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Continuum Game Development -- OpenGL
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Mr Ekted
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PostPosted: Sat Mar 26, 2005 8:02 pm    Post subject: Reply to topic Reply with quote

Ah, good find.
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Cerium
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PostPosted: Sun Mar 27, 2005 1:22 am    Post subject: Reply to topic Reply with quote

X/Y as in where the bomb was fired from, or where it exploded?

If its the latter, then wouldnt shrap almost always be out of sync?
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Mine GO BOOM
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PostPosted: Sun Mar 27, 2005 1:35 am    Post subject: Reply to topic Reply with quote

Cerium wrote:
X/Y as in where the bomb was fired from, or where it exploded?

If its the latter, then wouldnt shrap almost always be out of sync?


Both. Turn off bomb thrusts, warpto near a door, and fire bombs at it. Shrapnel will be static on the door. When the door opens, and you hit the wall behind it, the shrapnel will be in a new static pattern. At least, this is how it was in VIE client back when I gave it a try (more fun when learning about *super).

The original idea behind random shrapnel was to fix this problem. With static, evenly spaced shrapnel, a few pixels will make a huge difference in seeing if someone eat a shrapnel or not. With random, you can always just go to yourself "maybe he saw the random shrapnel differently", and let it go at that.
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Phyran
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PostPosted: Sun Mar 27, 2005 10:51 am    Post subject: Reply to topic Reply with quote

random sharpnels arent really random..if u shoot the same bomb at the same angle at a wall spot it always create the same exact sharpnel pattern
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Cerium
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PostPosted: Sun Mar 27, 2005 12:48 pm    Post subject: Reply to topic Reply with quote

Hrmmm... wonder why no one opted to go with something a bit more reliable... like what ekted suggested a few posts back... atleast the shrap would always be the same on everyones machine...
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Grav@Work
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PostPosted: Mon Mar 28, 2005 5:47 am    Post subject: Reply to topic Reply with quote

SOE didn't "get onto troubles", not over INF anyway.
The auto banning was a bit hyperactive and oversuspecious, it was only doing a few hours/one day netbans.
It was basically meant for a small delay suspension while admins reviewing the log to make decision if its system fault or you go on life time ban for cheating.
Most of these bans were made due to speedhacks, and they got what they had coming.
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CypherJF
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PostPosted: Mon Mar 28, 2005 8:37 am    Post subject: Reply to topic Reply with quote

most bans affected modem users-- there are parts of the world where broadband isnt available.. >: (
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Gravitron
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PostPosted: Mon Mar 28, 2005 5:16 pm    Post subject: Reply to topic Reply with quote

Now, no one want to see THESE people playing. tongue.gif

I mean, last I looked, lag settings were so restrictive...
Yankee really didn't want me to play, haha.

So, might as well not play at all anyway, being banned isn't bad.
Yankee used to try and ban me for years, and I would laugh and bypass it.
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Cerium
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PostPosted: Tue Mar 29, 2005 1:48 am    Post subject: Reply to topic Reply with quote

Gravitron wrote:

So, might as well not play at all anyway, being banned isn't bad.
Yankee used to try and ban me for years, and I would laugh and bypass it.


Youre a model citizen grav.
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Cyan~Fire
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PostPosted: Tue Mar 29, 2005 3:53 pm    Post subject: Reply to topic Reply with quote

But also remember that only Grav can bypass bans. Back in the good ol' days of VIE, before BanG, Grav could ban anybody by mac ID and they'd be gone forever.
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Cerium
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PostPosted: Wed Mar 30, 2005 10:54 am    Post subject: Reply to topic Reply with quote

What??
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EdTheInvincible
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PostPosted: Wed Mar 30, 2005 1:33 pm    Post subject: Reply to topic Reply with quote

he means that only Grav has 2 computers.
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Purge
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PostPosted: Wed Mar 30, 2005 1:53 pm    Post subject: Reply to topic Reply with quote

With 2 different ISPs? icon_confused.gif
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Bak
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PostPosted: Wed Mar 30, 2005 2:16 pm    Post subject: Reply to topic Reply with quote

elux, how's the game comming?
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Gravitron
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PostPosted: Thu Mar 31, 2005 12:04 am    Post subject: Reply to topic Reply with quote

Huh?
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freakmonger
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PostPosted: Tue Sep 06, 2005 1:54 pm    Post subject: Reply to topic Reply with quote

Any updates?
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Donkano
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PostPosted: Tue Sep 06, 2005 10:18 pm    Post subject: Reply to topic Reply with quote

Grav@Work wrote:
SOE didn't "get onto troubles", not over INF anyway.
The auto banning was a bit hyperactive and oversuspecious, it was only doing a few hours/one day netbans.
It was basically meant for a small delay suspension while admins reviewing the log to make decision if its system fault or you go on life time ban for cheating.
Most of these bans were made due to speedhacks, and they got what they had coming.


SpeedHack is for non-NT systems. Since the majority of people who use Windows are running on NT, it would be considered as Gear.
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Solo Ace
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PostPosted: Wed Sep 07, 2005 2:26 am    Post subject: Reply to topic Reply with quote

And how is that related to anything?
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PostPosted: Fri Oct 07, 2005 10:38 pm    Post subject: IsDebuggerPresent Reply to topic Reply with quote

Continuum exits when you try to debug it because continuum continously calls IsDebuggerPresent and exits if it finds a debugger attached to it
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Cyan~Fire
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PostPosted: Sat Oct 08, 2005 8:59 am    Post subject: Reply to topic Reply with quote

But since a debugger should break all threads immediately, it shouldn't even notice. Right?
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PostPosted: Sun Oct 23, 2005 8:14 am    Post subject: Reply to topic Reply with quote

I wrote a little program that calls IsDebuggerPresent() and displays a messagebox if IsDebuggerPresent() returns a nonzero integer. I then attached to the program and the messagebox was not displayed. That means that only calling IsDebuggerPresent() periodically does not allow you to prevent a debugger from attaching to your program.

How does a program prevent you from debugging it using IsDebuggerPresent()?
Code: Show/Hide
#define _WIN32_WINNT 0x0400
#include "stdio.h"
#include "windows.h"

int main(int argc, char* argv[])
{
   int x = 0;
   printf("hello");
   CreateThread(0,0,DebugCheckThread,0,0,0);
   while(1)
   {
      x++;
   }

   return 0;
}
DWORD WINAPI DebugCheckThread(LPVOID pParam)
{
   int flag = 0;
   while(1)
   {
      if((IsDebuggerPresent() == 1) && (flag == 0))
      {
         MessageBox(0,"Can the debugger stop this from being displayed?", "?", MB_OK);
         flag = 1;
      }
   }
}
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PostPosted: Sun Oct 23, 2005 8:39 am    Post subject: Reply to topic Reply with quote

I ran that program and then attempted to attach to it with vc++ debugger and vc++ froze for a while then the program displayed the messagebox. me thinks calling IsDebuggerPresent() in a loop works.
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Ori Klein
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PostPosted: Mon Oct 24, 2005 7:22 pm    Post subject: Reply to topic Reply with quote

Blarg.
Forget it.
You can't ever stop debugging.
Try to stop the common ones, but eventualy someone will find how to get through.
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OutlawGene
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PostPosted: Mon Oct 31, 2005 12:29 pm    Post subject: Reply to topic Reply with quote

http://www.bluemoon.ee/history/index.html

These are downloadable games made by pritt and some of his friends.

They have some interesting file types and some are similar looking to continuum's file types. I'm not sure if you can actually learn or do anything
with them but maybe they explain how our continuum's file types were created. I only looked at a few of these about a month ago and I saw the file extension .lvs and .snd I believe. Hah maybe theirs even a way to debuild and build the files. I'm no programmer so I can't do this. But it would be interesting if it was possible...I guess. This is just something I came across.
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Mr Ekted
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PostPosted: Mon Oct 31, 2005 2:22 pm    Post subject: Reply to topic Reply with quote

The only true "Continuum file types" are the LVZ and SKN. All the other types used by Subspace are standards. JeffP just used a different extension (BM2, WA2) to make them stand out.
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