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Amy Lee Newbie
Age:38 Gender: Joined: May 16 2004 Posts: 5 Location: on a computer ^_^ Offline
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Posted: Mon May 24, 2004 6:01 pm Post subject: lvz question car shipset |
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i have a car shipset with a police car is there anyway to make the lights on top of the car flash? or is this not possible to do in a shipset im new at lvz sorry if its a dumb question  _________________ "Rhapsody_ATG> do u want your carwash?
Mammal> nope, im fine
Rhapsody_ATG> have a cookie?
Mammal> sure"
SSZ Halo CTF the only zone in the world you can play, get your carwashed AND a free cookie... |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Mon May 24, 2004 6:44 pm Post subject: |
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images in a shipset are switched as a player rotates around in a circle, so you could make the lights flash by opening the shipset in a image editor and coloring the lights, switching which sides the colors are on each time on each image rotation |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Mon May 24, 2004 6:49 pm Post subject: |
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There's a suggestion in the Continuum database to have ship-relative LVZ objects. This would allow a bot to place animations on or under ships and have them move smoothly with them. All sorts of cool possibilities here. _________________ 4,691 irradiated haggis! |
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Kameloh Novice
Age:38 Gender: Joined: Jul 07 2003 Posts: 37 Offline
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Posted: Tue May 25, 2004 12:00 am Post subject: |
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you know, you could just make an animated shipset with the lights flashing and rotate that with each part of the animation  _________________ + Zone Helper / Shipset Designer + |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue May 25, 2004 12:10 am Post subject: |
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which is what 50% already said
hi kam  |
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-Smong- Guest
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Posted: Wed May 26, 2004 1:47 pm Post subject: |
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Mr Ekted wrote: | There's a suggestion in the Continuum database to have ship-relative LVZ objects. This would allow a bot to place animations on or under ships and have them move smoothly with them. | 2 reasons why this hasn't been done yet:
1) This would require ctm to rotate the gfx itself, otherwise the server will constantly be sending lvz toggle packets so the rotation is always synced.
2) Ship relative lvz are exclusive to bots and asss modules as players probably wouldn't know everyone's ID, therefore making it difficult for newbs to understand or use.
With that said I hope this feature comes in the next release of ctm. Even without access to 'the Continuum database' to see when this was submitted, I don't think we will see it anytime soon. |
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