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Oer The Dragon Novice
Age:37 Gender: Joined: Feb 20 2005 Posts: 95 Location: Norway-Bergen: The city between the seven mountains Offline
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Posted: Thu Mar 17, 2005 2:32 pm Post subject: Sick! background size |
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I made a background, enlarged it so it would fit a whole continuum arena
now it's: 14142 x 14538 pixels and 114 mb size!!! and that's in gif format: the smallest format there is unbelievable. Lvz toolkit x wouldn't even start compressing it.... neither give the error message; Continuum only downloads lvz that are less than 4 megabytes (I don't blame it).
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Thu Mar 17, 2005 3:42 pm Post subject: |
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Ok, you might wanna shrink the image to about 600 x 600, use tiledmajick to set the dimensions and create a background INI file. From there you can BuildLevel it.
Also, GIF isn't the smallest format out there, and I think it's the opposite. PNG is best for Continuum, and JPG is best for backgrounds (well I think so).
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Mar 17, 2005 5:12 pm Post subject: |
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http://www.webreference.com/dev/graphics/compress.html _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Thu Mar 17, 2005 6:04 pm Post subject: |
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I guess I was wrong about GIF...
I started to think that when I converted a BMP to GIF, then the file size became larger.
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Thu Mar 17, 2005 6:42 pm Post subject: |
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Did you compress the gif at all? But yeah, I would go with PNG for just about everything except photos _________________
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Thu Mar 17, 2005 6:44 pm Post subject: |
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No, I didn't compressing anything. Just went with the ol' 'Save As' thingy.
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Mar 17, 2005 8:44 pm Post subject: |
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A GIF should never be larger than a BMP. That's just... impossbile (kinda).
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Thu Mar 17, 2005 8:44 pm Post subject: |
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You're assuming the standard rules are in play
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Thu Mar 17, 2005 9:01 pm Post subject: |
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Well, then I guess I was one of the "kinda" people.
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Mar 17, 2005 10:22 pm Post subject: |
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jpg if it's something you don't mind getting some artifacts
png all-round
bmp if you're ultra-super-picky and want the absolute lowest filesize (sometimes, sometimes PNG is best)
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Oer The Dragon Novice
Age:37 Gender: Joined: Feb 20 2005 Posts: 95 Location: Norway-Bergen: The city between the seven mountains Offline
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Posted: Sat Mar 19, 2005 12:17 am Post subject: |
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ok... might wanna give me some instructions on the dimensions thingy because: WHAT THA HECK?!?! add some buttons and help on that tiledmajick program cus lmao look at the attachment (is it ''Lossless compression''? )
and Quote: | so users must download it by hand to use it |
i noticed... gave the smaller version to some but can't keep giving it to everyone that comes in there
ps: i don't dare try changing it to anything else cus then it's going to be monster size piece of sick crap i promise you
(i'll just go for the tilemajick)
think i read enough posts from cyan
to alt + print screen + png already ;)
do it.PNG - 5.47 KB
File downloaded or viewed 54 time(s)
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Mar 19, 2005 10:49 am Post subject: |
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Perfect screenshot.
Tiledmajick will just generate the LVZ INI code to repeat an image across the background of a level. So, you specify the width of the image, the height of the image, and the # that you want it to be. It doesn't touch the image itself, it just makes the map object code.
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Oer The Dragon Novice
Age:37 Gender: Joined: Feb 20 2005 Posts: 95 Location: Norway-Bergen: The city between the seven mountains Offline
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Posted: Sat Mar 19, 2005 11:59 am Post subject: |
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Quote: | Perfect screenshot | ty
Quote: | Tiledmajick will just generate the LVZ INI code to repeat an image across the background of a level. So, you specify the width of the image, the height of the image, and the # that you want it to be. It doesn't touch the image itself, it just makes the map object code. |
ah, i understand but i didn't make like grass... which can be scattered all over the map... i made a 14142 x 14538 pixels background with different colours; like lava, grass, lake, rocky, ice, snow and so on
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sat Mar 19, 2005 6:20 pm Post subject: |
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Then just select bits and pieces of it and set it as LVZ objects...
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Oer The Dragon Novice
Age:37 Gender: Joined: Feb 20 2005 Posts: 95 Location: Norway-Bergen: The city between the seven mountains Offline
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Posted: Sat Mar 19, 2005 7:43 pm Post subject: |
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with clit?
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sat Mar 19, 2005 10:15 pm Post subject: |
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Doesn't have to be with CLIT, but it can. Just make the INI and, blah, you know the rest.
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Mar 20, 2005 3:58 pm Post subject: |
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Make a pattern image to repeat for each of yours, use tiledmajick to generate the INI code for each area that you want to use.
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