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AgentSteel Newbie
Joined: Jun 13 2004 Posts: 12 Offline
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Posted: Sun Jun 13, 2004 4:48 pm Post subject: LVZ Image Server Bug? |
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Hey all, I'm glad I found this forum because I have a question that has been bugging me for a long time.
I come from the oldschool of subspace where it was required to use some kind of sspalett on all your images you used in .lvz's or your whole bloody zone would crash when you uploaded them.
My question is: With this .38 ability to use .jgp images and such, is it still required to use that sspalett on all images? Or just .bmp images? Or is that problem fixed and I can use any colors I want?
If it helps I'm on: subgame version 1.34.14a
I'm planning coding a bot driven statbox and this is some of my prelim research.
Thank you for your time. |
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Picano2.0 Novice

Gender: Joined: Jan 11 2003 Posts: 80 Offline
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Posted: Sun Jun 13, 2004 5:13 pm Post subject: |
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Use all the color pallets you want on any format. Just try to keep the lvz filesize lower than 4Mb. _________________ Catgirls aren't an obsession but a way of life! |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sun Jun 13, 2004 5:20 pm Post subject: |
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Most people use Cont in 8-bit color mode, which uses the SS palette. In this case, all pixels of all images get mapped to the closest color in the palette. So what looks nice in 24-bit color may look like crap in 8-bit. It's always best to color convert stuff to the SS palette in Photoshop (or whatever you use) as a final step. Of course if your zone is full 24-bit graphics and your user base commonly uses high color modes, then do what you like.  _________________ 4,691 irradiated haggis! |
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AgentSteel Newbie
Joined: Jun 13 2004 Posts: 12 Offline
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Posted: Mon Jun 14, 2004 4:45 am Post subject: |
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Thank you for the info. Thats quite a relief. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Jun 14, 2004 1:22 pm Post subject: |
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using 8-bit / ss palette will also save you a lot of filesize (and honestly it looks fine) |
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