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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Nov 29, 2006 10:45 am Post subject: |
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Yes, please "take it out of Java."
PS, Krynetix, that would be pretty much rewriting the program. Not going to happen. Also, it would probably be nicer not to demand these things from someone who spends his own free time making software for the community. A polite request would probably be better. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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KrynetiX Seasoned Helper
Gender: Joined: Jan 06 2003 Posts: 137 Location: Poconos Offline
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Posted: Wed Nov 29, 2006 11:32 am Post subject: |
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Cyan, he asked me to tell him what features would help me build zones faster
but considering 40.8% of your comments are posted in Trash Talk...
he wants to hear solid statements , he doesn't want people kissing his ass, he wants to see cool zones, i'm simply replying to what he asked me, if you don't have anything nice to say...
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Nov 29, 2006 5:14 pm Post subject: |
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I'm not talking about "kissing ass" either. I'm just talking about polite requests. As a freeware developer myself, I know I prefer "It would be great to have [such and such a feature]" over "Make [such and such a feature]." I'm not trying to flame you or even criticize you, I was just making a suggestion.
Also, you might want to know that Trash Talk consists of 41.9% of the total posts on these forums, so I think I'm right in line.
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Nov 30, 2006 11:33 am Post subject: |
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The default tileset included in 1.022 is still of jpg quality, I'm sure I've mentioned this before.
- 1.022 also doesn't always save new window sizes/positions when I exit.
- If I move lvz by dragging and quit it doesn't warn me of changes.
- If I enable snap to tile and then drag lvz no matter what I do I can't turn tile snapping off for dragging - even if I uncheck the tick box. _________________ ss news
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Fri Dec 01, 2006 8:19 pm Post subject: |
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Don't know why... all of a sudden, CLT won,t start at all anymore... perhaps if I reboot it will work again... but here's one of the log file generated:
edit: no biggie... i rebooted and it worked... i don't know if its a problem of the program or the computer... i'll leave the log there in case you want to check out... _________________ (Insert a bunch of dead links here)
hs_err_pid3640.log - 6.76 KB
File downloaded or viewed 61 time(s)
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Dec 03, 2006 9:19 am Post subject: |
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More bugs in 1022, LVZ map objects tab:
- AfterGauges layer isn't getting saved, all other layers seem fine.
- Changing the "Number" doesn't undraw the outline around the previously selected map object.
Feature requests, LVZ images tab:
- Would be nice to have a rename lvz file button.
- Would be nice if the new lvz button auto-detected if the name you specified ends in .lvz.
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KrynetiX Seasoned Helper
Gender: Joined: Jan 06 2003 Posts: 137 Location: Poconos Offline
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Posted: Sun Dec 17, 2006 10:26 pm Post subject: |
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It seems that autowarp is not working properly. Is it that you can't make the warp destination a tile allready occupied by another region? I just tried to make one region warp you to another, but when i fly on any of the regions it does nothing unless i sit on it for about 3 seconds and it simple warps me as if i was prized a warp (i goto center)
Also, what exactly is "base"?
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Dec 17, 2006 11:29 pm Post subject: |
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To make the regions more reseptive, set Misc::RegionCheckInterval to 0
Are you sure you're not warping into a wall? (in which case it would warp you to the center?)
isbase is a flag that modules can use. _________________ SubSpace Discretion: A Third Generation SubSpace Client
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KrynetiX Seasoned Helper
Gender: Joined: Jan 06 2003 Posts: 137 Location: Poconos Offline
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Posted: Sun Dec 17, 2006 11:40 pm Post subject: |
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It's set to 0, and i'm not warping into a wall..
Weird... I set the region to warp me to 12, 12 and it sends me to the very left/center of map... WTF?
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KrynetiX Seasoned Helper
Gender: Joined: Jan 06 2003 Posts: 137 Location: Poconos Offline
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Posted: Mon Dec 18, 2006 12:02 am Post subject: |
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isbase is a flag that modules can use? So is this a stationary non-carriable flag in the base? I'm curious about this because i'm leaning towards a turf zone
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Dec 18, 2006 11:14 am Post subject: |
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As far as I know, no standard modules use the isBase toggle, so yes, it's a module only thing. It's a way of turning the one tile to many regions mapping into a one to one mapping. If you're not programming your own stuff, you don't need it. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Mon Dec 18, 2006 2:31 pm Post subject: |
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Quote: | isbase is a flag that modules can use? So is this a stationary non-carriable flag in the base? I'm curious about this because i'm leaning towards a turf zone |
No, he meant a 'flag' as in a ON/OFF value, not the kind of flags you see in SS. You could program modules that would check 'is that region a base?', and do something about it... But as dr brain said, it hasn't been done yet, so it's not of much use.
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Tue Dec 19, 2006 12:53 am Post subject: |
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attach a sample map with the problem and i'll look into it
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Dec 19, 2006 9:43 am Post subject: |
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KrynetiX wrote: | It's set to 0, and i'm not warping into a wall..
Weird... I set the region to warp me to 12, 12 and it sends me to the very left/center of map... WTF? | Sounds like you didn't fully enter the second coordinate. Since it's java you should hit enter after typing into text fields (or change the focus, which is what happens when you move from x coord box to y coord box).
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KrynetiX Seasoned Helper
Gender: Joined: Jan 06 2003 Posts: 137 Location: Poconos Offline
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Posted: Wed Dec 20, 2006 1:42 pm Post subject: |
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it works fine smong was right ...
but how do i make it keep my position and momentum?
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Sep 16, 2007 4:29 pm Post subject: |
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v1.11: Auto detects working directory so you can associate .lvl types with CLT (change by Cerium)
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Oct 16, 2007 9:12 pm Post subject: |
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Request: allow custom region chunks to be defined and used.
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