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LVZ Image Server Bug?

 
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AgentSteel
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PostPosted: Sun Jun 13, 2004 4:48 pm    Post subject: LVZ Image Server Bug? Reply to topic Reply with quote

Hey all, I'm glad I found this forum because I have a question that has been bugging me for a long time.

I come from the oldschool of subspace where it was required to use some kind of sspalett on all your images you used in .lvz's or your whole bloody zone would crash when you uploaded them.

My question is: With this .38 ability to use .jgp images and such, is it still required to use that sspalett on all images? Or just .bmp images? Or is that problem fixed and I can use any colors I want?

If it helps I'm on: subgame version 1.34.14a

I'm planning coding a bot driven statbox and this is some of my prelim research.


Thank you for your time.
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Picano2.0
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PostPosted: Sun Jun 13, 2004 5:13 pm    Post subject: Reply to topic Reply with quote

Use all the color pallets you want on any format. Just try to keep the lvz filesize lower than 4Mb.
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Mr Ekted
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PostPosted: Sun Jun 13, 2004 5:20 pm    Post subject: Reply to topic Reply with quote

Most people use Cont in 8-bit color mode, which uses the SS palette. In this case, all pixels of all images get mapped to the closest color in the palette. So what looks nice in 24-bit color may look like crap in 8-bit. It's always best to color convert stuff to the SS palette in Photoshop (or whatever you use) as a final step. Of course if your zone is full 24-bit graphics and your user base commonly uses high color modes, then do what you like. icon_smile.gif
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AgentSteel
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PostPosted: Mon Jun 14, 2004 4:45 am    Post subject: Reply to topic Reply with quote

Thank you for the info. Thats quite a relief.
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SuSE
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PostPosted: Mon Jun 14, 2004 1:22 pm    Post subject: Reply to topic Reply with quote

using 8-bit / ss palette will also save you a lot of filesize (and honestly it looks fine)
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