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Sick! background size

 
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Oer The Dragon
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PostPosted: Thu Mar 17, 2005 2:32 pm    Post subject: Sick! background size Reply to topic Reply with quote

I made a background, enlarged it so it would fit a whole continuum arena
now it's: 14142 x 14538 pixels and 114 mb size!!! icon_eek.gif and that's in gif format: the smallest format there is icon_eek.gif icon_eek.gif icon_eek.gif unbelievable. Lvz toolkit x wouldn't even start compressing it.... neither give the error message; Continuum only downloads lvz that are less than 4 megabytes (I don't blame it).
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PostPosted: Thu Mar 17, 2005 3:42 pm    Post subject: Reply to topic Reply with quote

Ok, you might wanna shrink the image to about 600 x 600, use tiledmajick to set the dimensions and create a background INI file. From there you can BuildLevel it. icon_biggrin.gif

Also, GIF isn't the smallest format out there, and I think it's the opposite. PNG is best for Continuum, and JPG is best for backgrounds (well I think so). sa_tongue.gif
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Cyan~Fire
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PostPosted: Thu Mar 17, 2005 5:12 pm    Post subject: Reply to topic Reply with quote

http://www.webreference.com/dev/graphics/compress.html
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PostPosted: Thu Mar 17, 2005 6:04 pm    Post subject: Reply to topic Reply with quote

I guess I was wrong about GIF...

I started to think that when I converted a BMP to GIF, then the file size became larger. icon_wink.gif
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D1st0rt
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PostPosted: Thu Mar 17, 2005 6:42 pm    Post subject: Reply to topic Reply with quote

Did you compress the gif at all? But yeah, I would go with PNG for just about everything except photos
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PostPosted: Thu Mar 17, 2005 6:44 pm    Post subject: Reply to topic Reply with quote

No, I didn't compressing anything. Just went with the ol' 'Save As' thingy. sa_tongue.gif
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Cyan~Fire
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PostPosted: Thu Mar 17, 2005 8:44 pm    Post subject: Reply to topic Reply with quote

A GIF should never be larger than a BMP. That's just... impossbile (kinda).
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D1st0rt
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PostPosted: Thu Mar 17, 2005 8:44 pm    Post subject: Reply to topic Reply with quote

You're assuming the standard rules are in play
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PostPosted: Thu Mar 17, 2005 9:01 pm    Post subject: Reply to topic Reply with quote

Well, then I guess I was one of the "kinda" people. sa_tongue.gif
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PostPosted: Thu Mar 17, 2005 10:22 pm    Post subject: Reply to topic Reply with quote

jpg if it's something you don't mind getting some artifacts

png all-round

bmp if you're ultra-super-picky and want the absolute lowest filesize (sometimes, sometimes PNG is best)
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PostPosted: Fri Mar 18, 2005 12:50 am    Post subject: Reply to topic Reply with quote

that message from X-Lvz-Toolkit is a warning, the lvz file is still made, it's just bigger than 4 megs so users must download it by hand to use it
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Oer The Dragon
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PostPosted: Sat Mar 19, 2005 12:17 am    Post subject: Reply to topic Reply with quote

ok... might wanna give me some instructions on the dimensions thingy sa_tongue.gif because: WHAT THA HECK?!?! add some buttons and help on that tiledmajick program cus lmao look at the attachment (is it ''Lossless compression''? )

and
Quote:
so users must download it by hand to use it


i noticed... gave the smaller version to some but can't keep giving it to everyone that comes in there

ps: i don't dare try changing it to anything else cus then it's going to be monster size piece of sick crap i promise you icon_lol.gif
(i'll just go for the tilemajick)




think i read enough posts from cyan
to alt + print screen + png already ;)

do it.PNG - 5.47 KB
File downloaded or viewed 54 time(s)
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PostPosted: Sat Mar 19, 2005 10:49 am    Post subject: Reply to topic Reply with quote

Perfect screenshot. icon_biggrin.gif

Tiledmajick will just generate the LVZ INI code to repeat an image across the background of a level. So, you specify the width of the image, the height of the image, and the # that you want it to be. It doesn't touch the image itself, it just makes the map object code.
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Oer The Dragon
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PostPosted: Sat Mar 19, 2005 11:59 am    Post subject: Reply to topic Reply with quote

Quote:
Perfect screenshot icon_biggrin.gif
ty

Quote:
Tiledmajick will just generate the LVZ INI code to repeat an image across the background of a level. So, you specify the width of the image, the height of the image, and the # that you want it to be. It doesn't touch the image itself, it just makes the map object code.

ah, i understand but i didn't make like grass... which can be scattered all over the map... i made a 14142 x 14538 pixels background with different colours; like lava, grass, lake, rocky, ice, snow and so on icon_sad.gif
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PostPosted: Sat Mar 19, 2005 6:20 pm    Post subject: Reply to topic Reply with quote

Then just select bits and pieces of it and set it as LVZ objects...
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Oer The Dragon
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PostPosted: Sat Mar 19, 2005 7:43 pm    Post subject: Reply to topic Reply with quote

with clit?
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PostPosted: Sat Mar 19, 2005 10:15 pm    Post subject: Reply to topic Reply with quote

Doesn't have to be with CLIT, but it can. Just make the INI and, blah, you know the rest. icon_wink.gif
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Cyan~Fire
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PostPosted: Sun Mar 20, 2005 3:58 pm    Post subject: Reply to topic Reply with quote

Make a pattern image to repeat for each of yours, use tiledmajick to generate the INI code for each area that you want to use.
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