Author |
Message |
Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
|
Posted: Sat Jul 03, 2004 3:23 pm Post subject: Object size and performance |
 |
|
|
|
What is better?
To have many small objects or one big one? _________________ Expect the worst but hope for the best. |
|
Back to top |
|
 |
Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
|
Posted: Sat Jul 03, 2004 3:34 pm Post subject: |
 |
|
|
|
A ton of really small images or a few really big images are both bad. You need to find something comfortable in the middle. If you truly have a heavy "tiled" map, I would suggest breaking it up into 128x128, 256x256, or 512x512 as fits your layout. You could go a little smaller, but I wouldn't go any bigger. _________________ 4,691 irradiated haggis! |
|
Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Sat Jul 03, 2004 11:27 pm Post subject: |
 |
|
|
|
According to my calculations, ideal size is 1/4 the area of the screen. So on 1024x768 that means 512x384.
Of course no one will tile a rectangle, so go with 512^2, 384^2 or whatever works best.
Adjust for most commonly used screen res. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
|
Back to top |
|
 |
|