turned into, though it did once exist.
Balance was alway our second greatest problem. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Tue Apr 05, 2005 7:36 pm Post subject: |
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And a population quick to exploit any slight imbalances _________________
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