SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Sat Aug 21, 2004 4:26 am Post subject: |
 |
|
|
|
well, let's take a look...
Quote: | ; [Regions]
; Assign regions of the map to LVZ object numbers.
; Format:
; 1= x1,y1,x2,y2, x1,y1,x2,y2, x1,y1,x2,y2, x1,y1,x2,y2, ...
; x and y are in tiles. Numbered between 0-1023
[Regions]
1=325,340,354,384
2=434,337,477,387
3=549,335,590,390
4=668,340,702,384
5=325,489,354,533
6=440,489,469,533
7=554,489,583,533
8=670,489,699,533
9=325,635,354,679
10=402,635,474,679
11=516,635,583,679
12=630,635,697,679
; [FlagCount]
; This is the number of flags in each region.
; Format:
; 1= n
; Where n is the number of flags.
[FlagCount]
1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
10=10
11=11
12=12 |
...
Quote: | outfile=radar.lvz
file=freq01_blue_most_flags_00.bmp
file=freq02_red_get_flag_01.bmp
file=freq02_red_get_flag_02.bmp
file=freq02_red_get_flag_03.bmp
file=freq02_red_get_flag_04.bmp
file=freq02_red_get_flag_05.bmp
file=freq02_red_get_flag_06.bmp
file=freq02_red_get_flag_07.bmp
file=freq02_red_get_flag_08.bmp
file=freq02_red_get_flag_09.bmp
file=freq02_red_get_flag_10.bmp
file=freq02_red_get_flag_11.bmp
file=freq02_red_get_flag_12.bmp
file=freq02_red_most_flags_01.bmp
file=freq02_red_most_flags_02.bmp
file=freq02_red_most_flags_03.bmp
file=freq02_red_most_flags_04.bmp
file=freq02_red_most_flags_05.bmp
file=freq02_red_most_flags_06.bmp
file=freq02_red_most_flags_07.bmp
file=freq02_red_most_flags_08.bmp
file=freq02_red_most_flags_09.bmp
file=freq02_red_most_flags_10.bmp
file=freq02_red_most_flags_11.bmp
file=freq02_red_most_flags_12.bmp
file=freq01_blue_get_flag_01.bmp
file=freq01_blue_get_flag_02.bmp
file=freq01_blue_get_flag_03.bmp
file=freq01_blue_get_flag_04.bmp
file=freq01_blue_get_flag_05.bmp
file=freq01_blue_get_flag_06.bmp
file=freq01_blue_get_flag_07.bmp
file=freq01_blue_get_flag_08.bmp
file=freq01_blue_get_flag_09.bmp
file=freq01_blue_get_flag_10.bmp
file=freq01_blue_get_flag_11.bmp
file=freq01_blue_get_flag_12.bmp
[objectimages]
image0=freq01_blue_most_flags_00.bmp,1,1,100
image1=freq02_red_get_flag_01.bmp,2,1,30
image2=freq02_red_get_flag_02.bmp,2,1,30
image3=freq02_red_get_flag_03.bmp,2,1,30
image4=freq02_red_get_flag_04.bmp,2,1,30
image5=freq02_red_get_flag_05.bmp,2,1,30
image6=freq02_red_get_flag_06.bmp,2,1,30
image7=freq02_red_get_flag_07.bmp,2,1,30
image8=freq02_red_get_flag_08.bmp,2,1,30
image9=freq02_red_get_flag_09.bmp,2,1,30
image10=freq02_red_get_flag_10.bmp,2,1,30
image11=freq02_red_get_flag_11.bmp,2,1,30
image12=freq02_red_get_flag_12.bmp,2,1,30
image13=freq02_red_most_flags_01.bmp,1,1,100
image14=freq02_red_most_flags_02.bmp,1,1,100
image15=freq02_red_most_flags_03.bmp,1,1,100
image16=freq02_red_most_flags_04.bmp,1,1,100
image17=freq02_red_most_flags_05.bmp,1,1,100
image18=freq02_red_most_flags_06.bmp,1,1,100
image19=freq02_red_most_flags_07.bmp,1,1,100
image20=freq02_red_most_flags_08.bmp,1,1,100
image21=freq02_red_most_flags_09.bmp,1,1,100
image22=freq02_red_most_flags_10.bmp,1,1,100
image23=freq02_red_most_flags_11.bmp,1,1,100
image24=freq02_red_most_flags_12.bmp,1,1,100
image25=freq01_blue_get_flag_01.bmp,2,1,30
image26=freq01_blue_get_flag_02.bmp,2,1,30
image27=freq01_blue_get_flag_03.bmp,2,1,30
image28=freq01_blue_get_flag_04.bmp,2,1,30
image29=freq01_blue_get_flag_05.bmp,2,1,30
image30=freq01_blue_get_flag_06.bmp,2,1,30
image31=freq01_blue_get_flag_07.bmp,2,1,30
image32=freq01_blue_get_flag_08.bmp,2,1,30
image33=freq01_blue_get_flag_09.bmp,2,1,30
image34=freq01_blue_get_flag_10.bmp,2,1,30
image35=freq01_blue_get_flag_11.bmp,2,1,30
image36=freq01_blue_get_flag_12.bmp,2,1,30
[screenobjects]
-250,c-210,image0,aftergauges,showalways,0,0
-250,c-210,image1,aftergauges,servercontrolled,100,101
-250,c-210,image2,aftergauges,servercontrolled,100,102
-250,c-210,image3,aftergauges,servercontrolled,100,103
-250,c-210,image4,aftergauges,servercontrolled,100,104
-250,c-210,image5,aftergauges,servercontrolled,100,105
-250,c-210,image6,aftergauges,servercontrolled,100,106
-250,c-210,image7,aftergauges,servercontrolled,100,107
-250,c-210,image8,aftergauges,servercontrolled,100,108
-250,c-210,image9,aftergauges,servercontrolled,100,109
-250,c-210,image10,aftergauges,servercontrolled,100,110
-250,c-210,image11,aftergauges,servercontrolled,100,111
-250,c-210,image12,aftergauges,servercontrolled,100,112
-250,c-210,image13,aftergauges,servercontrolled,0,201
-250,c-210,image14,aftergauges,servercontrolled,0,202
-250,c-210,image15,aftergauges,servercontrolled,0,203
-250,c-210,image16,aftergauges,servercontrolled,0,204
-250,c-210,image17,aftergauges,servercontrolled,0,205
-250,c-210,image18,aftergauges,servercontrolled,0,206
-250,c-210,image19,aftergauges,servercontrolled,0,207
-250,c-210,image20,aftergauges,servercontrolled,0,208
-250,c-210,image21,aftergauges,servercontrolled,0,209
-250,c-210,image22,aftergauges,servercontrolled,0,210
-250,c-210,image23,aftergauges,servercontrolled,0,211
-250,c-210,image24,aftergauges,servercontrolled,0,212
-250,c-210,image25,aftergauges,servercontrolled,100,301
-250,c-210,image26,aftergauges,servercontrolled,100,302
-250,c-210,image27,aftergauges,servercontrolled,100,303
-250,c-210,image28,aftergauges,servercontrolled,100,304
-250,c-210,image29,aftergauges,servercontrolled,100,305
-250,c-210,image30,aftergauges,servercontrolled,100,306
-250,c-210,image31,aftergauges,servercontrolled,100,307
-250,c-210,image32,aftergauges,servercontrolled,100,308
-250,c-210,image33,aftergauges,servercontrolled,100,309
-250,c-210,image34,aftergauges,servercontrolled,100,310
-250,c-210,image35,aftergauges,servercontrolled,100,311
-250,c-210,image36,aftergauges,servercontrolled,100,312 |
First off you can easily pick out the 1-12's at the end of the objid's - those are for regions 1 through 12 (duh )
Objid 0 is the base image which unfortunately (catid made the plugin in one night I think ) also represents 'most flags' for freq 0...for all regions.
Ids 101-112 are for the 'flash' alert animation that indicates a player on freq 1 has gotten a flag.
Ids 201-212 are the freq 1 counter to Id 0 - they indicate when freq 1 has the most flags in an area.
Ids 301-312 are the freq 0 counter to Ids 101-112 - they are for the 'flash' alert animation that indicates a player on freq 0 has gotten a flag. |
|