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Object size and performance

 
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Doggeti
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PostPosted: Sat Jul 03, 2004 3:23 pm    Post subject: Object size and performance Reply to topic Reply with quote

What is better?

To have many small objects or one big one?
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Mr Ekted
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PostPosted: Sat Jul 03, 2004 3:34 pm    Post subject: Reply to topic Reply with quote

A ton of really small images or a few really big images are both bad. You need to find something comfortable in the middle. If you truly have a heavy "tiled" map, I would suggest breaking it up into 128x128, 256x256, or 512x512 as fits your layout. You could go a little smaller, but I wouldn't go any bigger.
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Dr Brain
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PostPosted: Sat Jul 03, 2004 11:27 pm    Post subject: Reply to topic Reply with quote

According to my calculations, ideal size is 1/4 the area of the screen. So on 1024x768 that means 512x384.

Of course no one will tile a rectangle, so go with 512^2, 384^2 or whatever works best.

Adjust for most commonly used screen res.
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