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2000+ Guest
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Posted: Sun Aug 29, 2004 1:15 pm Post subject: Need a guide... |
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I just started to code plugins all everyone I know that are Plugin Programmers are always too busy to help me out, I just need someone that will help me out from tiime to time if I run into a problem, thats all I ask. If you can, my Accounts are below:
AIM: Zmagi00
Y! : Zmagi00
Msn:ForgottenSage00@hotmail.com
Thanks. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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2000+ Guest
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Posted: Sun Aug 29, 2004 2:31 pm Post subject: |
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I've seen this, but its better it have someone you can turn to to help you out on some problems not covered by that doc. |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Aug 29, 2004 2:38 pm Post subject: |
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If a problem arises, and you don't have anyone online right then to help you, post your problem and the effect code section here, and there will be a couple of people usually within a hour to help you out. |
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Deadly Seasoned Helper
Age:34 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Sun Aug 29, 2004 5:09 pm Post subject: |
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just dont ask too much or ppl will get pissy
*cough* explody *cough* _________________ Known as DeadlySoldier!! in-game..
http://deadly.sscentral.com -- My Bots |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Aug 29, 2004 11:18 pm Post subject: |
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Shut up deadly.
2000's problem is mainly with Dev-C++, so I'm trying to work out compiling MSVC source on it right now. It keeps complaining that #pragma once is obselete and of course offers no alternative. Should I do anything other than the standard #define trick? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Deadly Seasoned Helper
Age:34 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Mon Aug 30, 2004 1:01 am Post subject: |
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Cyan~Fire wrote: | Shut up deadly. |
I dont understand why u dont like me for no reason..
But i was saying.. people like Explody get pissed at people who ask for help so much.. read one of his posts saying how if u dont know C++ u shouldnt make bots, that shows it right there |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Aug 30, 2004 6:18 am Post subject: |
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I don't not like you for no reason. In fact, I don't even not like you at all!
I did get irritated because
1)
Deadly wrote: | *cough* explody *cough* |
is very immature, and 2) he gets ticked when people ask really stupid coding questions. He's definitely helpful if you ask intelligent ones (if he happens to be on). So saying that will just make less experienced forum members be scared of getting flamed and therefore stay away. We don't want that. |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Mon Aug 30, 2004 10:29 am Post subject: |
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Explody is very helpful. And he is right, if you dont know how to program you shouldnt make bots, deadly. Im not sure if it was you, but i told someone that i would not talk to them about mervbot anymore until he learned how to program in c++. Your not dealing with some script that wont work, you can potentially crash a computer with your code or someone's mervbot. There are already enough people that are clueless about how to use mervbot, the last thing they need is to you use one of your plugins and have it crash every 5 seconds. Its appauling that you would place mervbot requests on your website and not know how to program. Deadly, learn to program. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Mon Aug 30, 2004 2:34 pm Post subject: |
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I learned to program while trying to create plugins, I had no idea what I was doing though but eventually I got it to work with the help from others.
But well, I agree, learn to program before releasing plugins, otherwise they will be as crappy as my first plugins.  |
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Deadly Seasoned Helper
Age:34 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Mon Aug 30, 2004 3:11 pm Post subject: |
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ok.. i have no purpose to learn C++, i can make good enough bots without knowing C++ you nerds can think what u like |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Mon Aug 30, 2004 3:25 pm Post subject: |
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Sure.
I wouldn't have tried to write those bot plugins if there was no better reason than messing with them, not that I do much with the language now.
But what you just said is retarded, you know a little C++ otherwise you can't make bot plugins, these people are just telling you to learn what you are doing.
I'm sure your bot plugins suck if you just create them without knowing what you are actually doing.
I started the same way as you though, and learned from it, I think you will too eventually.
Oh look I can call others nerds, oh look I use "u" instead of "you", LOOK AT ME IM K00L.  |
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ExplodyThingy Server Help Squatter
Age:38 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Mon Aug 30, 2004 7:51 pm Post subject: |
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Now now, be nice.
Deadly wrote: | just dont ask too much or ppl will get pissy
*cough* explody *cough* |
Just about stupid things. Theres another tutorial out there, on ssforum, although I believe the previously posted one is just an extension of the one on ssforum.
And point of reference, I dont think I know a single programmer who will seek out people, unless they want something in return. try contacting them via ss, ICQ, AIM etc. _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries |
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emileej Newbie
Age:40 Gender: Joined: Aug 20 2004 Posts: 23 Location: Copenhagen - Denmark Offline
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Posted: Tue Aug 31, 2004 1:57 am Post subject: |
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Heres another point for the heap: If you know how to program you probably won't make plugins. *cough* MERV *cough*
Anyways... If you need help with your C++ and dev-cpp then I would be happy to assist if youre cunning enough to catch me on msn. However I can't and won't help you with MERV as I'd probably just be wasting your time cursing its ... uh? ... design? ...
So if I handle your C++ problems then I bet you can persuade splody and mmav to help you with your MERV issues. _________________ some ship
AngryAnt
http://angryant.com |
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Zip Newbie
Joined: Aug 31 2004 Posts: 9 Offline
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Posted: Tue Aug 31, 2004 2:49 am Post subject: |
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Cyan~Fire wrote: |
2000's problem is mainly with Dev-C++, so I'm trying to work out compiling MSVC source on it right now. It keeps complaining that #pragma once is obselete and of course offers no alternative. Should I do anything other than the standard #define trick? |
Did you get it to work eventualy? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Aug 31, 2004 6:41 am Post subject: |
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I'm still trudging through it. Of course, MingW has problems with __int64 in some of the windows stuff, but I think I fixed that now. There's still a few other errors I need to get resolved.
Oh, and about #pragma once, I just took it cheap and surrounded it by #ifdef _MSC_VER. |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Tue Aug 31, 2004 10:24 am Post subject: |
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k, tell him to turn off the 64bit portability detection, he isnt compiling for a 64bit chip so he wont need to have 64 bit variables in his program.
Project->properties->C/C++->Detect 64-bit portibility issues then turn it off |
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emileej Newbie
Age:40 Gender: Joined: Aug 20 2004 Posts: 23 Location: Copenhagen - Denmark Offline
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Posted: Tue Aug 31, 2004 11:22 am Post subject: |
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Just for the record: You can in fact have 64 bit integers in Dev-C++ (gcc) - the type is Well go figure...  |
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Deadly Seasoned Helper
Age:34 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Tue Aug 31, 2004 2:52 pm Post subject: |
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emileej wrote: | Heres another point for the heap: If you know how to program you probably won't make plugins. *cough* MERV *cough* |
LOL
You dont need to kno C++ to make a plugin.. as long as you know what all the events are, know how to do int, bool, and String, add, subtract, know p->name and shit like that, etc, you can do it..
and i can do it cuz i know that shit + more merv stuff |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Aug 31, 2004 5:12 pm Post subject: |
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Deadly wrote: | int, bool, and String, add, subtract, know p->name and shit like that, etc |
And that would be C++. |
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Deadly Seasoned Helper
Age:34 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Tue Aug 31, 2004 5:17 pm Post subject: |
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what i mean by i dont know C++ is like.. i couldnt go and make a program.. i just make plugins for mervbot
let me rephrase it then
I dont know much C++. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Aug 31, 2004 5:25 pm Post subject: |
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Lol, ok.
50% wrote: | k, tell him to turn off the 64bit portability detection, he isnt compiling for a 64bit chip so he wont need to have 64 bit variables in his program.
Project->properties->C/C++->Detect 64-bit portibility issues then turn it off |
Huh? Is that in version 4 of Dev-C++? And __int64 is not necessarily a 64-bit processor datatype.
emileej wrote: | You can in fact have 64 bit integers in Dev-C++ (gcc) |
Yeah, I knew that. It's just that "__int64" itself is a problem. |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Tue Aug 31, 2004 5:33 pm Post subject: |
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Sorry, talking about VC++ .net and i bet you can turn off those errors in dev-c++ too. A long long is a 64 bit variable and if you dont have a 64 bit microprocessor then the compiler will make a bunch of extra code to handle that 64 bits by spliting it up into 2 32bit chuncks.
Deadly, you dont know any C++, you mimic other people's code. Monkeys can do the same thing. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Aug 31, 2004 5:47 pm Post subject: |
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Actually, I got the newest version of Dev-C++ (and therefore MinGW), and bless me heart it worked... I think. |
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emileej Newbie
Age:40 Gender: Joined: Aug 20 2004 Posts: 23 Location: Copenhagen - Denmark Offline
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Posted: Wed Sep 01, 2004 9:24 am Post subject: |
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Dark you dont get it. Reread my post. |
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