Author |
Message |
NightHawk Newbie
Joined: Dec 09 2003 Posts: 20 Location: Sabotage'd Offline
|
Posted: Wed Dec 01, 2004 3:03 am Post subject: Your own squad |
 |
|
|
|
I suggest adding the squad of your current name to the LOGINOK:Name login resonse. This way, clients can easily put the right squad in when you press # to send a squad message. |
|
Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Wed Dec 01, 2004 4:40 am Post subject: |
 |
|
|
|
CRAZY TALK!  |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Wed Dec 01, 2004 11:01 am Post subject: |
 |
|
|
|
Or simply have the end-user enter the information into the client. Although, I'd like to have squads listed with each player, Grel. had simply said that this is a "simple chat" protocol. _________________ Performance is often the art of cheating carefully. - James Gosling |
|
Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
|
Back to top |
|
 |
NightHawk Newbie
Joined: Dec 09 2003 Posts: 20 Location: Sabotage'd Offline
|
Posted: Fri Dec 03, 2004 1:43 am Post subject: |
 |
|
|
|
obviously you could do something like that, but this is a suggestion for the official version. |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Fri Dec 03, 2004 9:17 am Post subject: |
 |
|
|
|
NightHawk wrote: | obviously you could do something like that, but this is a suggestion for the official version. |
In that case, I'd rather see squads listed in the ENTERING packet. Since you know your own name, you can figure out your own squad from them (how Subspace does it). |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Fri Dec 03, 2004 1:23 pm Post subject: |
 |
|
|
|
Back to Smong suggesting adding your own Chatnet commands; the last thing we need, is every zone making their own splinter of the protocol. Ya know what I mean? |
|
Back to top |
|
 |
-Smong- Guest
Offline
|
Posted: Fri Dec 03, 2004 6:06 pm Post subject: |
 |
|
|
|
Come on, 'simple chat'. Since when did IRC even have squads?
It doesn't matter if a zone does or does not support extra protocol, the client should handle this gracefully. A query (also handled by the custom module) can be sent by the client asking whether it implements a specific message type.
There's no reason why a client can't be closed to public. A zone could for example create a remote admin control panel using a custom chatnet client distributed to staff only or a website with scripted pages. |
|
Back to top |
|
 |
NightHawk Newbie
Joined: Dec 09 2003 Posts: 20 Location: Sabotage'd Offline
|
Posted: Fri Dec 03, 2004 8:14 pm Post subject: |
 |
|
|
|
Mine GO BOOM wrote: | [..]
In that case, I'd rather see squads listed in the ENTERING packet. Since you know your own name, you can figure out your own squad from them (how Subspace does it). |
this wont work with the current protocol because it doesn't send yourself. but i guess if that was changed, it would be a little more efficient. even if having the client know other peoples squads isn't really as important in my mind. |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
|
Back to top |
|
 |
NightHawk Newbie
Joined: Dec 09 2003 Posts: 20 Location: Sabotage'd Offline
|
Posted: Fri Dec 03, 2004 10:42 pm Post subject: |
 |
|
|
|
?squad is already a billing command, i assume..
i guess you could use this, but it's kind of ugly design wise doing ?squad, hiding the result from the client's screen, etc.
resorting to parsing user commands, aghh, sounds like a bot on subgame2. |
|
Back to top |
|
 |
|