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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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EdTheInvincible Bumper? on!
Age:36 Gender: Joined: Apr 29 2004 Posts: 119 Location: Over There Offline
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Posted: Mon Mar 07, 2005 2:54 pm Post subject: |
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very nice, good job smong.
i have one problem with it tho. i have a localized keyboard, and i have problems typing ? < and > (they show up as different characters). You might want to fix that.
It would be very nice if it had a retiling tool as well, as the ones out there totally suck. _________________ Quidquid latine dictum sit, altum viditur.
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Mar 07, 2005 3:04 pm Post subject: |
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I'm not really sure of a solution as I don't know how to do locales and stuff (I would need win/linux code for that too). First I need to detect that your keyboard is different, then I think I would need to know <>? before and after shift.
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D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Mar 07, 2005 7:27 pm Post subject: |
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could you set the key bindings in a cfg file? _________________
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Mar 07, 2005 8:05 pm Post subject: |
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I suppose I could. So anyone want to post their unusual keymapping? I think it's usually keys around shift+2, shift+3 and shift+<the keys to the right of L>.
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Mar 08, 2005 12:57 am Post subject: |
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pffft what kind of irresponsible company produces keyboards with stuff like that out of place
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Mar 08, 2005 7:31 am Post subject: |
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It's only a matter of time before every person on the face of the earth speaks English.
Resistance is futile. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Tue Mar 08, 2005 12:00 pm Post subject: |
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"Engrish" u mean
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D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Tue Mar 08, 2005 2:51 pm Post subject: |
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English is the language of $
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Mar 08, 2005 6:18 pm Post subject: |
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I'm not certain about that. Maybe 99% will be able to say "sex", "beer" and "food" in English.
It's not really a problem, though, since so much of English is taken verbatim from other languages.
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Night_Fox dark_mistress is too sexy for me
Age:53 Gender: Joined: Jan 24 2004 Posts: 252 Offline
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Posted: Wed Mar 09, 2005 6:59 am Post subject: |
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Cool nice work Smong, you´ll get a hugh kiss
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Wed Mar 09, 2005 9:20 am Post subject: |
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I especially like the support for special tiles - thats why I'm using it now. Still I am missing the extra tile features SSME had - like square, line, oval tiles at once.
The resemblance with real continuum is done very well and because of that its quite easy to use (although i'm still trying to get used to the middle button = delete tile). Awesome
P.S. Someone should implement special tiles into SSME _________________
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Mar 09, 2005 11:06 am Post subject: |
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You can use ctrl+left click in some empty space to pick up the blank tile, then you can erase with left click.
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Mar 10, 2005 5:45 am Post subject: |
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Whats new to 0.3.3 ?
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Sun Mar 13, 2005 8:57 am Post subject: |
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I <3 the Pickup feature.
Can you add so that once shift button is pressed the tiles can only be placed in a straight line (from the point the shift button was pressed)?
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Mar 13, 2005 9:29 am Post subject: |
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I plan to add a rectangle frame and line tool in the future. I'm also thinking of a script file to define custom region types, such as autowarp.
Does anyone have problems maximising the window in windows?
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Mar 13, 2005 6:31 pm Post subject: |
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Maximizing worked fine, although I got some strange behavior at times (like I couldnt click on a tile, it would just paint the current tile under the tileset window). After having trouble recreating the bug, I decided to give up. _________________ SubSpace Discretion: A Third Generation SubSpace Client
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myke Seasoned Helper
Gender: Joined: Sep 11 2003 Posts: 142 Offline
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Posted: Mon Mar 14, 2005 11:06 pm Post subject: |
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nice, i like it, so far i haven't had any problems with it just gotta get used to it since i'm used to SSME
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Tue Mar 15, 2005 5:06 am Post subject: |
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Smong wrote: | I plan to add a rectangle frame and line tool in the future. I'm also thinking of a script file to define custom region types, such as autowarp.
Does anyone have problems maximising the window in windows? |
great!
Maximizing in windows works fine, although moving the window border (making it larger) sometimes doesn't update the map/screen. It updates as soon as you release the border though.
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numpf Newbie
Joined: Feb 17 2004 Posts: 24 Offline
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Posted: Wed Mar 30, 2005 2:42 pm Post subject: |
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- the SS shrtfont.bm2 is brutal at high resolutions. If you don't want to wander outside traditional SS rendering and support TTFs, support font switching or at least make tallfont.bm2 the default. Fairly big usability problem for me.
- Imo default should be disallowing placement of special (all?) tiles in 'impossible' places, not overwrite. Modifier key for overwrite.
- I don't think SS map editors should have filled rectangle tools, or if they do, they should require you to click-through a warning dialog on first-use. Filled rects cause an FPS hit due to the sheer number of blts. A click-through warning would say that, and that the best way to achieve a visually filled area is to have a tile outline with an LVZ map object inside.
- Make radar F# togglable.
- If/When you get to line-tiling, make lines axis-restricted by default, with a modifier key for free placement. Diagonal tiling is cute, but without angled physical surfaces, x=c/y=c lines are more physically natural.
Other than that, thanks for writing something I can use without booting over to windows.
-numpf
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Mar 30, 2005 4:31 pm Post subject: |
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What do you mean by imposible places? Do you mean placing a stamp near the bottom/right edge?
The filled rectangle tool was originally so you could paint regions quickly. As for a click through box, I'm not going to invent my own UI components inside SDL. I am slowly learning gtk and would rather code a map editor in that so you can enter parameters for regions and stuff.
Radar toggle, ok (I'll change the radar generation algo so it's faster). I'll also make it so if you click in the radar it warps you there. Just found a bug if you have the palette open, and then hold alt and paint where the palette would be.
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Guest
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Posted: Wed Mar 30, 2005 9:43 pm Post subject: |
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impossible = overlapping an existing tile.
A warning could be on the console, or could be a popup like f2/esc that says 'enter to continue' or similar. Doesn't need to be a UI component in the context of a framework, just an extremely limited-purpose graphic.
-numpf
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Mar 31, 2005 3:19 am Post subject: |
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Smong;
- How do you create a new region?
- How can you replace a new tileset to a map? (How about 24-bit support for this $ )
- Can you extract the tileset from a map?
Dusted can become a real good replacement for SSME because I am getting sick of SSME's limitations.
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-Smong- Guest
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Posted: Thu Mar 31, 2005 9:47 am Post subject: |
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Overlapping existing tile? The reason I'm having trouble understanding this is you're making it sound like you should only be able to add tiles to empty spaces and not edit tiles already in place.
- How do you create a new region?
?mkrgn <name>
To remove one, first select the region with the ticker and use ?remove.
Region support is minimal so there aren't any other features (like save regions).
- How can you replace a new tileset to a map? (How about 24-bit support for this $ )
Just do ?go <whatever.bmp> and then ?save <whatever.lvl> and there you have a map with tileset whatever.bmp (any bit depth).
- Can you extract the tileset from a map?
In the graphics folder there is a bmp called 'last-tiles.bmp'. Not sure why you asked for this feature, mspaint does the job nicely.
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Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Thu Mar 31, 2005 2:32 pm Post subject: |
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-Smong- wrote: | Overlapping existing tile? The reason I'm having trouble understanding this is you're making it sound like you should only be able to add tiles to empty spaces and not edit tiles already in place. |
True, but the multi-tile objects are really a special case. _________________ 4,691 irradiated haggis!
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