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.lvz screw up...?

 
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PostPosted: Sat Nov 27, 2004 2:57 pm    Post subject: .lvz screw up...? Reply to topic Reply with quote

I'm trying to update my zone and this .lvz is screwing up... The .ini code and the images are all fine as far as I know and I used both Bak/2Dragons' compiler and the LVZToolKit with no change... It kinda hard to explain but the .lvz is using the images from all my other .lvzs and placing them on the map with the coords from yet another .lvz... icon_eek.gif
I know it the InnerHouse.lvz because when I remove it, everything is going back to normal. If you want to see what is happening... go to SSZ Zelda MotW then ?go #updates. Thanks in advance.
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PostPosted: Sat Nov 27, 2004 5:37 pm    Post subject: Reply to topic Reply with quote

ya um, your zone won't let me enter, so either fix that or attach all the .lvz's used in the arena here
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PostPosted: Sat Nov 27, 2004 5:42 pm    Post subject: Reply to topic Reply with quote

We've been having that problem too.... I think its because of all the map objects, some computers can't handle it.
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PostPosted: Sat Nov 27, 2004 5:49 pm    Post subject: Reply to topic Reply with quote

no, it's something else

...and I don't see any attachments
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PostPosted: Sat Nov 27, 2004 6:29 pm    Post subject: Reply to topic Reply with quote

Here is the two that I think are most directly involved... Theres nothing wrong with either code...



The random images tile these coords...

Castle.lvz - 17.04 KB
LVZ Dump: INI
File downloaded or viewed 11 time(s)

When removed, everything else works...

Inner house.lvz - 29.1 KB
LVZ Dump: INI
File downloaded or viewed 14 time(s)
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PostPosted: Sat Nov 27, 2004 6:54 pm    Post subject: Reply to topic Reply with quote

the two?

attach everything listed in misc:levelfiles=
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PostPosted: Sat Nov 27, 2004 8:07 pm    Post subject: Reply to topic Reply with quote

Uh... Its not letting me attach them... "The Attachment is too big.
Max Size: 256 KB" Do you have another why for me to send them? AIM? Email? FTP?
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PostPosted: Sat Nov 27, 2004 8:29 pm    Post subject: Reply to topic Reply with quote

host: sscentral.com
login: 2000@sscentral.com
pass: omfgpassword
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PostPosted: Sat Nov 27, 2004 8:34 pm    Post subject: Reply to topic Reply with quote

Quote:
Response: 331 User 2000@sscentral.com OK. Password required
Command: PASS ************
Response: 530 Authentication failed, sorry


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PostPosted: Sat Nov 27, 2004 9:34 pm    Post subject: Reply to topic Reply with quote

if you're using IE, don't

you can also try emailing to akai@sscentral.com

or you can just attach all the files here in separate posts
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PostPosted: Sat Nov 27, 2004 9:44 pm    Post subject: Reply to topic Reply with quote

btw if you like I can give you a subdomain like zelda.sscentral.com for your zone's site

comes with the usual goodies (PHP, etc) and you can have a MySQL DB for a forum also
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PostPosted: Sat Nov 27, 2004 9:51 pm    Post subject: Reply to topic Reply with quote

I'm already using filezilla, and that subdomain sounds great. Contact me on one of the things below and we can talk about it.
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PostPosted: Sun Nov 28, 2004 1:59 am    Post subject: Reply to topic Reply with quote

chances are you have conflicting filenames... make sure that you don't have any images sharing the same filename.
-
Try removing all the lvz except for one and add them one by one till something screws up... figure out what's messing up and try to find the exact two lvz that are conflicting... then debuild and check for unique image file names.
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PostPosted: Tue Nov 30, 2004 8:24 am    Post subject: Reply to topic Reply with quote

Can you also remove the space from "Inner house.lvz"?
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PostPosted: Tue Nov 30, 2004 4:32 pm    Post subject: Reply to topic Reply with quote

Smong wrote:
Can you also remove the space from "Inner house.lvz"?


I've done all that, I even renamed all the images in the effected .lvzs to solve Bak's idea. Still, its the same...
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PostPosted: Tue Nov 30, 2004 5:35 pm    Post subject: Reply to topic Reply with quote

last night when I was converting all the png's to bmp's, some of the inner house images would not resave...like voodoo corruption or something

I haven't gotten back to it since so it could've been Photoshop corruption...let's hope so sa_tongue.gif
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PostPosted: Wed Dec 01, 2004 2:51 am    Post subject: Reply to topic Reply with quote

are you sure you have the affected lvz's? try removing all the lvz except two and see if there's still a conflict
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PostPosted: Wed Dec 01, 2004 7:12 am    Post subject: Reply to topic Reply with quote

I did, I also tried to remove ONLY the inner house.lvz and it all works fine then. In fact, thats how the zone is now.
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PostPosted: Thu Dec 02, 2004 9:53 am    Post subject: Reply to topic Reply with quote

Maybe the problem is because you have a ridiculous amount of images and map objects.
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PostPosted: Thu Dec 02, 2004 3:31 pm    Post subject: Reply to topic Reply with quote

Yeah, try and put 50 images in one lvz and another 50 in another and so on.
...Since you have like 300 something files in 1 lvz file. sa_tongue.gif
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PostPosted: Thu Dec 02, 2004 4:12 pm    Post subject: Reply to topic Reply with quote

that's not it sa_tongue.gif (though obviously bigger images would be preferred)
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PostPosted: Thu Dec 02, 2004 4:59 pm    Post subject: Reply to topic Reply with quote

The problem is the limited tiles that Subspace offers. 2000 and I have talked about this quite a bit, he's tiling the castle but there's not too much else he can do.
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PostPosted: Thu Dec 02, 2004 5:10 pm    Post subject: Reply to topic Reply with quote

Ya I know I'm just saying one-hundred 16x16 pixel images are going to cause more screen lag than fifty 32x32 pixel images (or twenty-five 64x64 pixel images [or twelve-and-one-half 128x128 pixel images (or six-and-one-quarter 256x256 pixel images [or three-and-one-eighth 512x512 pixel images])]).

I'll make it all sparkly raw eventually, just keep getting sidetracked.
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PostPosted: Thu Dec 02, 2004 7:04 pm    Post subject: Reply to topic Reply with quote

Purge+ wrote:
Yeah, try and put 50 images in one lvz and another 50 in another and so on.
...Since you have like 300 something files in 1 lvz file. sa_tongue.gif


Tried it, I had to combine them because the 250 chara limit in the Misc:LevelFile
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PostPosted: Fri Dec 03, 2004 6:15 am    Post subject: Reply to topic Reply with quote

No, it's good not to have an insanely large amount of LVZs.
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