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ZiGNoTZaG Novice

Age:49 Gender: Joined: Jan 19 2003 Posts: 60 Offline
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Posted: Tue Jul 06, 2004 9:51 am Post subject: debiuld lvz |
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so i was gonna try and load up ds9's lvz stuff in my editor.
anyhoo, i ran debuild on the lvz and the ini it spat out was quite strange.
in the map objects section there are line such as
etc, etc, IMAGE88, etc etc
then here and there you will find a...
etc,etc,IMAGE-88,etc etc
lots of image nubers like that. didnt really look at it whole lot more. the original maker/ amkers of the lvz, assure me that those are not in the original file. wussup with that? any ideas. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Jul 06, 2004 10:14 am Post subject: |
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That sounds like an error with the older version of debuild. Are you using the current one from the server site? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
Last edited by Cyan~Fire on Tue Jul 06, 2004 10:19 am, edited 1 time in total |
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ZiGNoTZaG Novice

Age:49 Gender: Joined: Jan 19 2003 Posts: 60 Offline
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Posted: Tue Jul 06, 2004 10:18 am Post subject: |
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i thought i had brand new. ill look again.  |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Jul 06, 2004 10:36 am Post subject: |
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mmm old .lvz old debuild - new one should fix0r it |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Jul 06, 2004 11:38 am Post subject: |
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Yeah, I released a newer version a little while back, and all the other sites didn't notice it. So the ones that mirror the lvztoolkit.zip file never updated it.
The whole fix was making that one part from signed (caused negative values if got too big) to unsigned, so isn't really critical. |
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ZiGNoTZaG Novice

Age:49 Gender: Joined: Jan 19 2003 Posts: 60 Offline
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Posted: Wed Jul 07, 2004 9:30 am Post subject: |
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thanks  |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Jul 07, 2004 8:52 pm Post subject: |
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Mine GO BOOM wrote: | So the ones that mirror the lvztoolkit.zip file never updated it. |
this is why I tell them to just link to your lvztoolkit, but alas they never listen
Bajan even gave me his word that ssdownload's lvztoolkit would always be up to date :/ like I believe that |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Thu Jul 08, 2004 4:34 am Post subject: |
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SuSE wrote: | Bajan even gave me his word that ssdownload's lvztoolkit would always be up to date :/ like I believe that |
I remember the time when I wrote CLC (my attemp to write my own buildlevel) the lvztoolkit was updated a few times, because I found bugs and found out that makelvz wasn't using max compression.
There were some "silent" updates, because MGB didn't want to spam the news site with "lvztoolkit updated again".
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... _________________ It's a shark! Oh my god! Unbelievable! |
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