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Server Help | ASSS Wiki (-1) | Shanky.com
Some one help me on this Cfg Error...

 
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Argh
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PostPosted: Sat May 15, 2004 3:42 pm    Post subject: Some one help me on this Cfg Error... Reply to topic Reply with quote

Quote:


[PrizeWeight]
QuickCharge=100
Energy=0
Rotation=0
Stealth=0
Cloak=0
AntiWarp=0
XRadar=0
Warp=0
Gun=0
Bomb=0
BouncingBullets=0
Thruster=0
TopSpeed=0
Recharge=1000
MultiFire=0
Proximity=0
Glue=0
AllWeapons=0
Shields=0
Shrapnel=0
Repel=0
Burst=0
Decoy=0
Thor=0
Portal=0
Brick=0
Rocket=0
MultiPrize=100

[Spectator]
HideFlags=0
NoXRadar=1

[Bullet]
ExactDamage=0
BulletDamageLevel=50
BulletDamageUpgrade=10
BulletAliveTime=700

[Latency]
NegativeClientSlowPacketTime=0
SendRoutePercent=500
ClientSlowPacketSampleSize=100
ClientSlowPacketTime=40
S2CNoDataKickoutDelay=500
KickOutDelay=1000
NoFlagDelay=300
NoFlagPenalty=1000
SlowPacketKickoutPercent=200
ClientSlowPacketKickoutPercent=200
SlowPacketTime=50
SlowPacketSampleSize=300
MaxLatencyForWeapons=45
MaxLatencyForPrizes=80
MaxLatencyForKickOut=120
LatencyKickOutTime=2200
CutbackWatermark=2400

[Soccer]
DisableWallPass=1
DisableBallKilling=0
BallBounce=1
AllowBombs=0
AllowGuns=1
PassDelay=20
Mode=1
BallBlankDelay=200
UseFlagger=1
BallLocation=
BallCount=4
SendTime=200
Reward=10
CapturePoints=0
CatchMinimum=12
CatchPoints=10
WinBy=1000

[Spawn]
Team0-X=512
Team0-Y=520
Team0-Radius=25
Team1-X=512
Team1-Y=520
Team1-Radius=25
Team2-X=512
Team2-Y=520
Team2-Radius=25
Team3-X=512
Team3-Y=520
Team3-Radius=25


[Bomb]
BombDamageLevel=980
BombAliveTime=5000
BombExplodeDelay=150
BombExplodePixels=80
ProximityDistance=3
JitterTime=75
BombSafety=1
EBombShutdownTime=400
EBombDamagePercent=1000
BBombDamagePercent=75

[Mine]
MineAliveTime=12000
TeamMaxMines=12

[Shrapnel]
ShrapnelSpeed=3000
InactiveShrapDamage=3
ShrapnelDamagePercent=1000
Random=1

[Burst]
BurstDamageLevel=250

[Toggle]
AntiWarpPixels=1500

[Prize]
MultiPrizeCount=10
PrizeFactor=900000
PrizeDela=300
PrizeHideCount=30
MinimumVirtual=256
UpgradeVirtual=6
PrizeMaxExist=8000
PrizeMinExist=4000
PrizeNegativeFactor=300
DeathPrizeTime=800
EngineShutdownTime=500
TakePrizeReliable=0
S2CTakePrizeReliable=0
PrizeDelay=300

[Flag]
FlaggerOnRadar=1
FlaggerKillMultiplier=2
FlaggerGunUpgrade=1
FlaggerBombUpgrade=1
FlaggerFireCostPercent=1000
FlaggerDamagePercent=1000
FlaggerBombFireDelay=0
FlaggerSpeedAdjustment=700
FlaggerThrustAdjustment=50
CarryFlags=2
FlagDropDelay=20000
FlagDropResetReward=0
EnterGameFlaggingDelay=0
FlagBlankDelay=32767
NoDataFlagDropDelay=32767
FlagMode=1
FlagResetDelay=1440000
MaxFlags=4
RandomFlags=0
FlagReward=0
FlagRewardMode=1
FlagTerritoryRadius=0
FlagTerritoryRadiusCentroid=0
FriendlyTransfer=0

[Radar]
RadarMode=0
RadarNeutralSize=128
MapZoomFactor=10

[Team]
MaxFrequency=4
MaxPerTeam=50
MaxPerPrivateTeam=8
ForceEvenTeams=1
DesiredTeams=4
SpectatorFrequency=8025

[Kill]
MaxBonus=0
MaxPenalty=0
RewardBase=50
BountyIncreaseForKill=50
EnterDelay=200
KillPointsPerFlag=55
KillPointsMinimumBounty=50
DebtKills=0
NoRewardKillDelay=0
BountyRewardPercent=0
FixedKillReward=-1
JackpotBountyPercent=200

[Repel]
RepelSpeed=1
RepelTime=225
RepelDistance=512

[Message]
MessageReliable=0
AllowAudioMessages=1
BongAllowed=0
QuickMessageLimit=8
MessageTeamReliable=1
MessageDistance=17000

[Wormhole]
GravityBombs=1
SwitchTime=0

[Brick]
BrickTime=1000
BrickSpan=7

[Rocket]
RocketThrust=25
RocketSpeed=5500

[Door]
DoorDelay=400
DoorMode=-1

[Custom]
SaveStatsTime=720000

[Territory]
RewardDelay=60000
RewardBaseFlags=0
RewardMinimumPlayers=0
RewardPoints=0

[Periodic]
RewardDelay=0
RewardMinimumPlayers=3
RewardPoints=0

[Security]
SecurityKickOff=1
S2CKickOutPercentWeapons=700
SuicideLimit=999
MaxShipTypeSwitchCount=90
PacketModificationMax=3
MaxDeathWithoutFiring=5

[PacketLoss]
C2SKickOutPercent=800
C2SNegativeKickOutPercent=50
S2CKickOutPercent=800
SpectatorPercentAdjust=100
PacketLossDisableWeapons=0

[Routing]
RadarFavor=3
CloseEnoughBulletAdjust=512
CloseEnoughBombAdjust=2048
DeathDistance=2800
DoubleSendPercent=880
WallResendCount=2

[King]
DeathCount=1
ExpireTime=17500
RewardFactor=1000
NonCrownAdjustTime=3000
NonCrownMinimumBounty=0
CrownRecoverKills=3

[Cost]
Recharge=500
Energy=500
Rotation=500
Stealth=500
Cloak=500
XRadar=500
Gun=500
Bomb=500
Bounce=500
Thrust=500
Speed=500
MultiFire=500
Prox=500
Super=50000
Shield=50000
Shrap=5000
AntiWarp=5000
Repel=500
Burst=500
Decoy=500
Thor=5000
Brick=500
Rocket=50
Portal=500
PurchaseAnytime=0


I posted here my CFG (not ships seetings) it crashes continuuim when i enter anybody have a idea why? or see any errors you can help with?
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wEaViL
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PostPosted: Sat May 15, 2004 7:06 pm    Post subject: Reply to topic Reply with quote

Go download this program.. it should find any problems in your cfg and tell you what to do to fix them. http://www.subspacedownloads.com/index.php?act=file&fid=36
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MS-DOS
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PostPosted: Sun May 16, 2004 4:56 am    Post subject: Reply to topic Reply with quote

Yeah he has done that.
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Cyan~Fire
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PostPosted: Sun May 16, 2004 10:05 am    Post subject: Reply to topic Reply with quote

Umm is that your entire CFG? It has no [Misc] section.
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Dr Brain
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PostPosted: Sun May 16, 2004 10:09 am    Post subject: Reply to topic Reply with quote

Rename server.cfg to server.cfg.old, and run the server.

Then remake your cfg from the new server.cfg.
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PostPosted: Sun May 16, 2004 10:51 am    Post subject: Reply to topic Reply with quote

I do want to state that your Prizeweight:Recharge=1000 is too large, as the max is 255. This won't cause a crash though, but just an improper reading of the value.

Soccer:BallCount=4 I believe is too high also. Correct me if I'm wrong, but I believe both the VIE Subspace and Continuum won't work with more than 3 balls at a time in the game. Or it could be 4 or 5, been a while since I played with it.

Prize:PrizeFactor=900000 is too high, max is 10000.

Prize:PrizeDela=300 is misspelled. Its Prizedelay.

Periodic:RewardDelay=0 should be set to something like 60000, even if not being used.

Another suggestion I have to make is you might want to try your zone with a different map. Sometimes maps are corrupt in a way that subgame sees it as being fine (parse it for flags), but Continuum doesn't like it (bad BMP header maybe). So try pointing your server.ini's DefaultLevelFile to another map from another zone, that you know works.

If possible, Continuum should create a ssdebug.log. If it doesn't create this after a crash, I think you may have to start Continuum in a debugging type mode, which is where you create a shortcut to Continuum, go into Properties, and add -d to the end of the Target line. Or it maybe -debug to the end, hopefully Ekted will pop in and say which is correct.
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SuSE
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PostPosted: Sun May 16, 2004 11:41 am    Post subject: Reply to topic Reply with quote

and Mine posted forth, and smote his wroth sa_tongue.gif

I seem to remember a lot of powerballs somewhere - will test that later
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Dr Brain
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PostPosted: Sun May 16, 2004 3:10 pm    Post subject: Reply to topic Reply with quote

I think it's 8 balls, for the record.

Way more than 3, at any rate.
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Qndre
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PostPosted: Mon May 17, 2004 7:46 am    Post subject: Reply to topic Reply with quote

Some people say 4 balls should be absolute maximum - 8 are possible but server is said to become very unstable with 8 balls. It's difficult to search a little error in the entire config file. Does CONT client just crash or does it give an error message? Have you ever tried to join with the old Subspace client?
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PostPosted: Mon May 17, 2004 6:18 pm    Post subject: Reply to topic Reply with quote

My question still stands. Do you have a Misc section?
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Smong
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PostPosted: Tue May 18, 2004 9:45 am    Post subject: Reply to topic Reply with quote

Wasn't debug something like hold down ctrl + alt + scroll lock while clicking play or something?

Max balls is 8. ?go aim in TW or ?go golf in BZ.
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Kyn
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PostPosted: Fri May 21, 2004 10:04 pm    Post subject: Reply to topic Reply with quote

I also need some assistance regarding .cfg files.
I'm wondering where to make it so there are no flags because currently I want 1 powerball but no flags.
I set the spawn of powerball but it also sets the flags spawn.
How do i get rid of flags?

Also for my spawn rates for freqs
I cant seem to make the freqs spawn in proper position.

Code: Show/Hide

Team0-X=456
Team0-Y=513
Team0-Radius=25
Team1-X=563
Team1-Y=513
Team1-Radius=25
Team2-X=0
Team2-Y=0
Team2-Radius=0
Team3-X=0
Team3-Y=0
Team3-Radius=0
Team0-X=456
Team0-Y=513
Team1-X=563
Team1-Y=513
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PostPosted: Fri May 21, 2004 10:45 pm    Post subject: Reply to topic Reply with quote

Code: Show/Hide
flag:maxflags=0


Code: Show/Hide
Spawn:Team0-X:::If set to a value, this is the center point where Freq 0 will start
Spawn:Team0-Y:::If set to a value, this is the center point where Freq 0 will start
Spawn:Team0-Radius:::How large of a circle from center point can they warp (in Tiles)
Spawn:Team1-X:::If set to a value, this is the center point where Freq 1 will start
Spawn:Team1-Y:::If set to a value, this is the center point where Freq 1 will start
Spawn:Team1-Radius:::How large of a circle from center point can they warp (in Tiles)
Spawn:Team2-X:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1
Spawn:Team2-Y:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1
Spawn:Team2-Radius:::How large of a circle from center point can they warp (in Tiles)
Spawn:Team3-X:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc
Spawn:Team3-Y:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc
Spawn:Team3-Radius:::How large of a circle from center point can they warp (in Tiles)
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CypherJF
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PostPosted: Sat May 22, 2004 3:50 am    Post subject: Reply to topic Reply with quote

Powerballs were fun, put 40, keept crashing the arena; put 10 and there was a graphical error in the one ball, like it'd go


x---->
...x----->
.......x------->

but all in the same straight line, so hop forward but back; and the graphic output was wrong icon_wink.gif

*teehee*

edit: darn you MGB, and your little removal of duplicate spacing icon_wink.gif or actually darn the HTML std icon_wink.gif lol.. DARN U ALLLLLLLLLL
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PostPosted: Sat May 22, 2004 11:01 am    Post subject: Reply to topic Reply with quote

CypherJF wrote:
edit: darn you MGB, and your little removal of duplicate spacing ;) or actually darn the HTML std ;) lol.. DARN U ALLLLLLLLLL

You know, thats why the [ code ] works very nicely.
Code: Show/Hide
x---->
   x----->
       x------->
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CypherJF
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PostPosted: Sat May 22, 2004 8:00 pm    Post subject: Reply to topic Reply with quote

I thought ohhh haha I did quote instead of code icon_wink.gif $$ oh well ya'll get the drift haha..
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