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I have no clue...

 
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Freakman Bob
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PostPosted: Thu Jan 20, 2005 2:46 pm    Post subject: I have no clue... Reply to topic Reply with quote

I can do server.cfg and everything, but the ship images baffle me...

WHERE THE HECK DO I START?!
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Dr Brain
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PostPosted: Thu Jan 20, 2005 2:51 pm    Post subject: Reply to topic Reply with quote

*copy* ships.bm2 from your continuum\graphics folder to someplace else. Then, rename it ships.bmp.

That should get you started, at least.
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Freakmanbob
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PostPosted: Wed Feb 02, 2005 3:47 pm    Post subject: ... Reply to topic Reply with quote

OK, I've done that.......

How do I make .lvz files?

I have the program, but don't have a clue what to do with it.
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Solo Ace
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PostPosted: Wed Feb 02, 2005 3:53 pm    Post subject: Reply to topic Reply with quote

The search feature is pretty useful, please try using it. icon_sad.gif

Read SuSE's information in this thread.
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Bak
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PostPosted: Wed Feb 02, 2005 6:21 pm    Post subject: Reply to topic Reply with quote

make a file called myini.ini in the same directory as ships.bmp, and inside it put:

Quote:
Outfile = myships.lvz

File=ships.bmp


then run BuildLevel or CreateLvz on the .ini file. This will create the .lvz file. Upload the lvz file to the server (possibly using *putfile) then finally make sure your .cfg file has misc:levelfiles=myships.lvz

If you want to just edit one ship, Make the ship facing directly upwards, and rotate it using a program such as EZ Image Rotator to have 4 rows and 10 columms. Then save the file as ship1.bmp for warbird, ship2.bmp for javelin, ship3.bmp for spider ect. Finally change your ini file to use ship1.bmp instead of ships.bmp and run CreateLvz on the ini file.

Might as well go for all three: If you ever decide to make other (non-ship) lvz images on your map, you can use Continuum Level / Ini Tool to do that so you won't have to edit your .ini file by hand or deal with creating the lvz.
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