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Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sat Mar 26, 2005 8:02 pm Post subject: |
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Ah, good find. _________________ 4,691 irradiated haggis! |
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Cerium Server Help Squatter
Age:41 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sun Mar 27, 2005 1:22 am Post subject: |
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X/Y as in where the bomb was fired from, or where it exploded?
If its the latter, then wouldnt shrap almost always be out of sync? |
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Sun Mar 27, 2005 1:35 am Post subject: |
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Cerium wrote: | X/Y as in where the bomb was fired from, or where it exploded?
If its the latter, then wouldnt shrap almost always be out of sync? |
Both. Turn off bomb thrusts, warpto near a door, and fire bombs at it. Shrapnel will be static on the door. When the door opens, and you hit the wall behind it, the shrapnel will be in a new static pattern. At least, this is how it was in VIE client back when I gave it a try (more fun when learning about *super).
The original idea behind random shrapnel was to fix this problem. With static, evenly spaced shrapnel, a few pixels will make a huge difference in seeing if someone eat a shrapnel or not. With random, you can always just go to yourself "maybe he saw the random shrapnel differently", and let it go at that. |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Sun Mar 27, 2005 10:51 am Post subject: |
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random sharpnels arent really random..if u shoot the same bomb at the same angle at a wall spot it always create the same exact sharpnel pattern |
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Cerium Server Help Squatter
Age:41 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sun Mar 27, 2005 12:48 pm Post subject: |
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Hrmmm... wonder why no one opted to go with something a bit more reliable... like what ekted suggested a few posts back... atleast the shrap would always be the same on everyones machine... |
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Grav@Work Guest
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Posted: Mon Mar 28, 2005 5:47 am Post subject: |
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SOE didn't "get onto troubles", not over INF anyway.
The auto banning was a bit hyperactive and oversuspecious, it was only doing a few hours/one day netbans.
It was basically meant for a small delay suspension while admins reviewing the log to make decision if its system fault or you go on life time ban for cheating.
Most of these bans were made due to speedhacks, and they got what they had coming. |
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CypherJF I gargle nitroglycerin
Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Mar 28, 2005 8:37 am Post subject: |
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most bans affected modem users-- there are parts of the world where broadband isnt available.. >: ( _________________ Performance is often the art of cheating carefully. - James Gosling |
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Gravitron VIE Vet
Age:41 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Mon Mar 28, 2005 5:16 pm Post subject: |
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Now, no one want to see THESE people playing.
I mean, last I looked, lag settings were so restrictive...
Yankee really didn't want me to play, haha.
So, might as well not play at all anyway, being banned isn't bad.
Yankee used to try and ban me for years, and I would laugh and bypass it. |
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Cerium Server Help Squatter
Age:41 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Tue Mar 29, 2005 1:48 am Post subject: |
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Gravitron wrote: |
So, might as well not play at all anyway, being banned isn't bad.
Yankee used to try and ban me for years, and I would laugh and bypass it. |
Youre a model citizen grav. |
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Mar 29, 2005 3:53 pm Post subject: |
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But also remember that only Grav can bypass bans. Back in the good ol' days of VIE, before BanG, Grav could ban anybody by mac ID and they'd be gone forever. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Cerium Server Help Squatter
Age:41 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Wed Mar 30, 2005 10:54 am Post subject: |
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What?? |
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EdTheInvincible Bumper? on!
Age:36 Gender: Joined: Apr 29 2004 Posts: 119 Location: Over There Offline
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Posted: Wed Mar 30, 2005 1:33 pm Post subject: |
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he means that only Grav has 2 computers. _________________ Quidquid latine dictum sit, altum viditur. |
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Purge Episode I > Eposide III Jar-Jar is kool
Age:34 Gender: Joined: Sep 08 2004 Posts: 2018 Offline
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Posted: Wed Mar 30, 2005 1:53 pm Post subject: |
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With 2 different ISPs? |
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Gravitron VIE Vet
Age:41 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Thu Mar 31, 2005 12:04 am Post subject: |
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Huh? |
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freakmonger Novice
Joined: Jan 07 2005 Posts: 45 Location: Arlington, VA Offline
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Posted: Tue Sep 06, 2005 1:54 pm Post subject: |
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Any updates? |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Tue Sep 06, 2005 10:18 pm Post subject: |
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Grav@Work wrote: | SOE didn't "get onto troubles", not over INF anyway.
The auto banning was a bit hyperactive and oversuspecious, it was only doing a few hours/one day netbans.
It was basically meant for a small delay suspension while admins reviewing the log to make decision if its system fault or you go on life time ban for cheating.
Most of these bans were made due to speedhacks, and they got what they had coming. |
SpeedHack is for non-NT systems. Since the majority of people who use Windows are running on NT, it would be considered as Gear. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
Age:36 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Wed Sep 07, 2005 2:26 am Post subject: |
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And how is that related to anything? |
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Guest
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Posted: Fri Oct 07, 2005 10:38 pm Post subject: IsDebuggerPresent |
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Continuum exits when you try to debug it because continuum continously calls IsDebuggerPresent and exits if it finds a debugger attached to it |
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Oct 08, 2005 8:59 am Post subject: |
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But since a debugger should break all threads immediately, it shouldn't even notice. Right? |
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Guest
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Posted: Sun Oct 23, 2005 8:14 am Post subject: |
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I wrote a little program that calls IsDebuggerPresent() and displays a messagebox if IsDebuggerPresent() returns a nonzero integer. I then attached to the program and the messagebox was not displayed. That means that only calling IsDebuggerPresent() periodically does not allow you to prevent a debugger from attaching to your program.
How does a program prevent you from debugging it using IsDebuggerPresent()?
#define _WIN32_WINNT 0x0400
#include "stdio.h"
#include "windows.h"
int main(int argc, char* argv[])
{
int x = 0;
printf("hello");
CreateThread(0,0,DebugCheckThread,0,0,0);
while(1)
{
x++;
}
return 0;
}
DWORD WINAPI DebugCheckThread(LPVOID pParam)
{
int flag = 0;
while(1)
{
if((IsDebuggerPresent() == 1) && (flag == 0))
{
MessageBox(0,"Can the debugger stop this from being displayed?", "?", MB_OK);
flag = 1;
}
}
} |
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Guest
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Posted: Sun Oct 23, 2005 8:39 am Post subject: |
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I ran that program and then attempted to attach to it with vc++ debugger and vc++ froze for a while then the program displayed the messagebox. me thinks calling IsDebuggerPresent() in a loop works. |
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Ori Klein Novice
Gender: Joined: Sep 20 2005 Posts: 81 Location: CyberSpace Offline
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Posted: Mon Oct 24, 2005 7:22 pm Post subject: |
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Blarg.
Forget it.
You can't ever stop debugging.
Try to stop the common ones, but eventualy someone will find how to get through. _________________ It matters if you just keep trying. |
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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Mon Oct 31, 2005 12:29 pm Post subject: |
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http://www.bluemoon.ee/history/index.html
These are downloadable games made by pritt and some of his friends.
They have some interesting file types and some are similar looking to continuum's file types. I'm not sure if you can actually learn or do anything
with them but maybe they explain how our continuum's file types were created. I only looked at a few of these about a month ago and I saw the file extension .lvs and .snd I believe. Hah maybe theirs even a way to debuild and build the files. I'm no programmer so I can't do this. But it would be interesting if it was possible...I guess. This is just something I came across. |
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Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Mon Oct 31, 2005 2:22 pm Post subject: |
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The only true "Continuum file types" are the LVZ and SKN. All the other types used by Subspace are standards. JeffP just used a different extension (BM2, WA2) to make them stand out. |
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